A nun walks along a shrubbery one dark night. Out of it jumps
this man who rapes her violently and intensely. "Well," he
bellows after the deed, "what are you going to say to Mother
Superior about *that*?" - "Well," the nun replies, "I am going to
say I walked through this park and then got raped *twice*....
unless you're tired."
Joke from "D.B.A. Magazine" Issue 11
TOP BYTE - SOFTWARE WITH THE POWER TO PLEASE
by Richard Karsmakers
James "I want you to have the Power too" Matthews, editor of
"Power" Disk Magazine and maintainer of the Power PD Library,
obviously reckoned he still has about an empty nanosecond on his
hands that he still wanted to be filled. So he snapped his
fingers and created a software label by the name of Top Byte. And
I suppose he saw that it was good.
In less than no time, Top Byte Software has developed into a
label that has some 20 projects underway. Some of the projects
have already been rounded off and are getting reviews in the
computer press; some others are still in the design stage.
Underway at the moment are "Alien Thing", "Fruit Machine Fun" (an
STE fruit machine game that should be the "Obsession" of fruit
machines, multiple screens high and that kind of thing), "Cyber
Knight" (a 3D isometric game that will sell at £19.99 - sounds
promising, especially because I always liked isometric games on
the Commodore 64 and on the early days of ST, like "Airball" and
"Crafton and Xunk") and "Scapegoat" (a manic shoot-'em-up,
probably STE only, selling at £19.99, described as a cross
between "Xenon II" and "SWIV"). Projects currently finished (or
just about finished) are "Grafix" (a graphics education package),
"Brenarvious" (a shoot-'em-up that apparently didn't get very
good reviews in "ST Format", so it must be pretty excellent then
:-), the "Ultimate Utility Disk", "Extra Extensions 3.0 for STOS"
and even a "Brenarvious" editor.
In this article I'd like to dedicate space especially to "Super
STario Land", a "Super Mario Land" clone that has been released
and of which James sent me a preview version.
To say that "Super STario Land" is perhaps very much like the
game of which it is a clone would be like saying the white house
is run by Hillary Clinton, to say John Major is a jerk and that
Mary Woodhouse wouldn't like to be gang-banged. If you ask me
it's rather blatant, even more so than the really old "Great
Giana Sisters" once released (and forcefully withdrawn) by the
German company Rainbow Arts. If I were Top Byte I would not feel
comfortable about Nintendo's not getting to know about it
The game is a vertically scrolling platform game in which you
control STario (I suppose that's this name), who looks like an
identical twin of a certain very famous character created by
Nintendo. He also has the moustache and the silly red suit, and
even the way he moves is the same. On his way to collect golden
coins (which are either found just like that or bumped out of
stones by knocking at them with his head) he meets various
monsters that were ported straight off the various "Mario Land"
clones found on SNES, Gameboy and Entertainment System. Along the
way a variety of "power up" bonuses are found. The preview
version didn't offer much in the way of bonusus, though the real
version will. This real version, supposedly released in the very
near future, will also have more enemies, in-game music (now
lacking) and 35 different worlds as well as a hiscore table and a
lot of hidden extras.
I guess a full review of this game will find its way into the
pages of the computer press eventually (possibly even in ST NEWS,
Good news is that James has plans to release games in a similar
vein, too: "STario Land 2" and "STario in Vikingland" seem to be
in the pipeline. If you want more information about what's
happening in the Top Byte offices, feel free to ask for it at
the address below. Please include a SASE or an International
Reply Coupon in case you don't live in Great Britain.
Top Byte Software
c/o James Matthews
3 Salisbury Road
Kent ME14 2TY
Thanks to James for sending the preview material. Sorry to say I
couldn't get "Grafix" to work on the Falcon...
*** STOP PRESS ***
The graphics are supposed to have been changed by now.
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.