SOFTWARE REVIEW: F-15 STRIKE EAGLE by Richard Karsmakers
The sea moved quickly under my jet. Several other jets were
visible to my left and right, but I could see 17 others on my
radar screen. It was very close to pitch dark, well after
midnight of April 15th, 1986. "I am gonna get you, sucker", I
thought when looking at a picture of Muammar Kadaffi that was
lying in my cockpit on front of Life magazine. In the back of my
mind I could clearly remembers pictures of all those bodies lying
around on Rome and Athens airport; and what to think of the
friends I lost when a bomb exploded in the West Berlin disco a
week after those other two terrorist activities? Boy, had I been
lucky that I was taken ill that weekend...
Our mission was to attack the Libyan naval station at Sidi Bilal,
the military section of Tripoli International Airport and the
military compound at Bab al Azizia, the personal headquarters of
the Libyan leader himself. "Though it's no official mission," so
added the squadron leader just before take off, "eliminating
Kadaffi would surely turn out to be beneficiary, too." All
squadron members were keen on revenge since they had all lost
friends in Berlin, just like I had. We were gonna do them in...
Quite violent are the stories hidden behind Microprose's new war-
simulation game that is banned in West Germany: "F-15 Strike
Eagle", selling at ƒ89.50 in Holland.
The game actually is a 3D flight simulator, with fast graphics of
good quality (no C-64-quality, as some people thought). Soaked
with nationalism (for U.S. citizens, that is) and awful realism,
this is one of the more exciting packages from Microprose's
simulation series. I never did like "Silent Service" (much too
slow) and other product aren't available yet (though "Kennedy
Approach" and "Gunship" should be ready fairly soon) so I guess
it's their best product' yet.
On startup, the player is met by good title graphics (yes, I am
afraid they'll have to be clasiffied as just being 'good', since
I am spoilt to death by the Psygnosis and Microdeal stuff I also
review) and reasonable sound (yes, I am also afraid this music -
that would have made me go right out of my mind half a year ago -
is now just 'reasonable' when compared with other stuff I've
heard). The actual game lets you choose between several war-
missions: Libya August 19th 1981, Egypt October 6th 1973,
Haiphong April 15th 1972, Syria March 12th 1984, Hanoi May 10th
1972, Iraq June 7th 1981, Persian Gulf June 5th 1984 and Tripoli,
April 15th 1986 (the one mentioned in the beginning of this
article). Every mission is presented with awesome detail and
precision. Playing the game, you get the feeling of air
superiority that all U.S. pilots no doubt felt when going through
any of these missions in real life. Microprose president 'Wild'
Bill Stealey (a fighter pilot himself) surely has succeeded in
bringing quite some realism in the game - he designed the program
together with Sid Meier.
The game is accompanied by a user manual that in fact contains a
Program Manual and an F-15 Flight Manual (the latter including
turning performance, basic aerodynamics, performance envelope and
a detailed description of each and every one of the missions the
player can select).
Realism surely is the appropriate word to use with this game. And
this one's not even realistic, but fast as well. The graphics are
good and quite fast as well - the game sounds are a bit lousy.
For the war phanatics or all American boys in general, I think
this is one of the game that you should get your hands on.
I recently wrote with Claud Brod about the general concept of war
games. He thinks they're bad for children as they might get
accustomed to murder that way. I think games like these are still
very good, but should indeed not be played by real young ST
freaks. Just a warning in advance...
Name: F-15 Strike Eagle
Sound: 7 (Nice into music)
Overall rating: 7.5
Remark: Very (maybe TOO) realistic
Thanks go to Mr. Harry van Horen (Homesoft) for sending the
For info, please contact:
2 Market Place
Gloucestershire GL8 8DA
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.