TERRAMEX by Richard Karsmakers
The sight was beautiful. As far as the eyes could reach, Wilbur
Fortisque-Smithe could only see things pleasing to the eye:
Moutains with snowy tops and green valleys with deep blue rivers
flowing through them. He took off his helmet and used his
handkerchief to remove some of the perspiration on top of his
bold head. The wind might have been a bit chilly now and then,
but when it would lay down the sun could surely prove to be quite
hot, even at such heights.
He was 'volunteered' from a mixture of people from all over the
globe to find Professor Eyestrain, the scientist who had
predicted the destruction of the earth by means of an Asteroid
over twenty years ago. The whole world (anyway, everybody present
at that historical evening in the Academy) had laughed at him and
considered him mad, but now the world was in fear as it turned
out that his prediction was true!
Professor Eyestrain was last seen on a high mountainous plain
that wasn't particularly human-friendly. Acid rain, prehistoric
birds, mutants and other creatures of the kind roamed there -
probably created by the Professor himself. Obviously, the
ridiculed Professor did not want to have anything to do with
human civilisation anymore, and Wilbur was selected to try and
convince him to create an Asteroid-deflector - a device that only
Professor Eyestrain knew how to develop, and that was in fact the
only device that could prevent the earth from being destroyed.
And time was running out rapidly, as Wilbur realised again when
he saw his wristwatch ticking away the seconds.
Fortisque-Smithe looked up and saw the top of the mountain
shredded in a vague mist. Somewhere above those mists, Eyestrain
was supposed to live, much like a hermit. An Eyestrain that most
probably not even WANTED to be confronted with him, that might
send his mutant pets after him! A brave man Wilbur was, so he
climbed on and was soon covered by the mist on all sides. It was
kinda scary; he couldn't see where he was heading, and not could
he see that he was being observed by a bat-like creatures right
from the world's dark ages....
It started to rain a bit.
A relatively unknown UK software company called Grand Slam
Entertainment has published a two-disk arcade game called
"Terramex" behind which the previous story is stashed away. In a
world of good graphics in brilliant variety you need to find the
mentioned scientist and supply him with the necessary equipment
to construct the Asteroid deflector the earth so much longs for -
thus saving the existence of the earth.
The plot is original, and so is the game. Finding objects and
using them, it's a tough job to get further and further on the
meant mountainous plain while avoiding drops of acid rain, mutant
flesh-eating plants and a lot more different creatures. The
vastness of the game (dozens and dozens of screens that differ in
graphics and animation) is indeed impressive, and this makes the
game very challenging, too. The music is very nice, done by Ben
Daglish (with whom I hope to publish an interview soon, but
business is going too well so that he hasn't much time). The
graphics are comic-book style and well drawn. Scrolling is not
present - one simply walks from one screen in the other. There's
humour in the game, a lot of unexpected traps, and even more.
Of course, there are games that are better than "Terramex", but
taking into account that it actually is GSE's first product, I
think this company has a great future ahead of it!
Thanks to Homesoft, Haarlem, The Netherlands, for sending the
Company: Grand Slam Entertainment
Value for Money: 7.5
Overall rating: 8
Price: 69.50 Dutch guilders
Grand Slam Entertainments Ltd.
London WC2H 7NB
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.