Skip to main content
© Dave 'Spaz of TLB' Moss

INDIANA JONES AND THE LAST CRUSADE by math claessens

WALK TO THE LOCKER ROOM-NOW GO AND BOX AND WIN,BECAUSE IF YOU
WIN ITS LATER IN THE GAME A LITTLE BIT EASYER-LET ME HAVE IT
WITH EVERYTHING YOU'VE GOT-AFTER YOU HAVE WON:I THINK I'LL PASS
FOR NOW.MAYBE ANOTHER TIME-WALK TO THE DOOR-TALK TO MARCUS-WHAT
DO YOU MEAN,CONSIDERING HIS SITUATION-AFTER MY JOB,EEH?WHO IS
THIS EXPERT?-WALK TO BLACK DOOR-OPEN DOOR-ENTER DOOR-TALK TO
STUDENTS-PERHAPS YOU ALL SHOULD FIND ANOTHER FACULTY ADVISER-
THERE'S A GEOLGY PROFESSOR WHO KNOWS ARCHAELOGY-PROFESSOR JOHN
REID-WALK TO JUNK MAIL-PICK UP JUNK MAIL-PICK UP LETTERS-PICK UP
PACKAGE-PICK UP PAPERS-OPEN PACKAGE-WALK TO WINDOW-OPEN WINDOW-
CLIMB OUT WINDOW-TRAVEL TO HENRY'S HOUSE-WALK TO BOOKCASE-PUSH
BOOKCASE-WALK TO STICKY TAPE-PICK UP STICKY TAPE-WALK TO
PAINTING-PICK UP PAINTING-LEAVE HOUSE-WALK TO DOOR-ENTER DOOR-
WALK TO THE ROOM WHERE THE JUNK MAIL WAS-OPEN DOOR-ENTER DOOR-
WALK TO JAR-USE JAR WITH STICKY TAPE-WALK TO WINDOW-TRAVEL TO
HENRY'S HOUSE-WALK TO PLANT-PICK UP PLANT-WALK TO TABLE CLOTH-
PICK UP TABLE CLOTH-WALK TO CHEST-USE SMALL KEY IN CHEST-PICK UP
OLD BOOK-LEAVE HOUSE-TRAVEL TO PLANE TO VENICE-WALK TO DOOR TO
PIAZZA-WALK TO TERRACE-WALK TO LOVER-LOOK WINE BOTTLE-PICK UP
WINE BOTTLE-WALK TO FOUNTAIN-USE FOUNTAIN WITH WINE BOTTLE-ENTER
LIBRARY-WALK TO STACKS ON THE LEFT-WALK TO THE NEXT ROOM LEFT-
WALK TO SHELVES LEFT UNDER IN THE SCREEN-LOOK BOOK-PICK UP BOOK-
NOW WALK TO THE NEXT ROOMS UNTIL YOU SEE THE METAL POST-WALK TO
METAL POST-PICK UP METAL POST-LOOK GRAIL DIARY-LOOK TO THE
WINDOW AND THE TEXT ON THE RIGHT PAGE,DRAW THE WINDOW ON A PAPER
OR REMEMBER YOU THE WINDOW (ITS ALWAYS WHEN YOU START OVER
PLAYING THE GAME ANOTHER WINDOW)-NOW SEARCH FOR THE WINDOW YOU
SEE IN THE GRAIL BOOK-LOOK WINDOW-WALK TO INSCRIPTION-LOOK
INSCRIPTION-(THIS IS THE TEXT FROM THE GRAIL BOOK)-LOOK AT THE
NUMBERS-WALK TO SLAB ? (THIS IS ALSO ALWAYS DIFFERENT)-USE SLAB
WITH METAL POST-ENTER THE TUNNEL IN THE MIDDLE-FIND YOUR WAY
THROUGH THE MAZE UNTIL YOU FIND THE SKELETONS (THIS IS NOT
DIFFICULT)-WALK TO ARM-PICK UP ARM (HOOK)-ENTER THE TUNNEL ON
THE RIGHT-WALK THROUGH THE MAZE UNTIL YOU FIND A NOT BURNING
TORCH-WALK TO TORCH-USE TORCH WITH WINE BOTTLE-PICK UP TORCH-
WALK THROUGH THE MAZE UNTIL YOU SEE A WOODEN PLUG-ENTER ROOM
RIGHT-LOOK INSCRIPTION-LEAVE ROOM-USE HOOK WITH WOODEN PLUG-USE
WHIP WITH HOOK-WALK TO TUNNEL ON THE LEFT-WALK THROUGH THE MAZE
UNTIL YOU FIND A LADDER-WALK TO LADDER-WALK TO TUNNEL ON THE
RIGHT-WALK THROUGH THE MAZE UNTIL YOU FIND A HOLE IN THE FLOOR-
(IN THIS LOCATION YOU CAN SEE THE ENTRANCE FROM FOUR TUNNELS)-
WALK TO THE TUNNEL RIGHT-WALK TROUGH THE MAZE UNTIL YOU FIND A
MACHINE-WALK TO MACHINE-USE RED CORDON WITH MACHINE-WALK TO
WHEEL-PUSH WHEEL-WALK TO TUNNEL-FIND YOUR WAY THROUGH THE MAZE
UNTIL YOU FIND THREE STATUES-LOOK GRAIL DIARY-LOOK TO THE
CORRECT CONFIGURATION-PUSH STATUES UNTIL YOU HAVE THE CORRECT
CONFIGURATION-WALK TO STAIRCASE-WALK THROUGH THE MAZE UNTIL YOU
CAN SEE A BRIDGE-WALK OVER THE BRIDGE INTO THE TUNNEL-WALK
TROUGH THE MAZE UNTIL YOU FIND A ROOM WITH EIGHT SKELETONS-WALK
TO THE OTHER SIDE OF THE ROOM INTO THE TUNNEL-WALK THROUGH THE
MAZE UNTIL YOU FIND A ROOM WITH A TABLE WITH SIX SKULLS-LOOK
GRAIL DIARY-NOW PUSH THE SKULLS IN THE ORDER FROM THE NOTES-
ENTER DOOR-WALK THROUGH THE MAZE UNTIL YOU FIND THE ROOM WITH
THE CASKET-OPEN CASKET-LOOK CASKET-WALK TO THE GRAITING IN THE
RIGHT OF THE
SCREEN-OPEN OLD RUSTY LOCK-WALK SEWAGE PIPE-WALK TO MANHOLE
COVER-OPEN MANHOLE COVER-WALK TO MANHOLE-(CASTLE)-WALK TO DOOR-
THROW A PUNCH-WALK TO DOORWAY-WALK TO THE ROOM WITH THE DRUNK
NAZI-HELLO,AND HOW ARE YOU-MAY I GET YOU ANOTHER DRINK-(STEIN)-
LEAVE ROOM-WALK TO THE KITCHEN-WALK TO SPIGOT-TURN ON SPIGOT-USE
STEIN WITH SPIGOT-WALK TO ROAST BOAR-USE STEIN WITH HOT COALS-
PICK UP ROAST BOAR-LEAVE KITCHEN-WALK TO THE ENTRANCE ROON FROM
THE CASTLE-WALK TO HALL-IN THE HALL GO SOUTH-(NAZI)-WHERE IS THE
PRISONER?I'VE COME TO INTERROGATE HIM-GESTAPO.HOW DO YOU KNOW
ABOUT THAT-WALK TO THE FIRST DOOR ON THE RIGHT-ENTER ROOM-PICK
UP SERVANT UNIFORM-LEAVE ROOM-WALK NORTH-ENTER THE FIRST ROOM
YOU SEE-USE SERVANT UNIFORM-LEAVE ROOM-WALK NORTH TO THE STAIRS-
(NAZI)-I,AM ON AN ERRAND FOR ONE OF YOUR FELLOW SOLDIERS-I,AM
SUPPOSED TO PICK UP SOME BOOTS TO POLISH-ON THE SECOND FLOOR-
HE'S ON GUARD-WALK UP STAIRS-WALK ALONG NAZI-WALK TO THE ROOM
WITH THE CHEST-LOOK CHEST-LOOK UNIFORM (KEY)-LEAVE ROOM-GO BACK
TO THE FIRST FLOOR-GO TO THE ROOM WERE YOU WEAR THE SERVANT
UNIFORM-USE INDY WEAR-LEAVE ROOM-WALK TO THE ROOM WERE YOU FOUND
THE SERVANT UNIFORN-USE LOCK WITH BRASS KEY-PICK UP GREY
UNIFORN-LEAVE ROOM-GO TO THE ROOM WERE YOU CHANGED THE CLOTHES-
USE SERVANT UNIFORM-LEAVE ROOM-WALK UP STAIRS-GO TO THE FIRST
NAZI YOU SEE-OFFER AN ITEM-PAINTING-NOW WALK TO THE NAZI AT THE
STAIRS FROM THE THIRD FLOOR-FIGHT WITH NAZI-ENTER THE FIRST ROOM
SOUTH-PICK UP FIRST AID KIT-LEAVE ROOM-WALK UP STAIRS-(THIRD
FLOOR)-FIGHT WITH THE NAZI-GO TO THE ROOM WITH THE DOG-GIVE
ROAST BOAR TO THE DOG-GET TROPHY-OPEN FILE DRAWER-PICK UP PASS-
CLOSE FILE DRAWER-LEAVE ROOM-GO TO THE SECOND FLOOR-GO TO THE
ROOM WITH THE PAINTINGS (MONA LISA)-WALK TO THE PAINTING WITH
MONA LISA-PUSH LARGE PAINTING (MONA LISA)-OPEN VAULT DOOR-ENTER
SAFE-LOOK PAINTING-LOOK LITTLE PAINTING-LEAVE SAFE-LEAVE ROOM-GO
TO THE FIRST FLOOR-GO TO THE KITCHEN-TURN ON SPIGOT-USE TROPHY
WITH SPIGOT-GO TO THE THIRD FLOOR-ENTER THE ROOM WHIT THE DOOR-
USE FIRST AID KIT-USE GREY UNIFORM-LEAVE ROOM-NOW GO TO THE BIG
SOLDIER (BIFF)OFFER AN ITEM-THROPHY-FIGHT WITH BIFF-NOW WALK
AROUND UNTIL YOU SEE ANOTHE NAZI-FIGHT WITH HIM-NOW GO TO THE
ROOM WITH THE BLUE TABLE-PICK UP SILVER KEY-LEAVE ROOM-GO TO THE
ROOM WITH THE GREEN WIRES ABOVE THE DOOR-USE SILVER KEY IN DOOR-
OH SHIT,OK,OK DON'T BE AFRAID,THIS IS OK)-NOT ON YOUR LIFE,NAZI
SCUM-PULL CHAIRS UNTIL YOU ARE BY THE SUIT OF ARMOR IN THE RIGHT
SIDE OF THE SCREEN-PUSH SUIT OF ARMOR UNTIL YOU ARE FREE-WALK TO
LEFT STATUE FROM FIRE PLACE-PUSH STATUE-ENTER FIRE PLACE-OUTSIDE
THE CASTLE:WALK EAST-USE MOTORCYCLE-FIGHT WITH THE NAZI ON THE
BORDER-BY HITLER:OFFER AN ITEM-GRAIL DIARY-MOVE INDY TO THE LEFT
FROM THE MAN WITH THE BLUE COAT-MOVE HENRY TO THE RIGHT SIDE OF
THE MAN-HENRY:TALK TO MAN-TELL ME ABOUT YOUR GRANDCHILDREN-TO
INDY-PICK UP TICKETS (FROM THE MAN)-WALK TO THE EXIT WEST-WALK
TO THE STAIRS FROM THE ZEPPELIN EAST-OFFER AN ITEM-TICKETS-TO
HENRY-WALK TO DOORWAY-WALK TO PIANO-USE BOWL WITH COINS-I'D LOVE
TO HEAR"WHIPCRACKER SUIT"-CHANGE TO INDY-OPEN THE DOOR FROM THE
RADIO ROOM-OPEN LOCKER-WHEN NOW THE SOLDIER APPEARS:SORRY,I WAS
LOOKING FOR THE MENS ROOM-CHANGE TO HENRY-USE COINS IN BOWL-HOW
ABOUT"DIE OVERTRE VON KRIEG DER STERNE"-CHANGE TO INDY-(NOW DO
EVERYTHING VERY QUICK)-OPEN DOOR-PICK UP WRENCH-PULL SHORT WAVE
RADIO-LEAVE ROOM-CLOSE DOOR-WALK TO THE HOLE ON THE WALL IN THIS
SCREEN-USE HOLE WITH WRENCH-PULL WRENCH-CLIMB LADDER-CLIMB
LADDER-NOW FIND YOUR WAY THROUGH THE MAZE TO LEAVE THE ZEPPELIN-
FIGHT WITH THE NAZI SOLDIERS UNTIL YOU HAVE FOUND YOUR WAY OUT-
IN THE PLANE:SHOOT AT THE NAZI PLANES UNTIL YOU CRASH-AFTER YOU
HAVE MADE THE CRASH:WALK TO HENRY-USE BLUE CAR-FIGHT AT THE
BORDER-FIGHT AT THE BORDER-FIGHT AT THE BORDER-LOOK SIGN-ENTER
TEMPLE-WALK EAST-WATCH OUT FOR THE FALLEN AXE-WALK EAST-IF YOU
ARE BY THE TILES:LOOK WHAT WORD APPEARS UP IN THE SCREEN,THIS
WORD IS ALWAYS DIFFERENT,YOU ONLEY CAN STEP ON THE PILES WITH
THE LETTERS FROM THAT WORD-IN THE NEXT SCREEN JUST WALK OVER THE
ABYSS TO THE OTHER SIDE-WALK TO THE CRUSADER-NOW THE NEXT THING
YOU MUST DO IS GETTING THE GOOD GRAIL,THIS IS ALSO ALWAYS
DIFFERENT,IN MY CASE IT WAS THE BRASS CHALICE SO:PICK UP THE
BRASS CHALICE INSCRIBED IN GREEK-WALK TO THE HOLY WATER-USE HOLY
WATER WITH GRAIL-AFTER THE SHOW:USE WHIP WITH CRACKED SEAL-WALK
OUT

THE END

If you have any problems with solving adventures, just call or
write a letter, and don't forget IRC's for a reply!
There is also an Adventure Solution Disk, with more than 50
solutions on it. It is sold for a small amout of money, call me
if you want more information. It has been programmed by Stefan,
so it is entirely in the style of ST NEWS.

MATH CLAESSENS
WAGENAARSTRAAT 58
6164 XM GELEEN (L)
THE NETHERLANDS
TELEPHONE:(0)4490-52532

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.