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© Geo

 "The more I learn about humans, the more I admire dogs." 
 
            ADVENTURE SOLUTION TO ZORK III BY INFOCOM 
                        by Math Claessens

 
GET  LAMP-TURN  IT ON-S-S-S-S-DROP  LAMP-JUMP  INTO  LAKE-W-S-GET 
TORCH-WAIT  UNTIL THE NUMBER CHANGE TO II-TOUCH TABLE-GET  CAN-E- 
WAIT  UNTIL THE NUMBER CHANGE TO III-TOUCH TABLE-DROP  TORCH-WAIT 
UNTIL YOU ARE PULLED BACK TO SCENIC VISTA-N-JUMP INTO  LAKE-(SAVE 
YOUR  GAME NOW)-DOWN-GET ALL-(YOU MUST HAVE NOW A  GOLDEN  AMULET 
AND  THE REPELLANT.IF NOT TRY AGAIN)-UP-S-(SOUTHERN  SHORE)-SPRAU 
REPELLANT ON MYSELF-S-S-E-(KEY ROOM)-GET KEY-MOVE MANHOLE  COVER- 
DOWN-(AQUEDUCT)-N-N-N-GET   TORCH-W-S-SW-(SAVE  YOUR   GAME)-WAIT 
UNTIL A CLOAKED AND HOODED FIGURE APPEARS-ATTACK FIGURE (UNTIL HE 
IS BADLY WOUNDED,THEN:)GET HOOD-GET CLOAK-E-N-W-W-GET BREAD-DOWN- 
WAIT UNTIL SOMEONE WILL COME ALONG THE TOP OF THE CLIFF-TIE  ROPE 
TO CHEST-NOW WAIT UNTIL HE COMES BACK THEN:GRAB ROPE-DOWN-DOWN-S- 
WAIT  UNTIL YOU SEE A SHIP-HELLO,SAILOR-GET VIAL-WAIT  UNTIL  THE 
EARTHQUAKE,SOMETHIMES 10 OR 20 X WAIT-N-NE-SE-W-SW-E-E-E-E-E-S-S- 
E-(MUSEUM  ENTRANCE)-OPEN THE EAST DOOR-N-LOOK  GOLD  MACHINE-SET 
THE DIAL TO 776-PUSH THE GOLD MACHINE SOUTH-PUSH THE GOLD MACHINE 
EAST-ENTER  MACHINE-PUSH  BUTTON-WAIT UNTIL THE  GUARS  LEAVE-GET 
RING-OPEN  DOOR-GO OUT-OPEN THE NORTH DOOR-N-PUT THE  RING  UNDER 
THE SEAT-TURN THE DIAL TO 948-ENTER THE GOLD MACHINE-PUSH BUTTON- 
GET  OUT-LOOK  UNDER SEAT-OPEN DOOR-S-S-(SAVE YOUR GAME  NOW  AND 
FOLLOW THE NEXT INSTRUCTIONS EXAXTLY)- 
DOWN-PUSH THE SOUTH WALL- 
E-S-E-E- 
PUSH THE SOUTH WALL-GET THE BOOK-PUSH THE SOUTH WALL AGAIN- 
PUSH THE WEST WALL-PUSH THE WEST WALL AGAIN-E-S- 
PUSH THE EAST WALL-NOW GO STRAIGHT NORTH UNTIL YOU COME TO A WALL 
AND YOU CAN'T GO FURTHER-PUSH THE EAST WALL- 
W-S-S-S-S-E-E-N-N-N-PUSH THE WEST WALL- 
E-S-S-S-W-W-W-W-N-N-N-W-N- 
PUSH  THE EAST WALL-PUSH THE EAST WALL AGAIN-PUSH THE  EAST  WALL 
AGAIN- 
W-W-S-S-E-E-S-PUSH THE EAST WALL- 
W-W-W-N-N-N-E-E- 
PUSH THE SOUTH WALL-PUSH THE SOUTH WALL AGAIN- 
W-S-S-E-E-N- 
PUSH THE WEST WALL-PUSH THE WEST WALL AGAIN- 
S-W-PUSH THE NORTH WALL UNTIL IT WON'T MOVE ANY MORE-W-N-UP-N- 
OPEN EAST DOOR-E-GET ALL (LOOK IF YOU HAVE THE  STAFF)-W-W-N-N-W- 
W-N-E-NE-(AN  OLD  MAN  WILL BE SLEEPING HERE.IF  HE  ISN'T  WALK 
AROUND  AND  RETURN UNTIL HE  IS,THEN:)WAKE  MAN-GIVE  BREAD-OPEN 
DOOR-ENTER  DOOR-N-PUT  SWORD IN  BEAM-S-PUSH  BUTTON-N-N-N-RAISE 
SHORT  POLE-PUSH WHITE PANEL-PUSH WHITE PANEL-PUSH PINE  PANEL-N- 
OPEN  VIAL-DRINK LIQUID-N-N-N-KNOCK ON THE  DOOR-N-W-N-N-SET  THE 
DIAL  TO  4-PUSH  BUTTON-S-OPEN  CELL  DOOR-ENTER  DOOR-TELL  THE 
DUNGEON  MASTER TO GO TO THE PARAPEL-TELL THE DUNGEON  MASTER  TO 
TURN  THE DIAL TO 1-TELL THE DUNGEON MASTER TO PUSH  THE  BUTTON- 
UNLOCK THE BRONZE DOO WITH KEY-OPEN BRONZE DOOR-S-THE END!!!!!!!

 If you have any problems solving your adventures don't  hesitate 
for a picosecond to call me - or jot down a note and write to me! 
Donations are welcome. Don't call after 19:00 hours ECT!

 Math Claessens
 Wagenaarstraat 58 
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. 046-752532 (international ++31-46-752532) 

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The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.