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© Stigels of Elektra

 "To me,  boxing is like a ballet,  except there's no  music,  no
choreography, and the dancers hit each other."
                                                      Jack Handey


                ST ADVENTURE SOLUTION: MANHUNTER
                        by Math Claessens

 The  glow  of the screen reflected off  his  glazed  eyes.  Htam
sighed deep. Another notch.

FOLLOW TRACKER-C-SOUTH-GO TO THE HOSPITAL-GO AROUND THE CORNER IN
THE RIGHT OF THE SCREEN-ENTER HOSPITAL-SEARCH THE FEET FROM THE
MAN-SEARCH THE FACE FROM THE MAN-WHEN THE EYE APPEARS PRESS
RETURN-OUT-C-INFO-RENO DAVIS-EXIT-C-F3-SOUTH-EAST-GO TO THE BAR-
ENTER THE BAR-PLAY THE VIDEO GAME-THROW THE KNIFE BETWEEN THE
FINGERS-PLAY THE VIDEA GAME-(DRAW A MAP FROM THE VIDEO GAME AND
THE LOCATIONS FROM THE KEY CARDS IN THE GAME,BECAUSE THIS IS A
MAP FROM A MAZE LATER IN THE GAME,ITS YOUR WAY OUT OF THE MAZE
AND WHERE YOU CAN FINF THE KEY CARDS IN THE MAZE)-LEAVE BAR-F3-GO
TO THE PARK-ENTER THE PARK-ENTER THE RESTROOMS-GO TO THE LADIES
ROOM-GO TO THE THIRD TOILET ON THE RIGHT-SIT DOWN-FLUSH 3 TIMES-
SEARCH YOUR WAY OUT OF THE MAZE AND COLLECT THE 12 KEY CARDS-OUT
OF THE MAZE GET THE MEDALLION-OUT-F3-GO TO CONEY ISLAND-PLAY
KEWPIE DOLL BASEBALL-FIRST HIT IN THE TOP ROW THE THIRD DOLL-
SECOND:HIT IN THE MIDDLE ROW THE SECOND DOLL-THIRD:HIT IN THE
BOTTOM ROW THE FOURTH DOLL-SHOW MEDALLION-GET THE DATA CARD-RENO
DAVIS-END OF DAY ONE----DAY TWO:YOUR TRACKER FOLLOWS ONE TRACKER
AND AFTER THE TARGET SIGNAL HAS LOST YOU MUST FOLLOW THE OTHER
TWO TRACKERS BOTH,FIRST ONE AND THEN THE OTHER ONE,ONE GO'S TO
THE PARK AND THE OTHER ONE GO'S TO THE MUSEUM-NOW GO TO THE
NIGHTCLUB-GO AROUND THE CORNER INTO THE ALLEY-NOW YOU MUST HIT
DOWN FOUR GUYS-AFTER YOU HAVE DO THIS,SAVE YOUR GAME-IN THE
NIGHTCLUB-TAKE A CLOSE LOOK AT THE MAN WHO WEARES A BROWN ROBE-A
KEYCARD FALLS ON THE GROUND-GET VERY QUICKLEY THE KEYCARD BEFORE
YOU ARE KICKED OUT THE NIGHTCLUB-F3-NORTH-NORTH-GO TO THE CENTRAL
PARK-POINT THE ARROW RIGHT,BUT AS FAR DOWN YOU CAN GET IT,NOW
MOVE THE ARROW 2 TIMES UP-PRESS RETURN-NOW MOVE THE ARROW UP AT
THE END OF THE PATH,NOW MOVE THE ARROW 2 TIMES TO THE LEFT-PRESS
RETURN-NOW MOVE THE ARROW TO THE RIGHT SO FAR DOWN IF YOU
CAN,THEN MOVE THE ARROW 3 TIMES UP-PRESS RETURN-NOW MOVE THE
ARROW UP AT THE LEFT OF THE STATUETTE,THEN MOVE THE ARROW 4 TIMES
TO THE LEFT-PRESS RETURN-MOVE THE ARROW TO THE RIGHT AS FAR DOWN
IF YOU CAN,NOW MOVE THE ARROW 5 TIMES UP AND NOW MOVE THE ARROW 1
TIME,THE ARROW SHOWS NOW UP-PRESS RETURN-NOW MOVE THE ARROW AT
THE LEFT FROM THE SCREENMAS FAR UP AS YOU CAN-PRESS RETURN-GET
THE CROWBAR-BACK IN THE LAST LOCATION PRESS RETURN,THE ARROW
SHOWS DOWN-IN THE NEXT LOCATION:MOVE THE ARROW AS FAR AS YOU CAN
GET IT TO THE LEFT POINTING UP,NOW MOVE THE ARROW 2 TIMES TO THE
RIGHT-PRESS RETURN-MOVE THE ARROW POINTINGTO THE RIGHT AS FAR UP
AS YOU CAN GET IT-PRESS RETURN-MOVE THE ARROW TO BE POINTING UP
JUST LEFT OF THE MONUMENT,NOW MOVE THE ARROW 5 TIMES TO THE LEFT-
PRESS RETURN-NOW LOOK AT THE PAPERS AND OF THE FACE OF THE DEAD
MAN-NOW GO TO THE MAD-INFO-HARVEY OSBORNE-EXIT-C-F3-NOW GO TO THE
HAUSE FROM HARVEY OSBORNE-ENTER THE HAUSE-ENTER HIS ROOM-LOOK IN
THE SHOPPING BAG-GET KEY-PRESS BUTTON NEAR THE DOOR-LOOK AT THE
DEAD MAN-RETURN-LEAVE THE ROOM-AND THE HAUSE-F3-GO TO THE MUSEUM-
NOW GO EAST-INVENTORY-USE KEY TO UNLOCK THE DOOR-ENTER MUSEUM-
EAST-UP-LOOK DOOR AT THE LEFT-USE KEYCARD-ENTER DOOR-RETURN-USE
KEYCARD-ENTER DOOR-RETURN-USE KEYCARD-ENTER DOOR-NORTH-RETURN-USE
KEYCARD-ENTER DOOR-UP-RETURN-USE KEYCARD-ENTER DOOR NORTH-NORTH-
RETURN-USE KEYCARD-ENTER DOOR-RETURN-USE KEYCARD-ENTER DOOR-
RETURN-USE KEYCARD-ENTER DOOR-UP-LOOK DOOR AT THE RIGHT-USE
KEYCARD-ENTER DOOR-NORTH-LOOK DOOR AT THE RIGHT-USE KEYCARD-ENTER
DOOR-NORTH-NORTH-LOOK DOOR-USE KEYCARD-ENTER DOOR-NORTH-NORTH-
RETURN-USE KEYCARD-ENTER DOOR-LOOK DOOR AT THE NORTH-USE KEYCARD-
ENTER DOOR-USE CROWBAR-USE MEDALLION-NORTH-EAST-NORTH-LOOK MAP AT
THE WALL-LOOK MAN-GET MODULE-F3-HARVEY OSBORNE-ANNA OSBORNE-RENO
DAVIS-END OF DAY TWO------
DAY THREE:FOLLOW TRACKER-C-F3-SOUTH-SOUTH-EAST-GO TO THE
CEMETERY-NORTH-F3-NOW GO TO THE CHURCH-LIGHT CANDLES IN THIS
ORDER:TOP ROW:THE FIRST CANDLE-MIDDLE ROW:THE THIRD CANDLE-BOTTOM
ROW:THE FOURTH CANDLE-GET MODULE OUT COMPARTMENT-RETURN-RETURN-
RETURN-F3-GO TO ABDUL'S PAWN SHOP-ENTER SHOP-GO TO ABDUL-GET
CROSS-GET THE THING ABOVE THE HAND OF THE RIGHT IN THE SCREEN-GET
STAR-LOOK PAINTING-PRESS 4-PRESS 1-LOOK PAINTING-PRESS 1-PRESS 0-
PRESS 3-PRESS 1-LOOK PAINTING-PRESS 2-PRESS 6-PRESS 4-LOOK
PAINTING-PRESS 4-PRESS 2-PRESS 5-LOOK MAN-GO AROUND THE CORNER-
HIT MAN-GET PAPER-F3-GO TO THE THEATRE-ENTER THEATRE-ENTER THE
DOOR AT THE RIGHT WALL-REMOVE PICTURE-TAKE A CLOSER LOOK-PRESS
8,4,3,7,6,9-HIT ENTER-TAKE NOTE-C-INFO-HARRY JONES-EXIT-C-F3-
SOUTH-SOUTH-GO TO 21 PEARL ST-ENTER HOUSE-ENTER DOOR-LOOK RADIO-
USE CROWBAR-GET MODULE C-LEAVE ROOM-LEAVE HOUSE-C-INFO-PHILIPPE
COOK-EXIT-C-F3-NORTH-NORTH-GO TO THE EMPIRE STATE BUILDING-ENTER
BUILDING-LOOK COMPUTER-TURN ON POWER SWITCH-PASSWORD:UCUCC-
CONTINUE-ALPHA-SECURITY-HALL PATROLL-RETURN-RETURN-QUIT-F3-HARRY
JONES-END OF DAY THREE-----
DAY FOUR:PRESS S FOR SCIP-F3-SOUTH-HOSPITAL-GO AROUND THE CORNER-
ENTER HOSPITAL-ENTER DOOR-WAIT-LOOK WINDOW-USE CROWBAR-WAIT UNTIL
THE ORB AND THE ROBOTS LEAVE THE ROOM-LOOK MACHINE-GET MODULE D-
MOVE HANDLE UP-CLIMB LADDER-CLIMB UP TO WINDOW-F3-GO TO GRAND
CENTRAL TERMINAL-LOOK WINDOW UNDER IN THE SCREEN-USE CROWBAR-
CLIMB TROUGH THE WINDOW-ENTER SHIP-USE MODULE A-USE MODULE B-USE
MODULE C-USE MODULE D-PRESS THE CN BUTTON-PRESS THE BIG BUTTON IN
THE MIDDLE-PRESS THE LITTLE BUTTON UNDER IN THE SCREEN-PRESS THE
BIG BUTTON RIGHT-PRESS THE BIG BUTTON LEFT-FLY TO THE HATCH IN
THE RIGHT WALL-FIND YOUR WAY TRHOUGH THE EASY MAZE-AFTER THE
MAZE-PRESS THE NU BUTTON-LOOK AT SCREEN-GO TO THE STATUE OF
LIBERTY-YOU SEE TWO SMALL ISLANDS TO THE LEFT-GO TO THE LOWER
LEFT ISLAND-DROP A BOMB ON THIS ISLAND BY PRESSING ENTER-NOW GO
TO THE GRAND CENTRAL STATION AND TO THE HOSPITAL AND TO THE
EMPIRE STATE BUILDING,DROP ON ALL THREE A BOMB ABD THE CITY HAS
BE SAVED.THE END UNTIL MANHUNTER II.NO PROBLEM.

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.