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© Syndicate

 "If  a kid asks where rain comes from,  I think a cute thing  to
tell  him is 'God is crying.' And if he asks why God  is  crying,
another cute thing to tell him is 'Probably because of  something
you did.'
                                                      Jack Handey


              ST ADVENTURE SOLUTION: MANIAC MANSION
                        by Math Claessens

 As  the  dark spots around his eyes increased and the  sun  once
more raised in the east, Htam wrote down the words "THE END".

We start the adventure with MICHAEL,BERNHARD and DAVE-walk  west-
walk  to  door-pull door mat-pick up key-unlock  door  with  key-
enter  house-open  door  next to  the  clock-enter  door-walk  to
chainsaw-leave   room(etna   must  following   you)-outside   the
room,enter  the room again-pick up flashlight-open  refrigirator-
pick  up can of pepsi-pick up cheese-pick up  batteries-open  the
door  in the east-enter door-walk east-open the  next  door-enter
door-pick up bottle of developes-pick up glass jar-pick up  fruit
drinks-walk  west  and leave the room-walk west  and  leave  this
room-(you   are  now  in  the  kitchen)-leave  kitchen-NEW   KID-
BERNHARD-walk   to  house-enter  house-NEW  KID-MICHAEL-walk   to
house-walk  to  mailbox-NEW KID-BERNHARD-walk to  stairs-walk  to
the  right  gargoyle under on the stairs-pull  gargoyle-NEW  KID-
DAVE-enter  the door right from the stairs-turn on light  switch-
west-get key-east-up-NEW KID-BERNHARD-walk east-open the door  in
the  east-enter door-walk east and open the door-enter  door-turn
on  lamp-walk to loose panel-open loose panel-get cassette  tape-
leave  this  room-also leave this room-walk  upstairs-walk  east-
open  door-enter  door-use cassette recorder with  tape-NEW  KID-
DAVE-walk  upstairs-walk  west-open door-enter door-pick  up  wax
fruit-pick up paint remover-leave room-open steel security  door-
enter the code-enter steel security door-walk  upstairs-west-give
wax fruit to green tentacle-give fruit drinks to green  tentacle-
walk  upstairs-open the first door-enter door-pick up  dime-climb
ladder-pick  up  record-pick up key next to  the  right  speaker-
climb  down  ladder-leave  room-walk  west  downstairs-walk  east
downstairs-enter  steel  security door-enter  the  room  east-use
victrola  with record-turn on cassette tape-turn  on  record-turn
off   cassette   tape-pick  up  cassette   tape-leave   room-walk
downstairs-enter  room east-open cabinet door-put  cassette  tape
in  cassette  player-turn on cassette player-pick up  rusty  key-
leave   room  west-go  upstairs-enter  steel   security   door-go
upstairs-go  upstairs-enter  the  fourth door  to  the  right-use
HUNK-O-MATIC MACHINE-use HUNK-O-MATIC MACHINE-(WHEN THE  DOORBELL
RINGS):NEW  KID-MICHAEL-pick up package-NEW KID-DAVE-leave  room-
down-down-enter  steel security door-down-open  front  door-leave
house-walk  to bushes-open grating-NEW  KID-MICHAEL-give  package
to  dave-NEW  KID-DAVE-enter house-enter  first  door  left-enter
door  east-enter  door  east-unlock door  with  silver  key-enter
door-NEW  KID-MICHAEL-enter grating-walk east to the  watervalve-
turn  on valve-NEW KID-DAVE-enter swimming pool-pick  up  glowing
key-pick  up radio-leave swimming pool-NEW  KID-MICHAEL-turn  off
valve-NEW  KID-DAVE-walk to gate-open gate-open garage  door-pick
up  water  faucet  handle-unlock trunk with  yellow  key-pick  up
tools-walk to gate-walk to door-enter door-enter door  west-enter
door  west-enter  door  west-up-enter  door  east-give  tools  to
bernhard-open  radio-use batteries in flashlight-give  flashlight
to  bernhard-enter door west-enter steel security door-walk  east
up-walk  west  up-enter  the fourth door on  the  right-NEW  KID-
MICHAEL-walk  west-enter  grating-walk  to  the  front  door-push
doorbell-NEW KID-DAVE-enter door west-open the third door on  the
right-enter  door-get  hamster-get card key-open  piggy  bank-get
dime-get  dime-get dime-leave room-wait for weird ed,he'll  throw
in  the  dungeon-unlock door with rusty  key-leave  dungeon-enter
door  east-NEW KID-BERNHARD-enter door west-open  steel  security
door-NEW  KID-DAVE-up-give  paint  remover  to  bernhard-down-NEW
KID-BERNHARD-open  steel  security door when it  is  closed-enter
door-walk  east  up-walk west up-open  door  east-enter  door-use
paint  remover on paint blotch-open door-turn  on  flashlight-NEW
KID-DAVE-open   front   door-walk  to  the   left   gargoyle-push
gargoyle-NEW KID-MICHAEL-enter door-walk to the door next to  the
gargoyle-enter  door-walk to fuse box-turn off circuit  breakers-
NEW  KID-BERNHARD-fix  wires with tools-NEW  KID-MICHAEL-turn  on
circuit  breakers-enter  door east-leave  house-NEW  KID-DAVE-up-
enter  steel door-walk east up-walk west up-enter third  door  on
the  right-give  package to weird ed-give hamster  to  weird  ed-
leave  room-NEW KID-MICHAEL-pick up film-enter front  door-up-NEW
KID-DAVE-enter fourth door on the right-open wc door-enter  door-
pick  up  sponge-open shower curtain-use water faucet  handle  on
water  faucet-turn  on  waterfaucet-look  phone  number-turn  off
water  faucet-leave wc-enter door west-enter door  east-NEW  KID-
BERNHARD-enter  hatch-NEW KID-DAVE-give sponge  to  bernhard-give
glass jar to bernhard-NEW KID-BERNHARD-enter door west-walk  west
down-walk  east down-walk to steel door-give sponge  to  michael-
give  glass jar to michael-down-enter door east-enter door  east-
walk  to  phone-fix phone  with  tools-NEW  KID-MICHAEL-down-walk
through  front door-enter grating-walk to puddle of devoloper-use
sponge  on  puddle of devolopar-enter grating-enter  front  door-
enter  first  door-enter  door east-enter  door  east-enter  door
north-use glass jar with swimming pool-enter door west-enter door
west-enter door west-enter door west-up-enter steel door-walk  up
east-open door-enter door-use devoloper tray with sponge-use film
in   devoloper  tray-open  door-enter  door-walk  west   up-enter
dooreast-give prints to dave-give jar of water to dave-walk  door
west-walk to the second door on the right-(edna's room)-NEW  KID-
BERNHARD-use  phone-enter  the number from  the  shower-NEW  KID-
MICHAEL-open  door-enter door-get key-walk up  ladder-turn  light
on-pull pounting-NEW KID-DAVE-use jar with plant-use can of pepsi
on  plant-walk to hatch-use dime in coin slot-push right  button-
use  dime in coin slot-push right button-use  telescope-note  the
number,you need it to open the safe-walk to hole-NEW KID-MICHAEL-
open safe-(with the number from the telescope)-pick up  envelope-
open envelope-NEW KID-BERNHARD-use phone with the number from the
shower-NEW KID-MICHAEL-walk down ladder-open door-leave room-walk
to  the door east-enter door-give quarter to dave-give small  key
to  dave-NEW  KID-DAVE-enter door west-walk down  west-walk  down
east-open  first  door  next to the stairs-walk  to  the  machine
"meteor  mess"-use quarter in coin box-note the  high  scores,one
off  the scores is the number from the lab-leave room-up  east-up
west-enter the third room on the right-(weird ed)-give prints  to
weird ed-leave room-down west-down east-enter steel door-down-NEW
KID-BERNHARD-enter  door west-enter door  west-pull  gargoyle-NEW
KID-DAVE-enter  door-turn  light on-unlock door west  with  rusty
key-enter door-unlock bottom padlock with glowing key-unlock  top
bottom padlock with glowing key-open outer door-open inner  door-
use the numbers from the computer game-enter door-open door east-
enter  door-walk to locker-open locker-pick up suit-use card  key
in  slot-enter  door-pull switch-pick up  meteor-open  door-enter
door-use  meteor with trunk-close trunk-use yellow key  in  weird
edsel!!!!!!!!!!THE END!!!!!!!!!!

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

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The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.