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© Geo

 "We are all terminal cases."
                         John Irving, The World According to Garp


                  ADVENTURE SOLUTION: GOLDRUSH
                        by Math Claessens

 This  adventure  can be solved in three  different  ways.  Below
you'll find one of these.

S-UNLOCK GATE-UNLOCK DOOR-ENTER HOUSE-READ ALBUM-GET  PHOTO-CLOSE
DESK-LOOK  DESK-GET  STATEMENT-READ STATEMENT-ACCOUNT  NUMBER  =-
LEAVE HOUSE-SELL HOUSE-NOW WAIT UNTIL A MAN ARRIVES WHO WILL  BUY
THE HOUSE-YES-W-READ SIGN-WALK TO GAZEBO-LOOK FLOOR-LOOK  CRACKS-
GET  COIN-LEAVE THE GAZEBO-GET FLOWERS-W-N-ENTER BANK-GET  MONEY-
ENTER  YOUR ACCOUNT NUMBER-227-LEAVE BANK-N-ENTER  WAREHOUSE-READ
SIGN-LEAVE  WAREHOUSE-S-S-ENTER  POST  OFFICE-RING-GET   MAIL-GET
LETTER-OPEN   LETTER-READ  LETTER-LOOK  ENVELOPE-LOOK   STAMP-GET
STAMP-LOOK POSTMARK-LEAVE POSTOFFICE-E-E-E-WALK TO GATE AND  WAIT
UNTIL  A MAN ARRIVES-BUY  TICKET-YES-PANAMA-YES-PAY-W-W-W-S-ENTER
BUILDING-(THIS  IS  THE PLACE WHERE YOU HAVE A JOB)-WALK  TO  THE
BACK IN THE ROOM-UP-GO TO THE OFFICE ON THE RIGHT-LOOK  DESK-LOOK
BLOTTER-READ  CLIPPINGS-GO TO THE OFFICE ON THE  OTHER  SIDE-TALK
MAN-DOWN-GO  TO YOUR BOSS ON THE LEFT-QUIT JOB-LEAVE  OFFICE-S-E-
NOW  GO TO YOUR PARENTS GRAVE-(DOUBLE GRAVE)-READ  TOMBSTONE-READ
TOMBSTONE-DROP  FLOWERS-W-N-W-W-N-N-ENTER THE HARDWARE  SHOP-WALK
TO   COUNTER-GET  NET-LEAVE   STORE-S-E-E-N-N-N-ENTER   SHIP-SHOW
TICKET-WAIT UNTIL YOU ARE IN THE JUNGLE-WHEN THE NATIVES  ARRIVES
SAY  YES-WAIT UNTIL YOU ARE ON THE JUNGLE PATH-WHEN THE CREW  HAS
DISSAPEARS-WALK TO MAN-WHEN THE ANTS ARE ATTACKING:GET  VINE-WHEN
THE  ANT  ARE GONE:DROP-E-THERE ARE THREE WAYS TO  WALK  IN  THIS
SCREEN-IN  ONE  OF THE WAYS YOU FIND A DISK-BEFORE  YOU  CAN  GET
IT:LOOK-GET  DISK-E-CROSS THE RIVER-E-ENTER  STAGE  BUILDING-LOOK
SCHEDULE-ENTER  STAGE-ENTER FORT-TALK  GUARD-E-ENTER  BLACKSMITH-
TALK  MAN-YEA-YEA-WILSON  JERROD-JAKE-LEAVE   BLACKSMITH-W-W-W-W-
ENTER  STORE-BUY PAN-GIVE COIN-LEAVE STORE-E-E-N-READ  TOMBSTONE-
READ PSALM 23-READ TOMBSTONE-HOLD LETTER-NOW MOVE THE LETTER WITH
THE ARROW KEY'S UNTIL YOU HAVE GOT IT ON THE RIGHT  PLACE-F8-E-E-
WALK INTO THE RIVER-USE PAN UNTIL YOU HAVE FOUND 2698 DOLLARS-YOU
FIND  MORE AND QUICKER GOLD EAST IN THE SCREENS 10  TIL  15-AFTER
YOU  HAVE  2698 DOLLARS GO BACK TO THE  FORT-ENTER  FORT-W-W-W-W-
ENTER  STORE-BUY  SHOVEL-GIVE  GOLD-BUY  LANTERN-GIVE  GOLD-LEAVE
STORE-W-E-E-S-E-BUY  MULE-GIVE GOLD-LOOK  MULE-GET  MULE-W-W-HEAT
IRON-(IN THE BLACKSMITH)-BRAND MULE-W-LEAVE FORT-ENTER  CORRAL-S-
LEAVE MULE-LOOK FOR ANOTHER MULE WITH THE SAME BRAND-LOOK  BRAND-
(TRUSTY,HIGH   SPIRITED,STUBBORN  MULE  BEARS)-GET   MULE-S-LEAVE
CORRAL-S-E-FOLLOW THE RIVER UNTIL THE END-E-(SAWMILL)-E-E-S-E-TIE
MULE-ENTER  HOTEL-GET MAIL-YES-UP-GO TO ROOM  11-KNOCK  DOOR-GIVE
MESSAGE-ENTER ROOM 11-LOOK FIREPLACE-LOOK CANNON-LOOK  WHEEL-TURN
WHEEL-ENTER FIREPLACE-TURN WHEEL-LOOK TABLE-GET MAGNET-GET  NOTE-
READ  NOTE-LOOK FLOOR-GET STRING-WALK TO  WINDOW-UNLATCH  WINDOW-
OPEN  WINDOW-WAIT  UNTIL THE BIRD  ARRIVES-CLOSE  WINDOW-WALK  TO
BIRD-LOOK BIRD-LOOK CAPSULE-PUT PHOTO IN CAPSULE-OPEN WINDOW-WAIT
UNTIL THE BIRD COMES BACK-CLOSE WINDOW-LOOK CAPSULE-GET AEROGRAM-
READ  AEROGRAM-OPEN WINDOW-CLIMB WINDOW-WALK WEST BUT  LOOK  OUT-
ENTER  DOOR-DOWN-LEAVE HOTEL-UNTIE  MULE-E-E-E-FOLLOW  MULE-ENTER
CABIN-MOVE RUG-LOOK TABLE-GET MATCHES-LEAVE CABIN-ENTER OUTHOUSE-
LIGHT  LANTERN-CLIMB  HOLE-YES-W-WALK TO THE DOOR-TIE  STRING  TO
MAGNET-PUT MAGNET IN HOLE-LOWER MAGNET-PULL MAGNET-(DO THIS UNTIL
YOU  HAVE  THE KEY)-PULL STRING-UNLOCK  DOOR-ENTER  DOOR-WALK  TO
LADDER-DOWN  UNTIL YOU HAVE REACH THE GROUND-WEST UNTIL  YOU  SEE

THE NEXT LADDER-DOWN TO THE GROUND-GET PICK-NOW CLIMB UP AGAIN-ON
TOP  OF  THE LADDER GET GOLD-TRY TO FIND SOME GOLD IN  THE  WALLS
EAST-USE  PICK-GET GOLD-EAST-WALK TO THE LADDER AND GO  UP  UNTIL
YOU  ARE IN THE CABIN-LEAVE CABIN-ENTER  OUTHOUSE-LIGHT  LANTERN-
CLIMB HOLE-YES-W-WALK TO THE DOOR-UNLOCK DOOR-ENTER DOOR-DOWN-GET
PICK-WEST-UP  UNTIL  YOUR FEETS ARE ABOVE  THE  STICKING  ROCK-W-
THERE'S  A  SECRET PASSAGE-W-W-WALK TO THE  LADDER-DOWN-GET  GOLD
NEXT  TO  THE LADDER-CLIMB DOWN-GET GOLD NEXT TO  THE  LADDER-NOW
CLIMB THE LITTLE LADDER-GET GOLD-W-GET GOLD IN THE WALL 2  TIMES-
USE  PICK,WHEN YOU HAVE FOUND GOLD:GET GOLD-USE PICK ON THE  SAME
PLACE-GET  GOLD-USE  PICK ON THE SAME PLACE-GET GOLD-USE  PICK  4
TIMES-ENTER HOLE---THE END---

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.