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 "Algebraical  symbols are used when you don't know what you  are
talking about."


             ADVENTURE SOLUTION: PERSONAL NIGHTMARE
                        by Math Claessens

BEFORE  WE START A FEW THINGS,THE STUFF YOU FIND AROUND  CAN  YOU
PUT  IN YOU CLOTES AND SUIT CASE AND LARGE SACK WE FIND.ALSO  CAN
YOU  PUT  THINGS IN THE WARDROBE ON YOUR  ROOM.ALWAYS  CLOSE  THE
WARDROBE  AND THE DOOR FROM YOUR ROOM.SO I DON'T HAVE TO  SAY  IT
AGAIN  AND AGAIN IN THE SOLUTION.SOME THINGS DO YOU NOT  NEED  IN
THIS SOLUTION SO PUT THEM IN THE WARDROBE.
LETS   START:OPEN  DOOR-EAST-UP-E-E-OPEN  DOOR-NE-DROP   TIE-DROP
PYAMA-OPEN WARDROBE-PUT RAINCOAT IN WARDROBE-CLOSE WARDROBE-SW-W-
D-W-WAIT   UNTIL  JIMMY  BLADFORD  LEAVES  THE  ROOM-WAIT   UNTIL
MR.ROBERTS  LEAVE  THE  ROOM-EXAMINE  HEAVE  JACKET-GET  KEY-N-E-
EXAMINE   JIMMY   BLADFORD-GET   KEY-GET   FILM-CLICK    ROOM-GET
NUMBERPLATE-E-E-E-E-E-E-E-E-S-UNLOCK DOOR-OPEN DOOR-ENTER  HOUSE-
OPEN   DOOR-S-(KITCHEN)-OPEN  CUPBOARD-GET   SCREWDRIVER-S-W-LOOK
BEHIND PAINT POTS-GET OILSTONE-OPEN LARGE BOX-LOOK IN LARGE  BOX-
GET  MAUL-CLICK  ROOM-GET  SECATEURS-GET  SLEDGEHAMMER-GET  LARGE
SACK-E-N-W-LOOK UNDER TABLE-EXAMINE MAGAZINE-E-N-N-N-N-N-W-W-W-W-
W-W-N-W-W-LOOK IN WEEDS-GET GARLIC-DOWN-OPEN DOOR-ENTER DOOR-E-E-
E-E-OPEN    DOOR-E-DROP    GARLIC-DROP    MAUL-DROP    SHOES-DROP
SLEDGEHAMMER-UP-N-EXAMINE  ALICE-GET  KEY-LOOK  UNDER  BED-S-DROP
LADDER-CLIMB LADDER-OPEN LOFT DOOR-UP-CLICK ROOM-GET JUG-FILL JUG
WITH   WATER-POUR   WATER-FREE   JUDY-DOWN-DOWN-CLICK    ROOM-GET
SLEDGEHAMMER-GET   SHOES-WEAR  SHOES-GET  GARLIC-GET   MAUL-S-GET
GLOVES-WEAR GLOVES-S-NOW GO BACK TO YOUR ROOM AND:OPEN  WARDROBE-
PUT  FILM  AND NUMBERPLATE AND MAGAZINE AND VOUCHER AND  MAUL  IN
WARDROBE-CLOSE  WARDROBE-NOW GO TO THE  REGISTRY  OFFICE-S-UNLOCK
DOOR-OPEN DOOR-ENTER DOOR-GET BOOK-READ BOOK-DROP BOOK-DIAL 1815-
LOOK  IN SAFE-GET SMALL PAPERS-READ PAPERS-ROOM-GET  CERTIFICATE-
READ  CERTIFICATE-N-W-W-W-W-W-OPEN DOOR-S-UP-E-N-OPEN  CHEST-LOOK
IN CHEST-GET RECEIPT-S-NE-OPEN WARDROBE-PUT RECEIPT IN  WARDROBE-
PUT SMALL PAPERS AND CERTIFICATE IN WARDROBE-CLOSE WARDROBE-SW-W-
DOWN-OPEN  DOOR-W-WAIT UNTIL MR.  AND MRS.JONES LEAVES-GO TO  THE
KITCHEN-PUT  PLUG IN SINK-NE-NOW GO BACK TO THE  KITCHEN-LOOK  IN
WASHING MACHINE-LOOK IN TROUSERS-GET KEY-YOU FIND ANOTHER  THINGS
HERE  BUT YOU DON'T NEED THEM-NE-OPEN  OUTSIDE  DOOR-N-E-E-N-OPEN
CHURCH  DOOR-N-N-N-OPEN DRAWER WITH SCREWDRIVER-LOOK IN  DESK-GET
KEY-S-S-S-W-W-N-N-UNLOCK DOOR-OPEN DOOR-ENTER DOOR-UP-OPEN  DOOR-
W-LOOK-READ BOOKS-READ TREASURE ISLAND-ROOM-GET SAVINGS BOOK-E-D-
BREAK  WALL WITH SLEDGEHAMMER-BREAK WALL WITH  SLEDGEHAMMER-BREAK
WALL  WITH SLEDGEHAMMER-GET CRUCIFIX-CUT FINGERS WITH  SECATEURS-
ROOM-GET  PRAYER BOOK-READ  PRAYER  BOOK-E-S-S-E-E-S-S-W-W-UNLOCK
DOOR-OPEN DOOR-ENTER DOOR-UP-E-NE-OPEN WARDROBE-PUT  SLEDGEHAMMER
AND SAVINGS BOOK AND SCREWDRIVER IN WARDROBE-CLOSE WARDROBE-SW-W-
DOWN-N-N-E-E-N-N-N-UP-CUT ROPE WITH SECATEURS-DOWN-ROOM-GET ROPE-
S-S-S-W-W-W-W-W-W-W-OPEN  GATE-N-GET  STAKE-N-PUT STAKE  IN  HELL
HOUND-N-N-SWING ROPE-UP-OPEN DOOR-N-EXAMINE JACKET-GET  BOTTLE-S-
DOWN-DROP ROPE-N-EXAMINE LEAVES-OPEN TRAPDOOR-DOWN-UP-GET  AXE-E-
E-S-S-S-S-E-E-E-E-E-ENTER  DOOR-UP-E-E-PUT PLUG IN  SINK-TURN  ON
WATER-WASH  BOTTLE IN WATER-W-W-DOWN-N-N-E-E-N-N-N-E-READ  PRAYER
BOOK-PRAY-FILL  BOTTLE WITH TEARS-W-S-S-S-S-W-W-ENTER  DOOR-UP-E-
NE-OPEN  WARDROBE-PUT AXE IN WARDROBE-PUT BOTTLE IN  WARDROBE-PUT
PRAYER  BOOK IN WARDROBE-CLOSE  WARDROBE-SLEEP-OPEN  WARDROBE-GET
FILM AND NUBERPLATE AND VOUCHER AND SAVINGS BOOK-CLOSE WARDROBE-

SW-W-OPEN DOOR-N-LOOK UNDER PILLOW-GET DIARY-UNLOCK DIARY-S-DOWN-
N-E-E-E-S-WHEN MASON ARRIVES:LOOK IN BIN-GET NUMBERPLATE-N-E-E-E-
GIVE DIARY TO POLICE-ASK POLICE ABOUT TONY-OPEN DOOR  POSTOFFICE-
ENTER POSTOFFICE-LOOK IN DISPLAY STAND-GET ENVELOPE-GIVE  SAVINGS
BOOK TO POSTMISTRESS-BUY STAMP-PUT STAMP ON ENVELOPE-PUT  VOUCHER
IN ENVELOPE-PUT FILM IN ENVELOPE-WRITE ENVELOPE-N-PUT ENVELOPE IN
POST BOX-N-W-W-W-W-N-W-W-N-N-UNLOCK DOOR-OPEN DOOR-W-OPEN DOOR-S-
EXAMINE  SMALL  CHAIR-GET WOOL-N-E-S-S-E-E-S-S-W-W-W-(FOR  DOG  &
DUCK)-WAIT UNTIL 12.00 AT NIGHT-(NOW GO NORTH IF YOU SEE THE  CAR
LIGHTS COMES TO YOU,AND GO EAST IF YOU SEE THE BACK LIGHTS OF THE
CAR,SO  N-E-N-E-N-E UNTIL THE CAR CRASHES)-ENTER  CAR-OPEN  GLOVE
BOX-LOOK  IN GLOVE BOX-GET KEY-S-S-W-W-W-W-OPEN DOOR-ENTER  DOOR-
OPEN DOOR-W-GET BUGLE-E-UP-E-NE-SLEEP-WHEN THE SOLDIERS CONE:BLOW
BUGLE-OPEN  WARDROBE-PUT BUGLE IN WARDROBE-GET SMALL  PAPERS  AND
RECEIPT AND AND CERTIFICATE OUT WARDROBE-CLOSE  WARDROBE-SW-CLICK
ROOM-GET  POPGUN-W-DROP  WOOL-DOWN-N-W-W-W-W-S-UNLOCK   DOOR-OPEN
DOOR-S-OPEN DOOR-E-LOOK IN SMALL BOWL-GET NOTE-W-S-OPEN WARDROBE-
LOOK  IN  WARDROBE-GET  ROBE-N-N-N-E-E-E-E-E-E-E-S-UNLOCK  GARAGE
DOOR-OPEN  DOOR-S-E-EXAMINE OLD PAPERS-GET BILL-W-EXAMINE  BENCH-
GET  SPANNER-W-PRESS RED BUTTON-E-CLICK MOUSE BUTTON  UNDER  CAR-
CLEAMN  NUT-TURN  NUT-DROP SPANNER-PUT OIL STONE IN  OIL-GET  OIL
STONE-W-E-N-N-E-E-E-GIVE  NUMBERPLATE TO POLICE-GIVE  NUMBERPLATE
TO   POLICE-GIVE   BILL  TO  POLICE-GIVE  NOTE   TO   POLICE-GIVE
CERTIFICATE  TO POLICE-W-W-W-W-W-W-OPEN  DOOR-UP-E-NE-WAIT  UNTIL
20.00  OUR-SLEEP-SW-W-DOWN-W-WAIT  UNTIL  MR.JONES  GIVES  YOU  A
ENVELOPE-OPEN ENVELOPE-LOOK PHOTO'S-E-N-E-E-E-E-E-E-GIVE  PHOTO'S
TO POLICE-W-W-W-W-W-W-ENTER DOOR-UP-E-OPEN LEFT DOOR-ENTER  DOOR-
GET MIRROR-S-W-D-N-E-E-N-N-W-W-DOWN-OPEN SMALL DOOR-ENTER DOOR-E-
E-E-E-(WAIT  UNTIL  THE  VAMPIRE COMES OUT  THE  COFFIN  AND  THE
QUICKLY:)-W-W-W-W-SHINE SUNLIGHT ON VAMPIRE-DROP MIRROR-W-UP-E-E-
S-S-W-W-ENTER   DOOR-UP-E-OPEN  DOOR-NE-OPEN   WARDROBE-LOOK   IN
WARDROBE-GET MAUL-GET OLD AXE-GET HANDLE FROM MAUL-DROP  MAUL-PUT
HANDLE ON AXE-GET OILSTONE IN INVENTORY,ALSO THE POPGUN-SHARP AXE
WITH  OILSTONE-SHOOT POPGUN-DROP STONE AND GUN-GET  CORK-YOU  CAN
DROP  ALL,ONLEY  THE  FOLLOWING  THINGS MUST  YOU  CARRY  IN  THE
INVENTERY:SLEDGEHAMMER,AXE,ROBE,CORK,BOTTLE  AND MAYBE THE  CROSS
AND  THE GARLIC-WEAR ROBE-PUT CORK ON BOTTLE-SW-W-DOWN-WAIT  HERE
UNTIL 11.00 AT THE EVENING-UNLOCK SIDE DOOR-OPEN SIDE DOOR-N-N-W-
W-W-W-W-N-N-N-W-HIT     MAUSOLEUM     WITH      SLEDGEHAMMER-DROP
SLEDGEHAMMER-W-MOVE COFFIN-DOWN-E-WAIT UNTIL THE ACOLYTES ARRIVE-
12.15  OUR  AT  NIGHT-NOW WAIT UNTIL  THE  ACOLYTES   ENTERS  THE
CHAMBER-E-(NOW IF YOUR FATHER WOULD SET THE GIRL IN FIRE,AT  THAT
MOMENT  YOU  PRESS  RETURN,BECAUSE  YOU  HAVE  TYPED  BEFORE  THE
FOLLOWING  WORDS:)HIT ACOLYTE WITH AXE-OH GOD,THE DEVIL IS  HERE-
THROW BOTTLE AT DEVIL--THE END!!!!!!!!!
SO YOU SEE,I HAVE PUT AL THE THINGS IN THE LARGE SACK AND IN  THE
WARDROBE,ALL THE KEY'S I HAVE PUT IN MY CLOTHES,AND OTHER  THINGS
IN THE SUITCASE.

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

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The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.