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© Erik 'Es of TEX' Simon

 "An unbreakable toy is useful for breaking other toys."
                                                          Van Roy


              ST NEWS ADVENTURE SOLUTION: COUNTDOWN
                       by Peter Claessens

GET  CUP-GET KEY UNDER BED-GET WIRE FROM WINDOW-USE CUP  ON  BUG-
TALK  MAN  BEHIND WINDOW-OFFER BUG-LEAVE-WAIT UNTIL YOU  GET  THE
FOOD-GET  KNIFE-USE  KNIFE ON WINDOW-GO TO WINDOW-WALK  EAST  AND
OPEN  THE THIRD WINDOW-GO TO WINDOW-OPEN DOOR-GO TO DOOR-WALK  TO
THE  DOOR ON THE OTHER SIDE OF THE HALL-GO TO  DOOR-GET  BLANKET-
GET  SCISSORS-GO TO DOOR-WALK EAST AND YOU'RE STANDING  IN  FRONT
OF  A  DOOR-OPEN  DOOR-GO TO  DOOR-TALK  INTERCOM-OFFER  BLANKET-
PLEASANT-PLEASANT-PLEASANT-HELP-PLEASANT-HELP-PLEASANT-ASK  ABOUT
EVERYTHING-CANCEL-LEAVE-OPEN DOOR-GO TO DOOR-WALK NORTH AND  TURN
LEFT-OPEN  THE FIRST DOOR ON THE RIGHT-GO TO DOOR-GET  DUMMY-WALK
WEST-GET  HANGER NEXT TO THE THIRD BED-WALK WEST-OPEN DOOR-GO  TO
DOOR-WALK  SOUTH-OPEN THE THIRD DOOR ON THE LEFT-GO TO  DOOR-MOVE
PILLOW-GET  KEY-MOVE  PAINTING-LOOK WRITING-LOOK WRITING  ON  THE
WALL-OPEN DOOR-GO TO DOOR-WALK EAST-GO TO THE SECOND DOOR ON  THE
RIGHT-GO TO WINDOW-WALK WEST-GO TO WINDOW-USE DUMMY ON BED-GO  TO
WINDOW-WALK  EAST-GO  TO WINDOW-OPEN DOOR-GO TO  DOOR-WALK  WEST-
WALK  NORTH-WALK WEST-GO TO STAIRS UP-WALK  SOUTH-WALK  EAST-OPEN
DOOR  ON THE LEFT-GO TO DOOR-YOU'RE NOW IN THE  LOCKER  ROOM-MOVE
TOWEL-GET  KEY-USE  KEY  ON THE THIRD LOCKER  FROM  THE  LEFT-GET
BOOTS-USE  KEY  ON THE THIRD LOCKER FROM THE  RIGHT-GET  BAG-LOOK
BLOOD-OPEN  DOOR-GO  TO DOOR-WALK SOUTH-OPEN FIRST  DOOR  ON  THE
RIGHT-GO  TO  DOOR-LOOK  MAGAZINE-OPEN  MAGAZINE-GET  CROWBAR-USE
CROWBAR  ON  BOX-GET HOOK-OPEN DOOR-GO  TO  DOOR-WALK  NORTH-WALK
WEST-GO  TO STAIRS DOWN-GO TO STAIRS DOWN-WALK SOUTH-WALK  SOUTH-
NOW  GO EAST UNTIL YOU ARE AT THE END OF THE PASSAGE-OPEN  SECOND
DOOR  ON THE RIGHT FROM THIS NEW PASSAGE-GO TO DOOR-OPEN  BOX-GET
FLASHLIGHT-OPEN  DOOR-GO TO DOOR-WALK NORTH-OPEN THE FOURTH  DOOR
ON  THE  RIGHT-GO TO DOOR-GET SCALPAL-OPEN DOOR-GO  TO  DOOR-WALK
WEST-WALK  SOUTH  IN THE SECOND PASSAGE-OPEN FIRST  DOOR  ON  THE
LEFT-GO  TO DOOR-GET KEYS-MOVE PAINTING-LOOK WRITING-MOVE  BOOKS-
OPEN  SAFE-GET MONEY-DO THIS TEN TIMES,SO YOU HAVE ENOUGH  MONEY-
USE  SCALPAL  ON   DOCTOR-HELP-HELP-HELP-PLEASANT-HASLE-HASLE-ASK
ABOUT  EVERYTHING-CANCEL-LEAVE-LOOK  NEWSPAPER-OPEN  DOOR-GO   TO
DOOR-WALK  NORTH-GO TO STAIRS-GO TO STAIRS DOWN-USE KEY ON  DOOR-
GO  TO  DOOR-MOVE COAL-GET PICKAXE-USE PICK  ON  HOLE-OPEN  PHONE
BOX-USE  SCISSORS  ON  PHONE BOX-GO TO  HOLE-SOUTH-GO  FIRST  WAY
EAST-SOUTH-GO FIRST WAY EAST-SOUTH-GO FIRST WAY  EAST-NORTH-WEST-
NORTH-EAST-SOUTH-EAST-NORTH-EAST-SOUTH-WEST-GO SECOND WAY  SOUTH-
GO  SECOND  WAY WEST-SOUTH-EAST-GO  FIRST  WAY  SOUTH-WEST-SOUTH-
WEST-NORTH-WEST-NORTH-GO  SECOND WAY  EAST-SOUTH-EAST-NORTH-EAST-
NORTH-GO  TO  DOORWAY-GET  RAG-LOOK MAN-USE  RAG  ON  PLAQUE-LOOK
PLAQUE-USE  CROWBAR  ON CRATE-GET WINE-MOVE CRATE  NEXT  TO  WINE
RACK-LOOK  PLAQUE-MOVE FIRST BOTTLE OF THE FIRST ROW-MOVE  FOURTH
BOTTLE OF THE SECOND ROW-MOVE THIRD BOTTLE OF THE THIRD  ROW-MOVE
THIRD  BOTTLE OF THE FOURTH ROW-GO TO DOORWAY-WALK TO WALL-GO  TO
WALL-CLIMB UP-USE HOOK ON TOP-LOOK CAR-USE KEYS ON CAR DOOR  FROM
BLUE  CAR-ESCAPED!!!!,BUT WE'RE NOT FINISHED YET-GO  TO  MCBAIN'S
APP.  WITH  THE  TRAIN-GET  KEY (IT'S BETWEEN THE  DESK  AND  THE
CHAIR)-GET  NOTEPAD-MOVE SHIELD-USE KEY ON KEYBOX-LOOK  COMPUTER-
MOVE SWITCH-LOOK COMPUTER-GET EXPLOSIVES-GET BOX FROM  SHELF-MOVE
SHELF-USE EXPLOSIVE ON SAFE-LOOK BOX-GET BOX-LOOK  WINDOW-TRAVEL-
GO  TO MASON'S APP-GET BATTERY ON TOP OF TV-MOVE PILLOW-GET  KEY-
MOVE  PLANT-GET CAD-GET CRACKER-USE KEY ON CAGE DOOR-USE  CRACKER
ON  BIRD-USE EXPLOSIVE ON BIRD-GET KEY ON COUNTER-USE KEY ON  TOP
DRAWER  OF  DESK-LOOK DRAWER-LOOK WORK-OPEN  SECOND  TOP  CABINET
FROM  THE RIGHT-GET TOOL  BOX-USE  CAD-DOLPHIN-READ-ANALYZE-NOTE-
NOW  ENHANGE  AND  REDUCE UNTIL YOU  CAN  READ  THE  NOTE-E-EXIT-
RESEARCH-CLICK     ON     EVERYBODY-EXIT-QUIT-TRAVEL-SELECT     A
DESTINATION-RACHEL   AKURE-GO  WITH  PLANE-OFFER   DOSSIERE-OFFER
CASH-500-ASK  ABOUT EVERYBODY-CANCEL-LEAVE-SELECT A  DESTINATION-
FONTAINE-GO  WITH  PLANE-WALK  TO  DUMPSTER-OPEN  DUMPSTER-GO  TO
DUMPSTER-WHEN  FONTAINE  IS  NEAR YOU:USE DART  ON  HITMAN-GO  TO
ALLEY-TALK TO HITMAN-ASK ABOUT EVERYTHING-CANCEL-TRAVEL-SELECT  A
DESTINATION-BLACK DECEMBER HQ-GO WITH PLANE-WALK TO  CATAPULT-GET
CATAPULT ARM-USE CATAPULT ARM ON CATAPULT-MOVE LEVER-WALK  BEHIND
WALL-WAIT  UNTIL  GUARD  IS  GONE-GO AND  GET  THE  ROCK-WALK  TO
CATAPULT-USE  ROCK  ON  CATAPULT-WHEN GUARD COMES  TO  HIS  FIRST
STOP:MOVE  LEVER-OPEN DOOR-GO TO DOOR-WALK EAST  TO  HOSTAGE-MOVE
HOSTAGE-WHEN  GUARD PASSES THE DOOR:WALK UP TO THE SAFE-NOW  WAIT
UNTIL  THE  GUARD  COMES UP:THEN USE  EXPLOSIVE  ON  MONITOR-TALK
HOSTAGE-ASK    ABOUT   EVERYTHING-CANCEL-LEAVE-TRAVEL-USE    CAD-
DOLPHIN-ANALYZE-PHOTO-E-EXIT-RESEARCH-JACKAL-CARLOS      RAMIREZ-
EXIT-QUIT-SELECT A DESTINATION-CARLOS-GO WITH  PLANE-BLUFF-BLUFF-
PLEASANT-HELP-OFFER  WINE-OFFER  CASH-500-ASK  ABOUT  EVERYTHING-
CANCEL-LEAVE-SELECT  A  DESTINATION-BLACK  DECEMBER  HQ-GO   WITH
PLANE-GO  TO DOOR-WALK TO SAFE-USE LOCKPICK ON SAFE-GET  NOTE-USE
CAD-DOLPHIN-ANALYZE-MESSAGE-E-EXIT-QUIT-TRAVEL-SELECT           A
DESTINATION-GOLDEN  DESIRE-GO  WITH  PLANE-TALK   BARTENDER-OFFER
CASH-500-ASK  ABOUT EVERYTHING-CANCEL-GO TO  DOORWAY-TALK  WOMAN-
ASK  ABOUT  EVERYTHING-CANCEL-LEAVE-TASTE  NUTS-WAIT  UNTIL   THE
BODYGUARD  LEAVES-GO TO DOOR-GET KEY ON TOP OF THE  DOOR-USE  KEY
ON  JEWELRY  BOX-GET KEY-USE KEY ON TOP DRAWER AT  THE  RIGHT-GET
STATIONERY-USE  CAD-DOLPHIN-ANALYZE-STATIONERY-E-EXIT-QUIT-GO  TO
DOOR-GO  TO  DOOR-TALK  BARTENDER-ASK  ABOUT  BUZZ  BREZHNEV  AND
GOLDEN  DESIRE-CANCEL-LEAVE-GO  TO DOORWAY-TALK  WOMAN-ASK  ABOUT
BUZZ   BREZHNEV-CANCEL-LEAVE-TRAVEL-SELECT   A   DESTINATION-BUZZ
BREZHNEV-HASSLE-HASSLE-HELP-OFFER CASH-500-ASK ABOUT  EVERYTHING-
CANCEL-LEAVE-SELECT  A DESTINATION-SCORPIO-ASK ABOUT  EVERYTHING-
CANCEL-LEAVE-USE   CAD-DOLPHIN-READ-QUIT-SELECT  A   DESTINATION-
LISA-GO  WITH  PLANE-SELECT A  DESTINATION-JACK  QUINN-ASK  ABOUT
EVERYTHING-CANCEL-HELP-HASSLE-PLEASANT-BLUFF-LEAVE-SELECT       A
DESTINATION-COLOSSEUM-WAIT  UNTIL  YOU FALL-ENTER CAGE  AND  WHEN
TIGER ENTERS THE CAGE:LEAVE CAGE-MOVE LEVER-GET ROPE-MOVE  BONES-
GET  HOOK-USE  HOOK  ON  WINDOW-GET  ROD-GET  BAG-MOVE   SACK-GET
POSTCARD-GET   BLUEPRINT-LOOK  NEWSPAPER-MOVE  STONE   (NEXT   TO
HAKEEM)-OPEN   DOOR-GO  TO   DOOR-USE   CAD-DOLPHIN-READ-ANALYZE-
POSTCARD-SEARCH  THE MICRO-DOT-E-EXIT-QUIT-SELECT A  DESTINATION-
TRAIN  STATION-GO WITH PLANE-LOOK NEWSPAPER-WALK EAST  UNTIL  YOU
REACH  THE FOURTH ASHTRAY-LOOK TELEGRAM-GET TELEGRAM-GO TO  DOOR-
OPEN FIRST DOOR-GO TO DOOR-OPEN RIGHT COMPARTMENT-LOOK  BODY-OPEN
WALLET-GO TO DOORWAY-WALK TO FOURTH DOOR AND OPEN IT-GO TO  DOOR-
TALK  PRIEST-BLUFF-HASSLE-HELP-USE KNOCKOUT CAPSULES  ON  FOOD-GO
TO  DOORWAY-WALK TO THE FIRST DOOR-GO TO DOOR-GO TO  DOORWAY-WALK
TO THE FOURTH DOOR-GO TO DOOR-OPEN LEFT COMPARTMENT-GET  TOOL-GET
CLOTHES-GET ATTACHE-GO TO DOORWAY-WALK EAST-GO TO DOOR-WALK  EAST
TO  CASKET-OPEN CASKET WITH TOOL-GET  EXPLOSIVE-BLUFF-BLUFF-OFFER
ATTACHE-GO  TO  DOORWAY  WEST-GET GEAR-GO  TO  DOOR-USE  GEAR  ON
SHAFT-MOVE SWITCH-GO TO DOORWAY WEST-GO TO CHANNEL-GO TO  WALKWAY
WEST-GO  TO  LADDER-USE EXPLOSIVE ON DOORWAY-GO  TO  DOORWAY-MOVE
STATUE-MOVE   STONE-LOOK   BOMB-USE  SCREWDRIVER   ON   SCREW-USE
SCREWDRIVER ON SCREW-USE SCREWDRIVER ON SCREW-USE SCREWDRIVER  ON
SCREW-USE  SCREWDRIVER  ON  RED  SWITCH-USE  SCREWDRIVER  ON  RED
SWITCH-USE  SCREWDRIVER  ON BLUE SWITCH-USE SCREWDRIVER  ON  BLUE
SWITCH-USE  SCREWDRIVER ON BLUE SWITCH-USE SCREWDRIVER  ON  GREEN
SWITCH-USE  WIRECUTTER ON GREEN WIRE-USE WIRECUTTER ON RED  WIRE-
USE WIRECUTTER ON BLUE WIRE-ENJOY THE SHOW...THE END...

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.