SOFTWARE REVIEW: HADES NEBULA by Richard Karsmakers
You hold on tight to your pilot's seat; your hand is clutched
around the control stick - your trigger thumb positioned just
above the red button labeled 'FIRE'. Before you, the first level
of "Hades Nebula" takes shape - its vicious traps, its buildings
and the enemy crafts that try to blow hell out of you. You start
shooting and blast your opponents sky-high. Oouff. Nothing to
worry about for at least a few tenths of seconds - then all hell
breaks loose again. Once again you perceive your thumb making
rapid pressing movements...
The package of the game does warn you - it says you need quite a
tough trigger finger for "Hades Nebula", and right it is! You
cannot stop shooting for long, because the enemy crafts keep
popping up on different sides of the screen while the ground
slowly scrolls by. The actual speed with which you move makes the
whole even more difficult (just like with the older U.S. Gold
game "Xevious") - it is actually a bit too slow.
The game actually looks a bit like "Xevious", but I must confess
that the graphics are better, and the music too. No digitized
stuff, but quite well programmed music (as well as good sound
effects) in this product. The vertical scrolling is very good as
well (though, again, not as good as the one included in
"Goldrunner"). The explosions are very unreal, but a sign of
programmer's craftsmanship - and so is the hiscore-entry, too (as
a matter of fact, I have never seen a more original way of
entering your hiscore than the way it is done in this game -
you'll just have to witness it to believe it).
Although I think "Hades Nebula" is a bit too difficult (which
means: Exactly difficult enough or the dedicated blast-'em-up
freaks), the whole game can be called a good product. The
graphics are well done, and so is the sound. It can be bought at
a price of 79.50 Dutch Guilders.
Name: Hades Nebula
Overall rating: 7.5
Remark: Just a bit too difficult
Thanks to Homesoft in Haarlem for sending the review sample!
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.