SOFTWARE REVIEW: 3D GALAX by Richard Karsmakers
From vast interstellar distances they came with mass devastation
their intend. For centuries, intergalactic was has ravaged the
Cosmos. Massed starfleets of the Vecton system hurtle towards our
solar system in a combined attempt to overthrow the centre of the
galactic control. All others have failed to stop the Vectoids in
their mighty craft. "We need a ship and not just any ship." As
test pilot of the new Astrablitz craft you are called upon to
take your ship on a do or die mission. You are the last hope, the
last chance for victory.
Thus read the letter that dropped on my mail a couple of days
ago. It had been a long time ago that Supreme Command had needed
me and my flying skill. Were they out of cannon food? I had read
a lot about the Vectoid invasion, and knew that they had just
reached the moon - last halting point before they would finally
invade our dear mother earth.
For the first time in history, all world leaders had united and
aimed their weapons at the threat that was known to be present on
the moon that now shone upon the "R. Reagan" military airport
(named after a U.S. president that signed the double-zero option
in November 1987 and that was afterwards murdered by a Klu Klux
Clan member). I looked at my watch. About 9 PM, on the morning of
September 7th, 2004. I was about to perform the 'do or die'
mission that the letter mentioned. I put on my helmet and closed
the cockpit of my Astrablitz. My God, whoever nowadays thinks up
those spacecraft names should be sent on this suicidal mission
instead of yours truly! It sounds like the title of some pre-WW
III game on those then popular Commodore 64 machines...
I pressed the button labeled "START" (at least, I though so, but
when I saw an evaporated building in front of me after having
seen a light flash, I realised that I must have pressed the
"FIRE" button accidentally). After pressing it again, I was
thrown back in my chair by an awful lot of G and left earth.
Probably for the last time in my life.
It took only a few minutes before the first Vectoids appeared
from behind the bright moon. They spotted me that very same
instant. I grabbed hold of the "FIRE" button and waited...
It's fast...it's 3D...it's based upon the old "Galaxians"... it's
supplied with great music...it's "3D Galax" from Gremlin Graphics
Software Ltd., selling at ƒ69.50 in Holland.
After boot-up, some rapid loading flashes a good intro picture on
the screen: "3D Galax" will start within seconds from now. It's
a true 3D space-invader game, and it combines the speed of the
ST's graphics capabilities with advanced music programming from
Ben Daglish (Yes! I though he would never begin on the ST...).
The player is in the pilot's seat of a new Astrablitz craft,
about to bump in enormous amounts of Vectoids, asteroids and lots
more. It has to be blasted away, just like in the game upon which
it is based.
The graphics are reasonable, although a nicer color palette might
have done miracles. The intro piccy is better, though. The music.
I already mentioned it being from Ben Daglish, and the moment I
knew that, I phoned Gremlin requesting a chat with Benn himself.
He was there - luck seemed to be laughing at me. We talked about
the strangest things, varying from more Gremlin stuff he did the
music for to his night in Glasgow with David Whittaker where they
both got drunk to enormous extend. I think we can expect quite
some more from Daglish soon, as he seems be quite capable of
converting all his musix to the ST (or, for that matter, almost
any machine). The quality will of course be a little less than
the '64 versions, but that'll be all. But more about Ben Daglish
and music programming in an upcoming issue of ST NEWS, where I
will also publish an interview with this music programmer.
Enough. Let's get back to the game. The animation is actually
quite fast - solid models 3D. The 3D effect is very well reached,
but the stars seem to be on the same place all the time that
makes the game loose a little bit of its reality. The biggest
advantage of "3D Galax" is that it seems to be quite impossible
to have more than one missile in the air at once (which is quite
annoying for a blast-'em-up game).
There really isn't much to tell about a boosted-up blast-'em-up
game, so I think I'd better end doing the rating now:
Name: 3D Galax
Playability: 7 (the one-missile limit)
Overall rating: 7
Remark: If it would have been faster
and if it would have been
possible to blast a lot more,
it would probably have been
the best shoot-em-up...
Thanks to Mr. Harry van Horen (Homesoft) for sending a review
For info about the game, you should contact:
Gremlin Graphics Software Ltd.
10 Carver Street
Sheffield S1 4FS
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.