A FIRM LOOK AT STAR TREK by Richard Karsmakers
Looking through the thick glass of the U.S.S. Enterprise, captain
James T. Kirk sighed and took another sip of his Ultrasonic
Brainsmasher™. The planet Klingon became visible in the distance,
the Klingon sun appearing just behind it and bathed it in a
mellow sea of yellow, red and purple colors.
"Shame that the universe, and especially this planet Klingon, is
inhabited by such faul creatures, a most peculiar and hostile
race of mutants."
Kirk looked to his side and saw the face of Spock, filled with
worried wrinkles and with one side hidden in the shadow caused by
the rising sun.
He was about to answer Spock, but neither of them had much time
to phylosophyse any longer since the commander's bridge suddenly
went red and the alarm sounded. Uhura, having overheard Spock and
Kirk, looked up from her communications desk and said "Speaking
of the devil...". "Chekov! Lazy bum! Get into gear and be seated
where you belong!" shouted Kirk to the weapon's officer that
seemed to spend more and more time reading earth's disk based
magazines on the Enterprise computer. "Aye aye, sir!"
"There's Klingons on the starboard bow!", Uhura confirmed, typing
zealously on her computer's keyboard to analyse the enemy ship's
crew. Sulu, having left his drive controls for a while, glanced
at her screen and concluded: "It's life, Jim, but not as we know
it!". Kirk came to look at Uhura's screen as well, and was
somewhat disturbed at what he saw: Ant-like creatures with eyes
on little poles, those Klingons were! Why hadn't Supreme Command
warned him of the fact that he was about to battle with non-
The Klingon battlefighter sent forth its first laserbeams,
hitting the Enterprise on the rear. "You son of a....",muttered
Chekov while leaving his reading session of one of those great
Dutch disk magazines and setting himself behind his control
panel, "I'll get you for that....". The Enterprise fired some of
its many lasers and the Klingon fighter was reduced to ashes.
"Enterprise damage status?" inquired Spock when one of the
mechanics stumbled in. The man looked from his eyes like they had
no juice in 'em anymore and fell forward. Now, the bleeding wound
in his back became visible. "Is he hurt?" inquired Uhura (she
could never get rid of the mother in her) when doc examined the
man. McCoy turned towards Kirk and sighed: "It's worse than that.
He's dead, Jim."
"That's it," Kirk said, "those damn Klingons can do whatever they
want, but they should keep their hands off my crew!" - "What do
we do?" asked Spock, fully aware of the fact that his question
was in fact rethorical. "We go down," answered Kirk. "We come in
peace - shoot to kill!". Sulu turned the U.S.S. Enterprise in a
large bend towards the planet Klingon, which was known to be
life-supporting. "Be careful!" yelled Scotty, sudddenly appearing
from the engine room, "the ship can't handle all this motion...."
He was about to tell them "You cannot change the laws of physics"
when the Enterprise started making weird noises and fell apart in
several major pieces, crashing into the planet Klingon.
The End. A Paramount Picture Corporation Film. All rights
Finally, Firebird have succeeded in bringing out their long
awaited game "Star Trek - The Rebel Universe". A preview version
that had been seen earlier turned out to have displayed nothing
that is not actually included in the game: Great graphics (some
of the best ever seen on a computer), digitized speech, and
dozens and dozens (maybe even more) galaxies to examine.
On boot-up, the player is met by a startup screen, together with
some excellent music by David Whittaker (this guy seems to
program the ST's soundchip like it actually is a GOOD soundchip -
a miracle!). After a while, the music stops (the music is a lot
shorter than the music included in the preview version) and the
graphics appear. Now, it's about time to open the user manual
which is quite necessary to complete the game since it's a game
of high complexity. One could actually classify "Star Trek" as an
adventure game - an adventure game with stunning graphics and
good 3D combat action.
To complete the game (I understood that there are eight ways to
do this), one has to visit a great many galaxies and planets and
one has to battle through the Klingon force. There must be
hundreds of planets - a giant database must be hidden somewhere
in the game. An acquaintance of mine had a go at solving the
preview version, and it might very well be that this final
version can be solved as well using his tricks that were
published in ST NEWS some time ago (please refer to the "How to
order Back-issues" column for info about that).
"Star Trek" is a very complicated game, that will no doubt offer
hours and hours of puzzlement and action. The great graphics give
it a nice touch, together with the 3D vector graphics battle
sequences. Although I think the game is limited to a specific
group of computer users, it will sure turn out to sell well. One
nasty characteristic: All sounds are digitized, but the alarm
sound is not and thus sounds quite loud - too loud if you ask me.
Name: Star Trek
Author: Mike Singleton
Playability: 7.5 (quite complicated)
Many thanks must go to Sue Winslow from Firebird and Harry van
Horen from Homesoft, both for sending a copy of the game to
More info about the game can be obtained at:
1st Floor, 64-76 New Oxford Street
London WC1A 1PS
SOFTWARE REVIEW: BAFFLIN' BUBBLE BOBBLE by Richard Karsmakers
Just in time to be included in this issue of ST NEWS came
Firebird's new arcade coin-op conversion called "Bubble Bobble".
Meet Bub and Bob, two of the busiest beasties you ever saw, as
they battle their way through 100 levels of controlled chaos in
search of their girlfriends (ahhh!). Jump around picking up
goodies and secret weapons as you seek to outsmart your enemies,
but beware...hang around too long and you'll face Baron von
Blubba, from whom there's no escape!
I had read quite a lot about "Bubble Bobble" already before the
game was actually launched on the ST (Ms. Sue Winslow of Firebird
made sure I did!), and all magazines seemed to be undividedly
enthusiastic about this converted arcade game. I was pleasantly
surprised when I started playing the game: It is extremely
playable, with very functional graphics (good animation, funny
movements and dozens and dozens of different things finding their
way on the screens), good music (!) and....addictability!
The target of the game is simple. The package puts is as follows:
Blow and bounce you way into oblivion. Right they are.
"Bubble Bobble" offers everything that a good arcade game should
have, and was especially thrilled by the playability....I didn't
need much imagination to see myself playing the actual arcade
"Bubble Bobble" beats my vidid imagination. Words fail to
describe it accurately. Let's put it this way: It's the best in
arcade action! The music speeds up as the heat goes on, the
graphics do not flicker or get slower.....it's superb! The only
things I missed was the saving of hiscores. Tough luck. I did
like the Dutch manual with it!
Name: Bubble Bobble
Author: D.J. Broadhurst
For 'thanx to' please read the "Star Trek" thanks some pages
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.