RAMPAGE by Richard Karsmakers
A beautiful maiden stood there, hidden behind a stalagmite of
vast dimensions. Her amazing blue eyes looked at you in wonder -
you seemed to have a chance against this huge dragon that had
captured her some days ago and she knew it. She glanced at the
rotting carcasses of men that had tried to rescue her before -
the corpses emitted a stench that really wasn't suitable for such
a lovely girl to smell. You could already see yourself, embracing
her while the sun was setting in the background...
Suddenly, you heard a most peculiar sound - a kinda alarm sound.
The dragon laughed and the girl ran away in panic, terrified by
the sound that now seemed to emerge from a device on the dragon's
tail. The beast sweeped his tail and smashed the maiden against
the wall - blood dripped from her skull and life disappeared from
her troubled glance as her body transformed into the wrinkles of
your grandma that would be 92 tomorrow.
Next moment, you were in bed and saw a lot of movement in the
room. "Get goin', lazy bones!" someone yelled, just succeeding in
making the words audible above the siren that filled your
surroundings with noise and more noise.
Your dad had warned you the day that you applied for this job.
"Son," he had preached, "never join the armed forces - it's just
not your cuppa tea. No hot tamales there and just as little night
sleep!" His words echoed in your seemingly hollow and drowsy
brain, remembering something more your dad had told about army
food. You hurriedly slipped ionto your green clothes and followed
the others outside. 'Serg' was in a bad mood, obviously; he
yelled and screamed and threatened to file a report on anyone who
still had salt gland remains in his eyes.
Anyway, as he made perfectly clear, three gaint monsters had
miraculously appeared in the city of Minneapolis, Minnesota. The
squad you belonged to had but a simple task: Make sure that these
savage creatures don't destroy the residence of ST NEWS' U.S.
distributor, David Meile! Feeling honoured for being instructed
to perform such a responsible and equally important task, all
squad members dashed out in 9 seconds flat.
A mere couple of minutes later, three tanks made their ways
towards the city. Your face looked grim as you thought of poor
David being threatened to become something resembling mashed
potatoes, also thinking about poor Richard that would have to
find a new U.S. distributor for his superb disk magazine if your
squad didn't succeed in accomplishing this mission.
The city's skycrapers grew bigger and bigger, and...was it your
imagination or did you see three huge creatures climbing those
buildings? Your dream flashed back as you remembered the huge
skull-smashing dragon from your dream that most have been a twin
brother of one of those immense creatures. Now you could get
In Activision's new game, "Rampage", you become one of the three
monsters mentioned in the above small novella. George the
Gorilla, Lizzie the Lizard (rather: Dragon) and Ralph the Wolfman
unleash primeval savagery upon 50 cities - being the result of
the accidental consumption of experimental food at a Greaseburger
Food Imperium shop where three normal human beings had ordered
their Big Mucks. The point of the game is to destroy as many
cities as possible, to eat humans, to smash tanks, to grab
helicopters from the sky and to avoid high voltage, lead and
falling from collapsing buildings.
Apart from the fact that the game offers good music (by David
Whittaker) and equally good graphics (the writers are pretty
contents with 'em, which was not the case with the '64 version),
the game offers great gameplay. As I now regularly do when I get
an arcade conversion game, I get up from my lazy chair and visit
the local video arcade hall. I saw "Rampage" there (the original
Bally Midway version) and I had to admit that the conversion was
pretty well done. Graphics are almost identical and gameplay is
just as good.
The game can be played with a maximum of three people (two using
a joystick and one using the keyboard), but is especially fun to
play with two people (Frank and I spent some hours playing the
game and we nearly killed one another several times when the
other would destroy a big building before the other could).
Control is easy and logical, although the 10th level (or
thereabout) features an invisible house that makes another one
difficult to destroy (I suppose that's a bug, folks!). Further,
the game is extremely well done and surely worth playing for
longer than the usual couple of minutes.
Value for money: 7.5
Overall rating: 8
Price: 79.50 Dutch guilders
Remark: Good arcade conversion
Thanks to Mr. Harry van Horen from Homesoft, Haarlem, for sending
a review copy of the game.
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.