ST SOCCER by Richard Karsmakers
Herbert had always been anti-sports. Whenever the TV was turned
on, he used to sit there for a few minutes, figuring out that was
happening on that tube and then used to operate like a simple
If Sports Or Anything_of_the_kind
Everybody had often wondered why this otherwise perfectly normal
kid hated sports. Indeed, psychiatrists had been consulted as
well. They couldn't draw conclusions, either. "Your son", so they
always said, "must have had a traumatic experience in his baby-
hood." Shrinks talk like that.
Herbert had been an outcast nearly all his life. Nobody wanted
to play with him, "because he always wants to play them stupid
games". When stating such, the local youths usually referred to
checkers or chess. Maybe even tic-tac-too. His dad always told
him he had problems with establishing social contacts, but
Herbert would rather call himself "an individualist". Herbert
spent hours and hours on his room, writing books and making
inventories of his comics again and again. And when he would go
to town to buy something, he would nearly always return with a
'mind-buster' magazine or an enormous poster of an old man called
When he became twelve, his dad bought him a computer. In the
shop, the man behind the counter had said: "Try to give him a
computer with some sports games. He might at least get to know
that what society is all about that way." The salesman sounded
much more convincing than all those expensive shrinks, though
Herberts's dad, not realising that that was probably why the man
was a salesman and no civil servant or something like that.
Anyway, Herbert appeared very happy when he got it and indeed...
he even took the trouble of busting a couple of joysticks playing
all popular sports games available. So the salesman had been
right after all (yes, sometimes they just ARE right, just like
when they advise you to buy an ST rather than an Amiga).
Figures on school dropped as rapidly as Herbert's interest in
sports games increased, but daddy was happy. And so, in fact, was
mummy. But people at school (especially Herbert's tutors)
complained often because of their son's bad results. "Soon," they
said, "we will have to start using negative figures to rate the
Psychiatrists were again consulted, but now in an effort to let
him play less games and spend more times on school. Putting the
computer behind lock and key didn't help, as little Herbie would
get ill and throw his lunch all over the room (whether eaten or
not) if this happened. After weeks and weeks of evaluating and
studying (accidentally discovering that Herbert was once used as
a football when he was just three months old), the scientists,
teachers and parents came to a joint conclusion: They simply had
to get their hands on a game that was SO good, SO realistic, just
a DUPLICATE of what REAL sports were all about. Maybe, this would
establish an association between computers and real sports.
"Herbert", so was the conclusion, "will then NO DOUBT stop
playing those games all the time." Whether he would actually
spend more time on school was still a question. For now, all that
mattered was to rid this addiction.
So the poor parents searched and searched, and bought the best
computers and the best games. But even the high acclaimed game
computer called "Amiga" (with a Kingsoft football game attached
to it) didn't help. Honesty compelled the parents to admit that
the salesman had always suggested to buy an Atari ST rather than
an Amiga, but that they hadn't listened to his advise. Could a
GOOD game computer actually be SO CHEAP? They had thought to buy
the best when they got that expensive Amiga with that expensive
game, but they had pulled the wrong straw.
Desperate, they gave their son an Atari ST with the game "ST
Soccer" from a company called Microdeal. At the same instant that
the boy saw the kick-off, the REAL action, the REAL effects, the
AUTHENTIC animation and everything that realistic soccer games
should offer, he decided never to touch a joystick anymore. Nor
did he EVER want to see a computer anymore.
Little Herbie is now having remedial teaching for maths using an
Microdeal's latest release for the Atari ST is Ed Scio's "ST
Soccer", supplied with excellent graphics by master artist Pete
Lyon. Soberly packaged, one cannot dread that such a compelling,
addictive and superb game is supplied, especially when one takes
into account that it only costs £19.95!
As usual, we had to wait a long time before the game was finally
ready to be launched. No sooner than that the first demos started
appearing it was possible to say that "it will be ready soon".
Launched a little over a week ago, "ST Soccer" lives up to the
promises it made. Night-play, various wheather cirumstances
(wet/dry, windy/not windy), changing team colors (of course) and
changing crew formations make this game stand out among all other
soccer games I have ever seen. Game control is easy and logical,
although I don't like the fact that you have to press the space
bar every time a ball has to be thrown in or a goal kick has to
be taken. Scrolling the screen is quite well done, the men move
quite smoothly and the ball moves quite well, too.
The graphics are of the usual, high, Pete Lyon standards and the
music (by Mr. Shields) is also very good. Shields may be called a
rising star on the music programmer's sky, I gather. There are
four pieces of music included in the game, that can be selected
individually for maximum duration of playing fun.
I am glad to know now that Microdeal still knows how to provide
the ST users with a good piece of software. After having seen
"Slaygon", I must admit I had my doubts. "ST Soccer" cannot be
compared with the older soccer games for the ST, and playability
is just as good as good old "Soccer 64".
Thanks to Ms. Tracey Jenkins of Microdeal for sending the review
Name: ST Soccer
Author: Ed Scio
Value for Money: 8.5
Remark: Two players or 1 player with 9
difficulty levels. Great!
P.O. Box 68
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.