THE SOLUTION TO D.A.A.
Dungeons, Amethysts, Alchemists 'n everything
By Math Claessens
EAST, SOUTH, WEST, WEST-WEST, TAKE KEY, EAST, EAST, EAST, NORTH,
NORTH, EAST, OPEN CASE, LOOK IN CASE, TAKE VASE, THROW VASE,
LOOK, TAKE KEY, WEST, SOUTH, EAST, TAKE SWORD, OPEN DOOR, EAST,
EAST, SOUTH, HIT DRAGON, TAKE POTION, DROP VIAL, DROP SWORD,
NORTH, EAST, NORTH, NORTH, NORTH, NORTH, NORTH, EAST, TAKE WHIP,
WEST, SOUTH, SOUTH, EAST, EAST, GIVE WHIP, TAKE WRENCH, WEST,
WEST, SOUTH, SOUTH, WEST, WEST, GIVE WRENCH, DROP KEY,
TAKE LADDER, EAST, NORTH, NORTH, WEST, CLIMB, EXAMINE PAN,
DROP KEY, TAKE AMETHYST, CLIMB, EAST, SOUTH, WEST, TURN HANDLE,
WEST, GIVE AMETHYST....
*** THE END ***
For a list of all adventures solved by Math or his
address/phone number, please refer to the 'adventure bashing'
article elsewhere in this issue.
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.