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? Knighthawks

 "The more I learn about humans, the more I admire dogs." 
 
            ADVENTURE SOLUTION TO ZORK III BY INFOCOM 
                        by Math Claessens

 
GET  LAMP-TURN  IT ON-S-S-S-S-DROP  LAMP-JUMP  INTO  LAKE-W-S-GET 
TORCH-WAIT  UNTIL THE NUMBER CHANGE TO II-TOUCH TABLE-GET  CAN-E- 
WAIT  UNTIL THE NUMBER CHANGE TO III-TOUCH TABLE-DROP  TORCH-WAIT 
UNTIL YOU ARE PULLED BACK TO SCENIC VISTA-N-JUMP INTO  LAKE-(SAVE 
YOUR  GAME NOW)-DOWN-GET ALL-(YOU MUST HAVE NOW A  GOLDEN  AMULET 
AND  THE REPELLANT.IF NOT TRY AGAIN)-UP-S-(SOUTHERN  SHORE)-SPRAU 
REPELLANT ON MYSELF-S-S-E-(KEY ROOM)-GET KEY-MOVE MANHOLE  COVER- 
DOWN-(AQUEDUCT)-N-N-N-GET   TORCH-W-S-SW-(SAVE  YOUR   GAME)-WAIT 
UNTIL A CLOAKED AND HOODED FIGURE APPEARS-ATTACK FIGURE (UNTIL HE 
IS BADLY WOUNDED,THEN:)GET HOOD-GET CLOAK-E-N-W-W-GET BREAD-DOWN- 
WAIT UNTIL SOMEONE WILL COME ALONG THE TOP OF THE CLIFF-TIE  ROPE 
TO CHEST-NOW WAIT UNTIL HE COMES BACK THEN:GRAB ROPE-DOWN-DOWN-S- 
WAIT  UNTIL YOU SEE A SHIP-HELLO,SAILOR-GET VIAL-WAIT  UNTIL  THE 
EARTHQUAKE,SOMETHIMES 10 OR 20 X WAIT-N-NE-SE-W-SW-E-E-E-E-E-S-S- 
E-(MUSEUM  ENTRANCE)-OPEN THE EAST DOOR-N-LOOK  GOLD  MACHINE-SET 
THE DIAL TO 776-PUSH THE GOLD MACHINE SOUTH-PUSH THE GOLD MACHINE 
EAST-ENTER  MACHINE-PUSH  BUTTON-WAIT UNTIL THE  GUARS  LEAVE-GET 
RING-OPEN  DOOR-GO OUT-OPEN THE NORTH DOOR-N-PUT THE  RING  UNDER 
THE SEAT-TURN THE DIAL TO 948-ENTER THE GOLD MACHINE-PUSH BUTTON- 
GET  OUT-LOOK  UNDER SEAT-OPEN DOOR-S-S-(SAVE YOUR GAME  NOW  AND 
FOLLOW THE NEXT INSTRUCTIONS EXAXTLY)- 
DOWN-PUSH THE SOUTH WALL- 
E-S-E-E- 
PUSH THE SOUTH WALL-GET THE BOOK-PUSH THE SOUTH WALL AGAIN- 
PUSH THE WEST WALL-PUSH THE WEST WALL AGAIN-E-S- 
PUSH THE EAST WALL-NOW GO STRAIGHT NORTH UNTIL YOU COME TO A WALL 
AND YOU CAN'T GO FURTHER-PUSH THE EAST WALL- 
W-S-S-S-S-E-E-N-N-N-PUSH THE WEST WALL- 
E-S-S-S-W-W-W-W-N-N-N-W-N- 
PUSH  THE EAST WALL-PUSH THE EAST WALL AGAIN-PUSH THE  EAST  WALL 
AGAIN- 
W-W-S-S-E-E-S-PUSH THE EAST WALL- 
W-W-W-N-N-N-E-E- 
PUSH THE SOUTH WALL-PUSH THE SOUTH WALL AGAIN- 
W-S-S-E-E-N- 
PUSH THE WEST WALL-PUSH THE WEST WALL AGAIN- 
S-W-PUSH THE NORTH WALL UNTIL IT WON'T MOVE ANY MORE-W-N-UP-N- 
OPEN EAST DOOR-E-GET ALL (LOOK IF YOU HAVE THE  STAFF)-W-W-N-N-W- 
W-N-E-NE-(AN  OLD  MAN  WILL BE SLEEPING HERE.IF  HE  ISN'T  WALK 
AROUND  AND  RETURN UNTIL HE  IS,THEN:)WAKE  MAN-GIVE  BREAD-OPEN 
DOOR-ENTER  DOOR-N-PUT  SWORD IN  BEAM-S-PUSH  BUTTON-N-N-N-RAISE 
SHORT  POLE-PUSH WHITE PANEL-PUSH WHITE PANEL-PUSH PINE  PANEL-N- 
OPEN  VIAL-DRINK LIQUID-N-N-N-KNOCK ON THE  DOOR-N-W-N-N-SET  THE 
DIAL  TO  4-PUSH  BUTTON-S-OPEN  CELL  DOOR-ENTER  DOOR-TELL  THE 
DUNGEON  MASTER TO GO TO THE PARAPEL-TELL THE DUNGEON  MASTER  TO 
TURN  THE DIAL TO 1-TELL THE DUNGEON MASTER TO PUSH  THE  BUTTON- 
UNLOCK THE BRONZE DOO WITH KEY-OPEN BRONZE DOOR-S-THE END!!!!!!!

 If you have any problems solving your adventures don't  hesitate 
for a picosecond to call me - or jot down a note and write to me! 
Donations are welcome. Don't call after 19:00 hours ECT!

 Math Claessens
 Wagenaarstraat 58 
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. 046-752532 (international ++31-46-752532) 

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