ST NEWS

Volume One, Issue One, Published on Saturday, July 26th, 1986

ST NEWS is an independent publication of the Public Relations service of The Amazing Cracking Conspiracy, a section of the one and only Desaster Area. The information contained in this bulletin is believed to be free of inaccuracies; the views printed are not nessecarily the views of the authors. ST NEWS is published at irregular intervals and distributed by the Amazing Cracking Conspiracy's spreading service. With this publication we hope to serve all ST users.

Technical Details: Text written on First Word Plus version 1.16
                   Graphics made with Degas V1.12
                   Pictures made by Snapshot V0.17
                   This bulletin can only be read in high res
Editorial:

 Chief Editor   :  Cronos
 Correspondents :  Antiware and Cronos
 Layout         :  Cronos
 Artwork        :  Antiware, Cronos and others
 Production     :  The Amazing Cracking Conspiracy
 Distribution   :  The Amazing Cracking Conspiracy

Copyright Notices:
This program belongs to the public domain (freeware), and may be copied and spread to anyone who wants it. The texts, however, can  fall under certain copyright laws, because the sources might be copyrighted. The graphics contained in this program may actually also be copyrighted.

THE AMAZING CRACKING CONSPIRACY by Cronos

It was in 1984 that I met Antiware at a userclub in the Southeastern part of Holland. We both had a Commodore 64 and we thoroughly enjoyed it, and we both had programs that the other didn't have, so we started swapping software. Antiware was at that time an independent decracking group, and I was a member of Apollo Software, together with a guy called The Dutch Boy. We didn't really do anything usefull on the 64, untill Antiware and myself got the opportunity to crack a program called Basic Lightning, which was a Basic enhancement for the 64. Antiware cracked the program on June 13th, 1985. On that day, Antiware and me decided to call ourselves ACC, originally based on the famous cracking group ABC on the Commodore 64. Afterwards, we decided that the abbreviation should have a meaning. Using the English dictionary, we thought out the name "Amazing Cracking Conspiracy". Up to November of that year, we didn't really do much. We did manage to get ourselves aqainted with a few heavy crackers, of which the first one was an ex-ABC member, who now called himself ADJ. He took care that we got new software, and on a certain shipment was a game called "Rambo", from the British softwarehouse Ocean. The music was fabulous, programmed by one of the best Commodore 64 music programmers, Martin Galway. Antiware (with a little bit of luck, ofcourse), succeeded to "rip" the music, which we put in a seperate program. Our first ripped music program was a fact, and with this program we were to establish ourselves amongst the other music rippers. While the Amazing Cracking Conspiracy was once again a little inactive, I joined a venture with Orion Software (currently called GHS) called Unisoft (UNI). We cracked Data Becker's "Mathemat" and we made two custom Championship Lode Runners: Expert and Magic Lode Runner. By the time Unisoft stopped, the Amazing Cracking Conspiracy was beginning to be active again. I cracked a program called "Ultracopy" and we started making collections of Utility Programs, called "ACC Superdisks". We made about ten of these before we finished our final version (9.4) on the Commodore 64 in the spring of this year. But by that time we had ripped several other pieces of music, mostly programmed by Rob Hubbard, another good Commodore 64 music programmer (currently working on the Commodore Amiga as well). Around Februari I decided to put some ripped Rob Hubbard music together in a big sampler, thus creating Super Game Music Sampler I. It contained seven pieces of music, ripped from games like "Monty on the Run", "Hunter Patrol", "Commando", "Human Race" and "Battle of Britain". Quite shortly after that, we created its sequel, "Super Game Music Sampler II", a two-part program with 30 musics from Mr. Hubbard (again!). It featured the good version of the "Last V8" music, as well as the music from "One man and his Droid", "Human Race" (all the music, this time!), "Zoids", "Rasputin", "Formula One", "Proteus" and "Master of Magic". This, as I consider, is the best program the Amazing Cracking Conspiracy ever made on the Commodore 64. Later on, I decided to rip the music from Ocean's games "Comic Bakery" and "Yie-ar Kung Fu" (done with considerable help of our good friend The Mercenary Cracker), thus creating "Super Game Music Sampler III". Just before Antiware and me sold our Commodore 64s, we launched Rob Hubbard's Synth Sample V, with the music from "International Karate, "Thing on a Spring" and "Showjumping", taking our lengthy list of credits to an end.
On Saturday, March 29th, both Antiware and myself bought the Atari ST computer, creating a new era for ourselves. As we couldn't bear to stay inactive on a new computer, we launched Synth Sample I on the ST on Tuesday, May 20th of this year. This program contained about eight pictures drawn by me, as well as 27 songs from The Music Studio, N-Vision and the Activision and Audio Light ST Color and Music Demo. It became an instant succes, also because people who only had monochrome monitors (for which the program was made) had not been able to listen to these pieces of music before. On another Tuesday, this time the 24th of June, we launched our first Amazing Cracking Conspiracy Super Utility Disk on the ST. That was version 1.000. Antiware was at that time hot for the Amiga (he had seen and heard it the Saturday before) and he was planning to sell his ST, so he could buy the Amiga. I had to do our first Superdisk all by myself (not that is was so difficult). Antiware didn't succeed in selling his ST, and instead of buying the Amiga he bought a Midi-interfaced synthesizer (a Casio). On Friday, July 18th, we launched our second Amazing Cracking Conspiracy Super Utility Disk, this time version 1.5, which contained ProCopy V2.01, the best copy program around, still even at the release of this issue of ST NEWS. At the moment, both Antiware and me are planning to buy the Commodore 64 again (but we're still thinking about what we can do to return; what about "Super Game Music Sampler IV"?), and we're also working on Synth Sample II on the ST. It will definately be better than Synth Sample I, and this time it'll work on color monitors only. We have drawn some terrific pictures (also with the help of Gamecard!) to accompany the music, which will be: the best of Synth Sample I, the music from Activision's "Little Computer People" and some music by the International Cracking Group as well as some music made by Antiware on his synthesizer and Music Studio (Sting's "Russians" is finished already, and he's now working on "The Walk of Life" from the Dire Straits). Read more about the ACC in the article about the ACC's spreading service, further on in this bulletin.

NEW SOFTWARE ON THE ATARI ST by Antiware and Cronos

We've heard some terrific news about new software soon to be written for the ST series. Although softwarehouses were a bit cautious at the launch of the system, they now seem to have gained the confidence in the machine that is nessecary to produce good software on a new machine. While reading this article, you will undoubtedly think "that cannot be!", but we can assure you that this article is based upon facts rather than rumours. So read on and put an empty bucket near you...

Now the ST is really breaking through (in price and performance), leaving the Commodore Amiga behind (which is really far too expensive!), major software houses are starting either to write new games for the ST or to re-write (8-bit) games for it. A few names: Melbourne House, Epyx, Activision, Mirrorsoft, Ocean, SubLogic, Microprose and Llamasoft. And there are more! Let's start at the beginning: Melbourne House. This British software manufacturer is planning to rewrite their "The Hobbit" and "Lord of the Rings", and a new title for the ST will be announced shortly. Melbourne House is also going to launch their hit "Rock'n'Wrestle" shortly. Epyx, the Californian    software   house (well   known  on   the Commodore 64 by software hits such as "Jumpman", "Summer Games I", "Summer Games II", "Winter Games", "Impossible Mission", "G.I. Joe", "Koronis Rift" and many more), is planning to rewrite the majority of their software for the ST. Besides a new title, "Rogue", they have already published the "Temple Trilogy" (which is also published on the Amiga - exactly the same graphics and music!). Epyx has also announced "Impossible Mission", "Summer Games I", "Summer Games II" and "G.I. Joe", of which "Summer Games I" may be expected to be published any day now (and this is no exagerration whatsoever!)."Winter Games", of which I we've already seen a screenshot, is also said to be ready any moment (but that is more a rumour than a fact).
We cannot say much about Activision. They have already written some nice programs on the ST, and the only thing we have read is that they are specializing in ST programming (as is Mr. Jeff Minter of Llamasoft, who will shortly finish "Colour Space II" on an "extremely good and versatile computer" - to quote him).
Very good news comes from the British front, again, this time from Mirrorsoft (remember "Ceasar the Cat" and "Spitfire 40" on the good old Commodore 64?). They are currently rewriting "Spitfire 40" (which was already very nice on the 64), and another game of theirs is already launched and is called "Strike Force Harrier". Unfortunately, we cannot say anything about the quality or the looks of this game, as we haven't got it, yet. Ocean, another software house on the British front, will also start writing games on the ST. Titles and availabilities will be announced shortly, in an upcoming issue of ST NEWS. And then there are two American corporations: Microprose and SubLogic, both real simulation experts. Microprose has rewritten "Silent service" (a submarine simulator). As they are currently developing "Mig Alley Ace" and "Solo Flight" on the 8-bit Atari machines, they might as well rewrite those for the ST in the (near) future. Well, what is there to say about SubLogic, the company that wrote "Night Mission Pinball", "Flight Simulator II" and "Jet" for the 64. They have the name of being very thorough and good ("Flightsimulator II" is actually one of the programs with which IBM compatibility is tested; they actually run the IBM version on IBM look-alikes). "Flightsimulator I" was actually the first program they wrote (that was on an Apple), shortly to be followed by Bruce Artwick's "Flight Simulator II" and eventually "Jet". SubLogic has announced both these titles for the ST. There is already a demo version of "Flightsimulator II" being swapped all over the place; in spite of the fact that it is full of bugs, it is very nice-looking and it has superb graphics. Ofcourse, it will use GEM and Windows. The final version is said to be ready at this very moment that we write this, but is not yet available in the illegal circuit (for which, ofcourse, everyone is waiting!). "Jet" is to be launched very shortly, but we cannot say much about that either.
But it's not only games on the ST; some serious programs will be ready soon as well. To mention a few: VIP Professional version Two, which will use GEM and Windows, unlike the current version. Some better Basic versions are published as well. A very nice one is GFA Basic, written in Germany. We've already distributed the first version (with TRON and TROFF not working), but very shortly we'll receive the second version. A compiler for GFA basic is said to be ready in December of this year.
FTL (also called Accolade), is planning to launch a new arcade adventure this year, of which we've already seen a demo, called "Dungeon Master". The graphics are quite good. Also, an ST version of the 3D Golf program "Leaderboard" is planned to be available within a few weeks from another company. In the autumn of this year, Rainbird will publish the sequel to "The Pawn", called "Guild of Thieves". It is supposed to be at least as good, or even better then "The Pawn"!
Stay tuned for more information about new ST software in an upcoming issue of ST NEWS!

THE AMAZING CRACKING CONSPIRACY'S SPREADING SERVICE by Cronos

The department of The Amazing Cracking Conspiracy that spreads all the new software is the ACC's Spreading Service. It started right at the beginning of the Amazing Cracking Conspiracy's ST era, when ADJ supplied us with the Activision & Audio Light Color and Music ST Demo. We dare say that nearly every copy in the illegal circuit at the moment of that program came from us (also because ADJ sold his ST a few weeks after we got it from him). The ACC's spreading service is undoubtedly the most active section of the ACC, together with the public relations service (of which this ST NEWS is a product). The spreading service only distributes programs that are very new, so we haven't spread "DB Master One" to name one. Here is a list of the programs we have imported up till now, followed by a list of programs we will import shortly (TBC means Date to be Confirmed!):

 ST Happy + Maxiformatter
 Intersect RAM Disk (removable)
 Rogue (an arcade adventure from Epyx)
 First Word Plus V1.16 (USA) with working spell checker
 The Activision and Audio Light ST Music and Color Demo
 Profi Painter V1.1
 Sundog V3.0 (the correct version, that never turns red)
 Temple of Apshai Trilogy (an arcade adventure from Epyx)
 Time Bandit V2.0
 Major Motion (the difficult and good version)
 GFA Basic (first version, with a 32-byte "read_me")
 Flightsimulator II (Bèta Test version, works with TOS 0.13 only)
 Little Computer People (House-on-a-Disk)
 The Graphic Artist V1.0
 The Pawn V2.1 (one disk in length, can be easily copied)
 Hippo Computer Almanac V1.1 (a kind of encyclopaedia)
 A list of programs soon to be distributed by the ACC's spreading service:

 Guild of Thieves (November 1986)
 GFA Basic Compiler (Januari/Februari 1987)
 GFA Basic Second version (August 1986)
 Flightsimulator II Final version (August/September 1986)
 Jet (September 1986)
 Leaderboard (August 1986)
 ST Elektraglide (September 1986)
 The Music System (September/October 1986)
 Michtron Flight Simulator (TBC)
 Goldrunner (October 1986)
 Winter Games (?August 1986)
 Spitfire 40 (TBC)
 Fleet Street Editor (October 1986)
 Strike Force Harrier (September 1986)
 The Twin (November 1986)
 DB Master II (December 1986)
 Midi Recorder (August 1986)
 Midi Player (August 1986)
 Twenty_4 (August 1986)

The latter three programs will be cracked versions (cracked by the one and only Desaster Area!). Ofcourse, if any other good programs turn out to be available sooner than expected, we will spread them as well. We seldomly spread public domain software, but the program "Driedim" is an exception to this rule. We have spread that since June 29th 1986. But, since it is freeware, we have not included it in the list above.
The Amazing Cracking Conspiracy's Spreading Service hopes to offer you the newest and best software around in future times.

ST TIPS AND TRICKS by Cronos and THH

We know that a lot of computer owners cannot program their computers properly. For those people this article is meant. It shows you how to do certain things in BASIC (our knowledge of other languages is minimal - yet - so we don't talk about them).

The first thing most people want to do, is getting rid of all those stupid windows in ST Basic, so output can be send to the whole screen. To do this, use this line:

 CLEARW 2:FULLW 2:GOTOXY 0,0

The first command empties the window with number 2, which is the command window. The next command makes it as big as the screen, and the "GOTOXY" command takes care that the text is printed starting at line 0, column 0.

Another problem is checking if the function keys, arrow keys, etc. are pressed. This can be done with the use of the "INP" command, which inputs a character from a channel. The channel to use is number 2, the keyboard. Type in this short program to see the values of the keys:

  10 A=INP(2)
  20 PRINT A
  30 GOTO 10

Watch out! This program is difficult to quit, so you could add a line like:

  25 IF A=225 THEN END

Value 225 stands for the key labeled "UNDO". Try all the keys with shift, alternate, control, alternate-shift, escape, etc. and write down the values (from 0 to 255) on a piece of paper to remember them. Here we've listed a few already:

  27     ESC
  65-90  A-Z
  97-122 a-z
 127     DELETE
 187-196 F1-F10
 212-221 F11-F20 (shift F1-F10)
 225     UNDO
 226     HELP

Now some useful POKEs:

 Poke 16745024,0         Black screen with white letters
 Poke 16745024,1         White screen with black letters
 Poke 16745056,0         Resets system
 Poke 16744970-1,254:poke 168450561,0     Change Hertz

And some explanations for the "systab" system array:

 Peek (systab)           1     High Resolution
                         2     Medium Resolution
                         4     Low Resolution
 Peek (systab+2)         1     System Face (Normal Font)
                         2     Swiss 721
                         3     Swiss 721 Thin
                         4     Swiss 721 Thin Italic
                         5     Swiss 721 Light
                         6     Swiss 721 Light Italic
                         7     Swiss 721 Italic
                         8     Swiss 721 Bold
                         9     Swiss 721 Bold Italic
                        10     Swiss 721 Heavy
                        11     Swiss 721 Heavy Italic
                        12     Swiss 721 Black
                        13     Swiss 721 Black Italic
                        14     Dutch 801 Roman
                        15     Dutch 801 Italic
                        16     Dutch 801 Bold
                        17     Dutch 801 Bold Italic
   (systab+2) is the only address in which you can write data; the
   other addresses can only be read
Peek (systab+4)                Handle Number of the EDIT window
Peek (systab+6)                Handle Number of the LIST window
Peek (systab+8)                Handle Number of the OUTPUT window
Peek (systab+10)               Handle Number of the COMMAND window
Peek (systab+12)               EDIT open flag
Peek (systab+14)               LIST open flag
Peek (systab+16)               OUTPUT open flag
Peek (systab+18)               COMMAND open flag
   (systab+12) to (systab+18) contain either a 1 (open) or 0
Peek (systab+20)               This is a longword (4 bytes). It
                               contains the pointer to the 32 Kb
                               graphics buffer (turned of or on by
                               Clicking "BUF GRAPHICS")
Peek (systab+24)               GEM flag. 1 = on, 0 = off

In the next issue of ST NEWS perhaps more handy tips and tricks!

LITTLE COMPUTER PEOPLE (HOUSE-ON-A-DISK) by Cronos and Eddy S.

Imported by Dr. Freud on Monday, July 7th, 1986, and distributed by The Amazing Cracking Conspiracy from Saturday, July 12th, this program is indeed the only one in its class. Back on the Commodore 64 this program also aroused good criticism, and we're sure it will on the ST (or any computer, for that matter) as well.
The program is written by some of the authors of Activision. One of them was David Crane, noted on the 64 for "Ghostbusters" (did you know that "Ghostbusters II" will be ready soon on the 64?) and "Pitfall II". The target of the game (is it a game or not?!?) is to communicate as well as possible with the person that's living inside your computer. You simply make him live in the "House-on-a-Disk". His character and his mood can be changed by the things that you do with him. For example, you should always be nice and patient, and you should never win to many times with cards. The game is very nice, and it's a pity that it only works on color monitors and computers with either a megabyte memory or TOS on ROM. When the game starts, you are asked for your name. The little person who'll come to live in the house will call you by that name (although he will sometimes - very uncivilized - just knock on the inside of the screen to get your attention). Once he has entered, you can start giving him commands, but watch out: he's also got a will of his own and he'll often do things you haven't asked him to do. The little person - he's called Timothy, but that can vary depending on the version you have - loves playing cards and it is also very important to supply him with a large enough quantity of water. You can fill his water bottle (in the kitchen) by pressing Control and "W" simultaneously several times. You can ask him to "please drink", but normally he'll do it just when he's thirsty. Did you notice? It's a "he", so no emancipation - yet - in the computer world. As far as I know, there are no versions with female inhabitors (what fun that would be if suddenly she would take a shower and forget to draw the curtain!).
At night (you give in the time as well as the time of year at the starting of each game) he just sleeps and sleeps. If you want to wake him, press Control and A simultaneously (the Alarm bell will ring, the guy will get out of bed, put it off, and go back into bed). Don't do it too often, because his moods are SAVEd to disk every time he disappeares from your sight (behind a door or so) and next time the game'll begin with the mood last SAVEd to disk. Oh yes: never write protect a disk, otherwise the game will lock up in most cases. To please the little person, call him sometimes (by pressing control and C), give him presents (control-B = book;control-R = record;control-D = dogfood;control F = human food) and pet him a little. You can only pet him (by pressing control and P a few times) when he's in his chair besides the chimney, reading a paper or just sitting.
Sometimes, the little person will put on a record and he'll start to dance - but that depends on his mood. Sometimes, he does exercises in his bedroom and sometimes he plays the piano. You can ofcourse ask him to do these things, like "please dance","please put on a record" or "please play the piano". The game offers very nice details. Whe he feeds the dog, he'll put the spare dogfood in the fridge, and next time he'll take it from the fridge. When he's happy he smiles and when he's unhappy or sick he turns green and looks very unhappy as well. He can also cook a meal, which is amazingly (watch out for my choice of words) real. After he has done some sanitary relaxation, he sometimes washes his hands (on the Commodore 64, my version used to do it every time!) and after diner or lunch he also brushes his teeth.
Every once in a while, the little person goes to sit behind his typerwriter to write you a letter. He then talks about "throwing parties", "teaching his dog a few tricks" and about "filled or empty water bottles". You can also ask him to write a letter.
But the little computer people can do much more. What about programming his computer (in his letters he sometimes talks about little people in HIS computer), taking a shower, listening to the stereo installation, watching television, phoning, eating, lighting the fire, going out, and playing games? He can actually play five different games (on the Commodore 64, it were three games): Poker, Card War, Anagrams, Word Puzzle and  another card game that slipped our minds.
A very nice game for all those people who think they can get more out of their computers and who like a little bit of artificial intelligence. It's a fourth dimension in interactive arcade-adventure action!

Game Rating (1-10)

Playability                7
Sound                      7
During attractiveness      9
Set Up                     9
Details                    9
Overall Rating             8

NEW AMAZING CRACKING CONSPIRACY PRODUCTS by Cronos

In the (near) future we hope to offer you lots of good programs on the ST. We have already made "Synth Sample I" and two Amazing Cracking Conspiracy Super Utility Disks (versions 1.000 and 1.5), and we will continue to be active on the ST. In this article you can read something more about our future projects.

Synth Sample II

We hope to set new music & graphic standards with this program, to be launched in one or two weeks (that depends on our inspiration and other things as well). It will contain some stunning graphics (it'll work on color only) and some nice music: the best compositions from "Synth Sample I", including the "Activision ST Demo" tunes, as well as music from "Little Computer People", a piece of music made by a member of The International Cracking Group and some music made by Antiware (the other member of The Amazing Cracking Conspiracy). It'll be quite fully Midi-compatible and it will use picture fading to border color. All in all a nice project. Soon ready, so stay tuned!

The Ultimate Examining Utility V2.0

A Utility to examine the whereabouts of your system, pointers, vectors, etc. It'll also contain a working monitor (unlike version 1.05, that had a non-working monitor). It will also contain double-accuracy mathmetics. It is qute possible that it will be written in the exciting new BASIC, GFA Basic.

Unimath ST

Yes, THH from GHS and myself are going to form Unisoft again - at least for a while - to write a mathmetics program on the ST,  that should evenmtually turn out to equal or exceed "Mathemat" on the Commodore 64. It will be written in Basic (we're not sure wether it'll be ST or GFA BAsic). THH (that means TH Hans - TH is Technical Highschool) will develop the math routines, and I will put them in the program. One might say that he's the brain of Unisoft, whereas I am the hands (the whole project is also set up for a bit of math remedial teaching for me - I'm lousy at mathmetics). Unisoft might eventually do more, but nothing is certain with respect to that. It also depends on THH's financial standing (he now has a Commodore 64 and no money for the ST so that creates quite a bit of nuisance).

Synth Sample III

As soon as we know more about machine language programming on the 68000, we will rip the music from several games (e.g. Brataccas, Major Motion, Mudpies, Temple Trilogy, Amazon, Nine Princes of Amber, etc.) and put them in a menu-driven program for you, together with some "Amazing" graphics. But it might turn out to be quite a while before it's finished....
SOME HINTS AND TIPS FOR "THE PAWN" by Cronos, Math C. and ICG

"The Pawn" is one of the best adventures seen on any computer system, but sometimes it is very difficult to play. Therefore, we have put together some hints & tips for this game, also because most people have an illegal copy without any manual or the kind.

Tip 1
In your pocket is a metal key with which you can open a toolshed

Tip 2
Before you enter the guru's hut, cover your wristband with you shirt; therefore you'll have to take it off first

Tip 3
If you want to examine the tree house, close the door once you're inside and type "move plank". You need a light to see anything down there, though

Tip 4
You need the rake and the hoe to move the boulders. Tie them together with your shirt and lever the boulders with rake/hoe

Tip 5
Under the workbench in the toolshed is a pot with a plant that looks much like a plant that's drawn on your shirt

Tip 6
In the fountain is a "I owe you" from Honest John. With that you can buy stuff

Tip 7
Once you're past the boulders in a cave, wait for the adventurer (the one riding a horse with no legs) to arrive. When he heads east, just follow him and you'll be able to see things

Tip 8
Once you've finished the guru's mission, you'll find something in the clearing in the dying forest

Tip 9
Don't open Kronos' note

The Amazing Cracking Conspiracy wishes you luck witht he solving of "The Pawn". In a next issue of ST NEWS we might publish the solution....

STOP PRESS - DID YOU KNOW THAT?... by Antiware and Cronos

Did you know that.....
....Antiware bought a midi-interfaced synthesizer?
....we're now looking for all midi programs?
....the ST version of "Marble Madness" has been seen in the U.S.?
....we both are looking for a second-hand Commodore 64?
....the Commodore 64's soundchip could work on the ST through     MIDI?
....the AMY soundchip might take quite a while to arrive?
....Atari hopes that a third-party manufacturer will take it up?
....a sixth man recently bought an ST in the town where we live?
....we now both have TOS in ROM?
....that works perfectly?
....there is terribly little software for the Amiga?
....there are plans from Atari to produce a 32-colors-at-once     graphics chip?
....the graphics chip everyone is talking about is just a speeder
    to make screen  build-up twenty times as fast - only usefull
    for CAD purposes?
....lots of people think the Amiga is lousy?
....some people are selling their Amiga's to buy a.....128!?!
....ICG is selling a Yamaha PSR 40 keyboard?
....for info you should contact him at Holland 04750-21887?
....we're waiting for a good music programmer to start on the ST?
....people who are looking for a quite good and very cheap color
    monitor should buy the Grundig PM 015 RGB?
....the YM 2149 is not as good as the SID?
....the AMY is much better than SID and Amiga soundchip?
....it has 17 bits and 94 decibels on 64 oscillators?
....a lot of ST owners are buying a second-hand Commodore 64 -    just for the music?
....Jeff Minter is programming on Commodore 64, BBC-B, Amstrad,
    Spectrum, VIC-20 and Atari ST?
....that he thinks the ST is the best computer around?
....you can read more of these stunning things in the next issue
    of ST NEWS?

NEXT TIME IN "ST NEWS":

All about hackers'n'crackers on the Atari ST

Part Two of Basic Tips'n'Tricks

More news about the Amazing Cracking Conspiracy's spreading service

Part One of Disk Manipulation

The latest (software) news

A review (with a small user guide) of GFA Basic

All about system variables

And maybe more......

GREETINGS TO:

Our fellow-members of the Desaster Area in Germany and Holland, Softrunner, 666, Irata, Mister X, Probyte, Pater Becker, LEN, Skippy, Gamecard, The Invisible Two, Wolfhook, Garfield, Berlin Cracking Service, Bitstoppers, International Cracking Group, Frogware, Active Cracking Crew, Fabulous Breaking Group, The Mercenary Cracker, Flash Cracking Group, 1001, 3001, Crackman Crew, Radwar, Goonies Cracking Group, The Olympic Cracker, MAD, Dynamic Duo, Conan, ADJ, Dr. Freud, GHS, Mario, Newlook, The Institute, Universe, Henksoft, Koala, Wodan, Sodan, R2D2, Federation Against Copyright (ACE), Master Genius, Cronos' mum, Fantasoft, Florasoft, Luco, Tosoft, Space Bert, Bozzuul, Sprinter, ESP, Impeesa, Stichting Bescherming Software (translation: Foundation for the Protection of Software; mean guys!!), SCC, Anselm S., Serjosja V., Hubert van M., Hans N., Peter V., Section Eight, Fred, Gerard, Adri, Robert, Paul (all five of a certain notorious computer shop in Alkmaar, Beverwijk, Haarlem and Amsterdam), Ed van de R. and his wife, Theo van B., Peter V., Léon O., Math C., Eddy S., Luke C., the man who called me from Wapenveld (I don't know his first name), Piet D., Rob G., Tom den D., Vincent van D., Engel G., Cyborg, Pippi (read why in either Synth Sample II or the Amazing Cracking Conspiracy Super Utility Disk Version 1.5), Jeff M., Rob H., Sven K., Peter M., Onno V. (alias Mr. Protect, the "Micro Master"), Theo P., Wim H., Wil H., Hans K., Frans van K., Eddie B, Nite Nat, Jos P., Wilfred K., NIC, MIKEL, THG, OTD, Ron R. and Arthur Dent.

This was the first Amazing Cracking Conspiracy version of the bulletin ST NEWS, which will be published at irregular intervals from now on. We hope you liked it. Next time we may even add pictures.

(C), (CR) & (P) by The Amazing Cracking Conspiracy (TM), 1986

Idea, publication, production, distribution, layout, typing, setting, processing and data compiling by the Public Relations Division of The Amazing Cracking Conspiracy™

The Amazing Cracking Conspiracy is a member of the one and only Desaster Area (an International cracking group on ST and 64)...