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© Artline Designs

THE SOLUTION TO INFIDEL by Math Claessens

START:(IN TENT) STAND-S(OUTSIDE YOUR TENT)-SW(OUTSIDE SUPPLY 
TENT)-W(SUPPLY TENT)-GET ALL-E(OUTSIDE SUPPLY TENT)-SE(OUTSIDE 
WORK TENT)-WAIT-OPEN CRATE-GET BOX-S(WORK TENT)-GET ALL-READ 
NOTE-DROP NOTE-N(OUTSIDE WORK TENT)-N(FIRE PIT)-GET MATCHBOOK-
N(OUTSIDE YOUR TENT)-N(YOUR TENT)-BREAK LOCK WITH AXE-GET LOCK-
DROP LOCK-OPEN TRUNK-GET BEEF AND MAP-S(OUTSIDE YOUR TENT)-
=W(NEAR THE NILE)-W(RIVER BANK)-DRINK WATER-DRINK WATER-DROP 
SACK-GET CANTEEN-OPEN CANTEEN-FILL CANTEEN-CLOSE CANTEEN-PUT ALL 
IN SACK(READ THE TEXT.THAT'S FUN)GET SACK-E (NEAR THE NILE)-SE 
(FIRE PIT)-SE (SOUTHERN PATH)-E (DESERT)-E (DESERT)-DIG GROUND-
DIG GROUND-DIG GROUND-DIG GROUND-DIG GROUND-DROP SACK-DROP 
SHOVEL-GET MAP-UNFOLD MAP-GET CUBE-PUT CUBE IN HOLE-GET SACK-
DOWN (CHAMBER OF RA)-GET ALL-OPEN JAR-WET TORCH WITH LIQUID-
DROP SACK-GET MATCHBOOK-OPEN MATCHBOOK-GET A MATCH-LIGHT IT-LIGHT 
TORCH-DROP MATCH-PUT MATCHBOOK IN SACK-PUT JAR IN SACK-GET SACK-
S (SOUTH LANDING)-S (NARROW HALLWAY)-NE (NARROW HALLWAY)-NW 
(BARGE CHAMBER)-N (CENTER OF BARGE)-DROP SACK-EAT BEEF-
GETCANTEEN-OPEN CANTEEN-DRINK WATER-CLOSE CANTEEN-PUT CANTEEN AND 
MAP IN SACK-GET SACK-E (AFT CABIN)-DOWN (BELOW DECK)-W (WEST END 
OF HOLD)-EXAMINE SLOT-GET SHIM-DROP SHIM-E (BELOW DECK)-UP (AFT 
CABIN)-W (CENTER OF BARGE)-GET BEAM (LOOK IF YOU HAVE THE BEAM)-
W (FORE CABIN)-GET SCROLL-DROP SACK-PUT SCROLL IN SACK-E (CENTER 
OF BARGE)-S (BARGE CHAMBER)-E (BARGE CHAMBER)-N (BARGE CHAMBER)-
W (BARGE CHAMBER)-N (STEEP PASSAGEWAY)-N-N-N (TEMPLE CHAMBER)-
N (INNER CHAMBER)-E (SILVER ROOM)-S (SILVER ALCOVE)-GET SILVER 
(LOOK IF YOU HAVE THE BEAM.SO NOT ,THEN GO BACK)-N-W-W-S (GOLDEN 
ALCOVE)-GET GOLD-N-E-S-S-S-S-S-E-S-W-SE-SW-N-N (CHAMBER OF RA)-
DROP SACK-PUT SILVER IN SACK-TIE ROPE TO ALTAR-THROW ROPE TO 
NORTH-GET SACK-CLIMB DOWN ROPE (CIRCULAR ROOM)-DROP SACK-GET 
CLUSTER-PUT CLUSTER IN SACK-PUSH STATUE-GET HEAD-PUSH STATUE NW-
DROP HEAD-SE (CIRCULAR ROOM)-SE (SOUTHEATS HALLWAY)-SE (ROOM OF 
NEITH)-GET OPAL-NW-NW-NW-GET HEAD-PUSH STATUE SE-AGAIN-DROP HEAD-
NW-NW-NW (ROOM OF NEPHTHYS)-GET DIAMOND-SE-SE-SE-GET HEAD-PUSH 
STATUE NW-PUSH STATUE NE-DROP HEAD-SW-SW-SW (ROOM OF ISIS)-GET 
EMERALD-NE-NE-PUT ALL CLUSTER IN SACK-NE-GET HEAD-PUSH STATUE SW-
AGAIN-DROP HEAD-NE-NE-NE (ROOM OF SELKIS)-GET RUBY-SW-SW-GET 
SACK-CLIMB ROPE-DROP SACK-WET TORCH WITH LIQUID-GET SACK-W 
(CUBE)-E (CUBE)-S (CUBE)-DROP SACK-GET SCROLL-READ SCROLL-DROP 
SCROLL-GET FIRST-DROP IT-(ON THE SCROLL YOU HAVE SEEN WICH BRICK 
YOU MUST FIRST TAKE OUT)-GET THIRD-DROP IT-GET FIFTH-DROP IT-GET 
SACK-E (TURNING PASSAGE)-N (TOP OF STAIRWAY)-W (BOTTOM OF 
STAIRS)-DROP SACK-GET AXE-GET SACK-CHOP PLASTER WITH AXE-W-W-W-
PUT BEAM ACROSS NICHESS-STAND ON BEAM-CHOP PLASTER WITH AXE-OPEN 
DOOR-W (ANTECHAMBER)-GET BEAM-S (ANTECHAMBER)-PUT BEAM IN 
DOORWAY-OPEN DOOR-W (ANNEX)-DROP SACK-PUT DIAMOND IN FIRST HOLE-
PUT RUBY IN SECOND HOLE-PUT EMERALD IN THIRD HOLE-PUT OPAL IN 
FOURTH HOLE-LIFT SLAB-GET BOOK-GET SACK-E (ANTE CHAMBER)-GET 
BEAM-N-N-PUT BEAM UNDER LINTEL-CHOP SEAL WITH AXE-OPEN DOOR-N 
(BURIAL CHAMBER)-E (TREASURY)-DROP SACK-GET GOLDEN CHALICE AND 
SILVER AND CANTEEN-OPEN CANTEEN-POUR WATER INTO SILVER CHALICE-
PUT SILVER CHALICE ON RIGHT-PUT GOLDEN CHALICE ON LEFT-GET 
SCARAB-WEST (BURIAL CHAMBER)-PUT SCARAB ON SMALL RECESS-PUT BOOK 
ON LARGE RECESS-TURN NEITH-TURN SELKIS-TURN ISIS-TURN NEPHTHYS-
OPEN COVER!!!!!!!!!!!!!!!!!!!!HURAY-HURAY-THE END!!!!!!!!!!!!

Greetings to all Atari ST users and to all adventure players!  Do 
you have any questions about an adventure? Then please call me or 
write to me and I'll see what I can do for you!

My address is on the next page.

                       MATH CLAESSENS
                       WAGENAARSTRAAT 58
                       6164 XM GELEEN (L)
                       THE NETHERLANDS
                       04494-52532

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.