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© Red Sector

THE SOLUTION TO MANHUNTER By Math Claessens

DAY ONE:

FOLLOW TRACKER-C-SOUTH-GO TO THE HOSPITAL-GO AROUND THE CORNER IN
THE RIGHT OF THE SCREEN-ENTER HOSPITAL-SEARCH THE FEET FROM THE
MAN-SEARCH THE FACE FROM THE MAN-WHEN THE EYE APPEARS PRESS
RETURN-OUT-C-INFO-RENO DAVIS-EXIT-C-F3-SOUTH-EAST-GO TO THE BAR-
ENTER THE BAR-PLAY THE VIDEO GAME-THROW THE KNIFE BETWEEN THE
FINGERS-PLAY THE VIDEO GAME

(Draw a map from the video game and the locations from the key
cards in the game, because this is a map from a maze later in the
game, it's your way out of the maze and it tells you where you
can find the key cards in the maze)

LEAVE BAR-F3-GO TO THE PARK-ENTER THE PARK-ENTER THE RESTROOMS-GO
TO THE LADIES ROOM-GO TO THE THIRD TOILET ON THE RIGHT-SIT DOWN-
FLUSH 3 TIMES-SEARCH YOUR WAY OUT OF THE MAZE AND COLLECT THE 12
KEY CARDS-OUT OF THE MAZE GET THE MEDALLION-OUT-F3-GO TO CONEY
ISLAND-PLAY KEWPIE DOLL BASEBALL-FIRST HIT IN THE TOP ROW THE
THIRD DOLL-SECOND:HIT IN THE MIDDLE ROW THE SECOND DOLL-THIRD:HIT
IN THE BOTTOM ROW THE FOURTH DOLL-SHOW MEDALLION-GET THE DATA
CARD-RENO DAVIS

END OF DAY ONE

DAY TWO:

YOUR TRACKER FOLLOWS ONE TRACKER AND AFTER THE TARGET SIGNAL HAS
LOST YOU MUST FOLLOW THE OTHER TWO TRACKERS BOTH,FIRST ONE AND
THEN THE OTHER ONE,ONE GO'S TO THE PARK AND THE OTHER ONE GO'S TO
THE MUSEUM-NOW GO TO THE NIGHTCLUB-GO AROUND THE CORNER INTO THE
ALLEY-NOW YOU MUST TAKE OUT FOUR GUYS-AFTER YOU HAVE DONE THIS,
SAVE YOUR GAME-IN THE NIGHTCLUB-TAKE A CLOSE LOOK AT THE MAN WHO
WEARES A BROWN ROBE-A KEYCARD FALLS ON THE GROUND-GET THE THE
KEYCARD VERY QUICKLY BEFORE YOU ARE KICKED OUT THE NIGHTCLUB-F3-
NORTH-NORTH-GO TO THE CENTRAL PARK-POINT THE ARROW RIGHT,BUT AS
FAR DOWN YOU CAN GET IT,NOW MOVE THE ARROW 2 TIMES UP-PRESS
RETURN-NOW MOVE THE ARROW UP AT THE END OF THE PATH,NOW MOVE THE
ARROW 2 TIMES TO THE LEFT-PRESS RETURN-NOW MOVE THE ARROW TO THE
RIGHT SO FAR DOWN IF YOU CAN,THEN MOVE THE ARROW 3 TIMES UP-PRESS
RETURN-NOW MOVE THE ARROW UP AT THE LEFT OF THE STATUETTE,THEN
MOVE THE ARROW 4 TIMES TO THE LEFT-PRESS RETURN-MOVE THE ARROW TO
THE RIGHT AS FAR DOWN IF YOU CAN,NOW MOVE THE ARROW 5 TIMES UP
AND NOW MOVE THE ARROW 1 TIME,THE ARROW SHOWS NOW UP-PRESS
RETURN-NOW MOVE THE ARROW AT THE LEFT FROM THE SCREENMAS FAR UP
AS YOU CAN-PRESS RETURN-GET THE CROWBAR-BACK IN THE LAST LOCATION
PRESS RETURN,THE ARROW SHOWS DOWN-IN THE NEXT LOCATION:MOVE THE
ARROW AS FAR AS YOU CAN GET IT TO THE LEFT POINTING UP,NOW MOVE
THE ARROW 2 TIMES TO THE RIGHT-PRESS RETURN-MOVE THE ARROW
POINTINGTO THE RIGHT AS FAR UP AS YOU CAN GET IT-PRESS RETURN-
MOVE THE ARROW TO BE POINTING UP JUST LEFT OF THE MONUMENT,NOW
MOVE THE ARROW 5 TIMES TO THE LEFT-PRESS RETURN-NOW LOOK AT THE
PAPERS AND OF THE FACE OF THE DEAD MAN-NOW GO TO THE MAD-INFO-
HARVEY OSBORNE-EXIT-C-F3-NOW GO TO HARVEY OSBORNE'S HOUSE-ENTER
THE HOUSE-ENTER HIS ROOM-LOOK IN THE SHOPPING BAG-GET KEY-PRESS
BUTTON NEAR THE DOOR-LOOK AT THE DEAD MAN-RETURN-LEAVE THE ROOM-
AND THE HAUSE-F3-GO TO THE MUSEUM-NOW GO EAST-INVENTORY-USE KEY
TO UNLOCK THE DOOR-ENTER MUSEUM-EAST-UP-LOOK DOOR AT THE LEFT-USE
KEYCARD-ENTER DOOR-RETURN-USE KEYCARD-ENTER DOOR-RETURN-USE
KEYCARD-ENTER DOOR-NORTH-RETURN-USE KEYCARD-ENTER DOOR-UP-RETURN-
USE KEYCARD-ENTER DOOR NORTH-NORTH-RETURN-USE KEYCARD-ENTER DOOR-
RETURN-USE KEYCARD-ENTER DOOR-RETURN-USE KEYCARD-ENTER DOOR-UP-
LOOK DOOR AT THE RIGHT-USE KEYCARD-ENTER DOOR-NORTH-LOOK DOOR AT
THE RIGHT-USE KEYCARD-ENTER DOOR-NORTH-NORTH-LOOK DOOR-USE
KEYCARD-ENTER DOOR-NORTH-NORTH-RETURN-USE KEYCARD-ENTER DOOR-LOOK
DOOR AT THE NORTH-USE KEYCARD-ENTER DOOR-USE CROWBAR-USE
MEDALLION-NORTH-EAST-NORTH-LOOK MAP AT THE WALL-LOOK MAN-GET
MODULE-F3-HARVEY OSBORNE-ANNA OSBORNE-RENO DAVIS

END OF DAY TWO

DAY THREE:

FOLLOW TRACKER-C-F3-SOUTH-SOUTH-EAST-GO TO THE CEMETERY-NORTH-F3-
NOW GO TO THE CHURCH-LIGHT CANDLES IN THIS ORDER:TOP ROW:THE
FIRST CANDLE-MIDDLE ROW:THE THIRD CANDLE-BOTTOM ROW:THE FOURTH
CANDLE-GET MODULE OUT COMPARTMENT-RETURN-RETURN-RETURN-F3-GO TO
ABDUL'S PAWN SHOP-ENTER SHOP-GO TO ABDUL-GET CROSS-GET THE THING
ABOVE THE HAND OF THE RIGHT IN THE SCREEN-GET STAR-LOOK PAINTING-
PRESS 4-PRESS 1-LOOK PAINTING-PRESS 1-PRESS 0-PRESS 3-PRESS 1-
LOOK PAINTING-PRESS 2-PRESS 6-PRESS 4-LOOK PAINTING-PRESS 4-PRESS
2-PRESS 5-LOOK MAN-GO AROUND THE CORNER-HIT MAN-GET PAPER-F3-GO
TO THE THEATRE-ENTER THEATRE-ENTER THE DOOR AT THE RIGHT WALL-
REMOVE PICTURE-TAKE A CLOSER LOOK-PRESS 8,4,3,7,6,9-HIT ENTER-
TAKE NOTE-C-INFO-HARRY JONES-EXIT-C-F3-SOUTH-SOUTH-GO TO 21 PEARL
ST-ENTER HOUSE-ENTER DOOR-LOOK RADIO-USE CROWBAR-GET MODULE C-
LEAVE ROOM-LEAVE HOUSE-C-INFO-PHILIPPE COOK-EXIT-C-F3-NORTH-
NORTH-GO TO THE EMPIRE STATE BUILDING-ENTER BUILDING-LOOK
COMPUTER-TURN ON POWER SWITCH-PASSWORD:UCUCC-CONTINUE-ALPHA-
SECURITY-HALL PATROLL-RETURN-RETURN-QUIT-F3-HARRY JONES-END OF
DAY THREE

DAY FOUR:

PRESS S FOR SCIP-F3-SOUTH-HOSPITAL-GO AROUND THE CORNER-ENTER
HOSPITAL-ENTER DOOR-WAIT-LOOK WINDOW-USE CROWBAR-WAIT UNTIL THE
ORB AND THE ROBOTS LEAVE THE ROOM-LOOK MACHINE-GET MODULE D-MOVE
HANDLE UP-CLIMB LADDER-CLIMB UP TO WINDOW-F3-GO TO GRAND CENTRAL
TERMINAL-LOOK WINDOW UNDER IN THE SCREEN-USE CROWBAR-CLIMB TROUGH
THE WINDOW-ENTER SHIP-USE MODULE A-USE MODULE B-USE MODULE C-USE
MODULE D-PRESS THE CN BUTTON-PRESS THE BIG BUTTON IN THE MIDDLE-
PRESS THE LITTLE BUTTON UNDER IN THE SCREEN-PRESS THE BIG BUTTON
RIGHT-PRESS THE BIG BUTTON LEFT-FLY TO THE HATCH IN THE RIGHT
WALL-FIND YOUR WAY TRHOUGH THE EASY MAZE-AFTER THE MAZE-PRESS THE
NU BUTTON-LOOK AT SCREEN-GO TO THE STATUE OF LIBERTY-YOU SEE TWO
SMALL ISLANDS TO THE LEFT-GO TO THE LOWER LEFT ISLAND-DROP A BOMB
ON THIS ISLAND BY PRESSING ENTER-NOW GO TO THE GRAND CENTRAL
STATION AND TO THE HOSPITAL AND TO THE EMPIRE STATE BUILDING,
DROP A BOMB ON ALL THREE OF THEM AND THE CITY HAS BE SAVED.

THE END

See you in MANHUNTER II.
NO PROBLEM

If you have any problems with an adventure don't hesitate to
write or call me.

Math Claessens
Wagenaarstraat 58
6164 XM Geleen.(L).
The Netherlands
Telephone:04490-52532

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.