CARRIER COMMAND by Richard Karsmakers
The energy crisis had lasted for over a century now, and mankind
had tried to find alternative ways to get it for an even longer
time. Several years ago, an alternative way was indeed found: A
range of volcanic islands was discovered, pouring out not only
valuable minerals but also a controlled stream of hot magma -
Two floating factories had been developed to make use of this
gigantic quantity of needed materials and energy - the ACC Omega
and the ACC Epsilon. Each of these ships had been supplied with
machinery to be able to colonize the islands and to start the
energy production. For certainty, each had also been equipped
with four airplanes as well as four amphibian vehicles. Threats
from foreign powers would be cast off by means of this small and
highly sophisticated little army.
One of the chief engineers that had worked on the project was
found dead in his office, shorly after which Fleet Admiral George
H. Whittaker received a document in which a terrorist
organisation called STANZA stated that the Computer Control
Software of the ACC Omega had been modified as to start
systematically destroying all islands if a ransom of 15 billion
dollars wasn't paid within 72 hours. The STANZA organisation now
had the ACC Omega in their power and, with that, the entire
future of the civilised world.
Project Chief Manager, Dr. Oliver Baird-Onions, believed that
the ACC Omega could be slowed down (and maybe stopped) by one
force only: That of the ACC Epsilon. Baird-Onions had developed a
computer virus that, once dropped on an enemy computer system on
an occupied island, could modify the software so that the system
turns into a friendly one.
Armed with the ACC Epsilon, the player of Rainbird's new game
"Carrier Command" will have to perform the task specified above:
Slow down and stop the hostilities performed by the ACC Omega.
The game is situated in a far future, when energy has become even
more scarce then it already is, and all the world's powers are
fighting for the little quantity of energy that's available.
Just after startup, an excellent picture is rapidly thrown on
the screen, shortly after which' appearance a menu appears on the
screen in which you can select whether you'll want to play an
action-or a strategy game. Nobody will be able to describe the
expression of being completely and utterly amazed when I went to
examine the handbook and the screen menu was suddenly replaced by
the title picture and a simply smashing piece of music was
launched by the monitor's speakers - an instrumental piece of the
music that was also present on the audio tape supplied with the
game package (performed by Dave Lowe). The music turned out to be
present on the B-side of the disk - and thus only available to
those with a double-sided disk drive. The music was actually
played while it was being loaded, took quite a long time to play
to full extend and was of very high quality indeed. It took a
little time for me to recover my senses so I could actually start
playing the game.
Examining the manual closely is something that is surely worth
while advising; the game is what one'd call 'extensive', and it
therefore takes some time to get used to quick switching between
the different game screens. The whole game is mouse-controlled,
with icons and other mouse conventions.
Everything displayed in the game is fully three-dimensional,
except for the map of the campaign area of course. The graphics
are solid, nicely coloured and FAST. Playing the game, one no
doubt starts to wonder why "Flightsimulator II" isn't as fast as
Since one is in control of an entire Aircraft Carrier together
with several other means of transportation, it is of course
possible to transfer the 'camera' into any of the Mantas of any
of the amphibious assault vehicles and to control these directly.
It is also possible to have a maximum of four viewing drones
active around the ship. Thus, you can have four Mantas in the
air, four amphibious assault vehicles on sea or land and four
viewing drones active ALL AT ONCE! And switching control (and
'camera') between these can be done at all times! Individual
courses can also be set and there's an auto-pilot facility as
Using all this machinery, you have to spy on the enemy supply
lines, make enemy islands into friendly ones (by dropping a virus
bomb on the control centre) and thus take over control of the ACC
Omega. While the ACC Omega concentrates on keeping all its
islands, you can attack it directly.
"Carrier Command" is a game of strategy, action and skill, put
together in an excellent blend. Graphics are great, sound is good
(and intro music breathtaking) and playability is high. It's a
game that will keep you busy for hours. Lucky enough, a 'save
game' facility is included.
Name: Carrier Command
Value for Money: 8,5
Overall rating: 9
Price: £24,95 / 89,50
Remark: Hope you have a DS drive...
Many thanks go to Ms. Sue Winslow of Telecom Software for sending
me this piece of excellent software to review. Please extend my
congratulations to your colleague, Ms. Clare Edgeley, for her
excellently conceived game!
Upper St. Martins Lane
London WC2H 9DL
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.