GOLDRUNNER II by Richard Karsmakers
Several months have passed since the announcement of "Goldrunner
II" and the actual publication of the game, but the arcade freaks
have now finally been rewarded for their long and zealous
waiting. "Goldrunner II" is ready.
My story.... Fifty years ago, my Grandfather, a brave and bold
warrior, defeated a powerful force of space pirates to secure a
new world for the human race, who where fleeing from the now dead
Earth. Tha past five decades of life on the Ring-Worlds of Triton
have altered the life of the human race. Man is no longer a
warrior; his technological advancement has bred a new fighter.
Robot pilots now defend his new home. With no concept of fear and
reactions a little slower than the speed of light, they are the
formidable force which has prevented reprisals from the pirates;
until now.
In a daring and swift surprise raid, most of these robot pilots
were captured by the pirates, and are now being held on the 16
disused space research platforms on which they were forced to
take refuge. The pirates are probably planning an attack on the
Ring-Worlds which, now undefended, will undoubtedly fall;
especially if our own robots are used against us. It is
imperative that these robots are returned, or at least destroyed,
otherwise the Human race will come to an end.
As the descendant of The Goldrunner; now a legendary hero, I am
the only one who can take on the near impossible task of flying a
single seater fighter to the platforms, surviving the pirates own
substantial cyborg defence system completely unaided, and
recovering as many robots as I can. Even with the latest
Goldrunner II fighter this will be an extremely difficult
mission, and I can only be expected to do my best. However; I
must bear in mind that if my best is not good enough, the human
race will die.
*****
That's the story behind Microdeal's latest, "Goldrunner II". The
programmers, Alex Herbert and John Dower, must have had a hard
time writing "Goldrunner II", for with sequels there's always one
hard rule: "To be better than the previous or to be forgotten".
Some weeks ago, I had already seen a wandering pre-version and I
feared that 'to be forgotten' would be the fact here. But when I
eventually received the real version, my opinion switched more or
less to the other side.
Of course, it is extremely difficult to make a game that's
better than "Goldrunner" - after all, most people still consider
this to be the best game of all times on the ST and it was indeed
an excellent piece of programming featuring fast'n'furious
vertical scrolling.
"Goldrunner II" has reached equal quality, I think, and the
graphics and the music (sorry Rob) are both better. The latter
was done by David Whittaker (almost unnecessary to say, since he
does just about EVERYTHING now) and sounds to be inspired (some
parts) by Iron Maiden's "Wasted Years" (?! Didn't know David was
a headbanger?).
The graphics of the original "Goldrunner II" data disk are done
by Alex Herbert, and he has done a great job. Microdeal have
opened a very interesting perspective by allowing different data
disks to be used (now called "scenery disks"), and they have
launched two additional scenery disks already: One by Pete Lyon
(my favourite, of course) and one by Martin Kenwright (scenery
disks #1 and #2 respectively, each available at 5.95 or 19.95
Dutch guilders). So there are a total of three data disks
available now.
The biggest disadvantage of "Goldrunner II" was apparent within
seconds after loading the main program: The data disk HAS to be
present in disk drive B. And when you have a Cumana disk drive
with 3½" and 5¼" drives together, this becomes somewhat
difficult. The second drive can not be individually turned off
and therefore the data disk has to be on 5¼" format! Of course,
the data disks are copy-protected, so this make everything a bit
more complicated. Was I lucky to have a good copy-program...
Please, Mr. Dower and Mr. Herbert, let the user select whether
to use one or two disk drives next time (this was also a sincere
bug with games like Microprose's "Gunship" and Exocet Software's
"Foundations Waste").
During boot loading, there is a digital drumkit to be heard;
quite nice!
The original data disk is very playable, but the scenery disks
are more complicated - especially the Pete Lyon data disk
contains quite a lot of high, solid constructions against which
you may not fly unless you want to loose a life.
Alltogether, "Goldrunner II" is one of Microdeal's better
products, and I really like the scenery disk setup. I hope that
indeed more scenery disks will come out - especially if they are
made using the same quality artists! Graphics and music are
great, although one has to get used to the fact that turning your
ship might take a while to happen when flying at high speeds. A
very nice game, so go and get it!
Oh yeah: Each scenery disk saves a top-99 hiscore list. Nice!
Game rating:
Name: Goldrunner II
Company: Microdeal
Graphics: 8
Sound: 9
Playability: 8
Addictability: 8.5
Value for Money: 8.5
Overall rating: 9-
Price: £19.95
Remark: Nice scenery disk setup!
Name: Scenery Disk 1
Company: Microdeal
Artist: Pete Lyon
Graphics: 9.5
Price: £5.95/19.95 Dutch guilders
Name: Scenery Disk 2
Company: Microdeal
Artist: Martin Kenwright
Graphics: 9-
Price: £5.95/19.95 Dutch guilders
Many thanks go to Ms. Tracey Jenkins for sending this impressive
set of disks to me. I cannot say how much I look forward to
"Fright Night"!
Microdeal
P.O. Box 68
St. Austell
Cornwall PL25 4YB
England
Tel. (0726)-68020
�
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
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