JUG by Stefan Posthuma
The  introductory  story  is  just  an  introduction  of  a   new 
character,  and has nothing to do with JUG or whatsoever. For the 
JUG review, skip past the *****
 "Why is there such thing as being separated from a loved one?"
 A nauseating feeling clenched the stomach of the computer  freak 
as  the thought entered his mind once more.  The mere thought  of 
her smile made his heart ache.  He was going to see her again  in 
two  weeks.  Sighing deeply at the thought of 14 days that  would 
literally crawl by he turned on his computer.  He reached for the 
dial of the central heating as he heard the wind outside and  the 
batter of the violent rain against his window.  Soft  synthesizer 
noises emerged from two loudspeakers and the pale light from  the 
monitor illuminated his face which was filled with weariness.
 Despite  the  terribly long day he had had,  the rain  that  had 
soaked  him,  the wind that chilled him to the very core  of  his 
existence  and  the  aching  feeling  in  his  heart,   he   felt 
uncomfortably inspired. He just had to write something, even when 
his body screamed for sleep.  Shrugging against the shadows  that 
seemed to surround him,  he loaded his wordprocessor and  started 
to type.
 At the other end of the infinite reaches of space,  a very tired 
looking   spaceship  plunged  itself  through  a  vast   sea   of 
meteorites.  Time  and time again,  a large piece of  rock  would 
impact  its  defence shield and be violently  fragmented  by  the 
invisible  powers.   Despite  the  impregnable  wall  of   energy 
surrounding it, the ship looked very old and very battered.
 Inside  the  small cockpit,  Korik Starchaser  muttered  a  soft 
curse.  Again he had misjudged his course and again he had  ended 
up in a lethally dangerous meteorite field.  He saw the energy of 
his  shields drop rapidly each time it was struck by one  of  the 
rocks. The obsolete navigation computer was messing up. Just when 
he  wanted to take over,  an extremely large  meteorite  suddenly 
appeared on his viewscreen. Within a second, it filled the entire 
display  and  Korik stared at it wide-eyed like  a  rabbit  being 
paralyzed  by the approaching headlights of the car  that  killes 
it.  He felt he jerk of the ship as the computer made an  useless 
effort to evade the danger.  Instinctively, he heaved his arms as 
the large granite hulk crashed into his ship.  He was knocked off 
his  chair by the blast and darkness struck him as his  head  was 
smacked against the steel door of the cockpit.
 The computer freak sighed.  He was trying invent a character  to 
lead in some of his novelettes he used to write. But sofar he had 
made nothing but useless attempts.  Time and time again his  mind 
wandered off and eventually ended up with her. Then he glanced up 
at the picture on the shelf above his desk.  Her eyes gleamed  at 
him.  Then a new idea penetrated his mind and with a hint of hope 
in his eyes, he turned back to his keyboard.
 Korik Starchaser had been roaming the Galaxy for many years now. 
He called himself Starchaser for he has to abandon his real  name 
when he departed.  He was a Restless One.  Back on the planet  he 
came  from,  people were peaceful and happy and did not feel  the 
need for journeying far.  But sometimes a Restless One was  born. 
They  were  driven from their planet by an  unknown  force  which 
would take them lightyears from their homes.  The first years  of 
their  Independence  they would devote themselves to  building  a 
ship  capable  of carrying them beyond the  atmosphere  of  their 
planet.  When  he left,  he was young and ignorant of  the  world 
outside his own.
 Now,  countless years later,  he had grown to be experienced  of 
the cold reality of the Galaxy.  Many things he had seen and many 
places he had visited but he still is searching for the source of 
his restlessness.  He had learned that good and evil were equally 
present.  He had been to planets that were mere paradises. He had 
been  welcomed  by  many  friends and  he  had  dwelled  in  many 
hospitable homes.  But he had seen war and distress.  He had been 
to spaceports where evil ruled and he had fought dreaded  pirates 
that preyed upon innocent people. 
 Now  he was lost.  After barely surviving a magnetic  vortex  of 
unimaginable size,  he was completely lost. The navigation charts 
plotted his position in the middle of a large uncharted and  thus 
black region on the maps.  The only thing he met here were  large 
meteorite  fields,  and  he had exhausted himself  and  his  ship 
trying  to navigate safely though them.  But now he had  collided 
with  an asteroid large enough to penetrate his already  weakened 
defence  shields and his ship lay now unprotected and  vulnerable 
to  the rocks.  Korik himself lay unconcious on the floor of  the 
cockpit,  not  able to save himself from the  inevitable  threats 
that were floating serenely past the ship.
 Suddenly,  the ship vanished from existence like it was an image 
on the screen of a TV being turned off.
 With an anguished look on his face,  the computer freak  flipped 
the switch.  "This is not going to work",  he muttered softly and 
went to bed.
                               ****
 After  the  introduction to Korik Starchaser,  let me  tell  you 
something about 'JUG', a new shoot-them-up from Mircodeal.
 The  guys from Microdeal have made themselves pretty  well-know. 
People like Steve Bak and Pete Lyon are quite  famous.  Everybody 
remembers  the  ultra-perfectly  horizontally  smooth   scrolling 
'Return  to  Genesis'.  But there are more people  at  Microdeal. 
Somebody  named Paul Hunter coded the game and M.  Kenwright  did 
the graphics.
 The  game  is a shoot-them-up.  You control JUG  (which  is  "an 
interactive  humanoid composed of Titanium fleximetal  and  other 
organic  material") and fly around an immense cavern filled  with 
high-tech equipment and very busy aliens who are very  interested 
in  you.  They  buzz  around  your ship and  fire  all  sorts  of 
unpleasant objects at you. They also have the strange tendency of 
crashing  into your JUG.  Really not nice when you just  like  to 
explore the caves.
 The   screen  scrolls  horizontally  (not   very   smooth,   but 
acceptable)  and  shifts from screen to screen  in  the  vertical 
direction.  Very strange if you know that scrolling vertically is 
much easier than scrolling horizontally.  The vertical shift  can 
be desorientating as the screen suddenly races up or down.
 The  planet  Spiraeus has a living core and a deadly  Virus  has 
invaded it. It is your task to enter planet which is divided into 
four zones,  which have four sectors each. The deadly tumour must 
be destroyed before the poor planet dies.
 But  life is not easy down there.  Several passages are  blocked 
and  you have to collect keys to open them.  Then there  are  the 
many aliens that for some reason have something against you. They 
come in many forms, little walkers that run around the floors and 
the  ceilings,  flying orbs,  rockets,  little nasties and a  lot 
more. Some travel in packs and go very, very fast and in the most 
fancy patterns.  But JUG moves frustratingly slow and there is no 
way to evade a bunch of swirling aliens.
 But you can defend yourself.  There are three types of  weapons, 
which can be collected along the cave.  The first one is a plasma 
weapon that fires bolts of energy that are quite destructive. The 
second  is a laser cannon that can blast multiple aliens and  the 
last one is a smart bomb which wipes the screen.  The nice  thing 
about these weapons is that when you select one, the shape of JUG 
will change so you know which weapon you have selected.
 JUG is a nice game with nice graphics and nice sound effects and 
nice  music.  The  play  area  is huge and there  are  a  lot  of 
different aliens to blast.  Great if you like this sort of  game. 
But I tend to get lost in the caverns,  teleporting along.  Also, 
JUG moves a bit too slow, and the nervous aliens are very hard to 
evade.
 Fun, but not very special or original.
Game rating:
Name:               JUG                         
Company:            Microdeal
Graphics:           8          
Sound:              8          
Playability:        7          
Hookability:        7          
Value for money:    7.5         
Overall rating:     7          
Price:                        
Remark:             Not very original but still fun to play.
Hardware:           Color and joystick only.
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                        The text of the articles is identical to the originals like they appeared
                        in old ST NEWS issues. Please take into consideration that the author(s)
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