POLICE QUEST II by Stefan Posthuma
For chronological logic, read the Jug review first...
 Korik Starchaser was in bad shape.  In fact,  he was unconcious. 
After  being thrown out of his seat and having crashed  into  the 
very solid cockpit door,  he was lying helplessly on the  ground. 
His ship though,  had miraculously survived the crash and the old 
navigation  computer had proven its value and steered the  vessel 
through the remaining parts of the meteorite field. It had picked 
up signals from a small planet and since the life support systems 
needed some thourough checking, it mavoevred steadily towards it.
 Sonny Bonds was sitting at his desk, staring at Marie's picture. 
My god,  she was breathtaking.  Thinking back at the weekend they 
had spend together,  he sighed deeply. It was only monday evening 
and  he already missed her like crazy.  His thoughts were  rudely 
disturbed by the leutenant shouting from behind his desk.
"HEY BONDS!" "Get your lazy ass over here!".  "Since you seem  to 
have nothing better to do,  an old lady called us and said  there 
were  some  punks at oak tree mall racing cars  around.  Go  over 
there and scare them off a little....NOW!"
 Shrugging at the crude awakening,  Sonny quickly left the office 
and entered his car.
 The  battered  spaceship  was heading at a  small  and  brightly 
green and blue coloured planet.  It's oxygen based atmosphere was 
great for restoring the life support systems and the local energy 
supplies  would surely be able to replenish the shields  and  the 
stardrives.  Korik  slowly regained conciousness.  His head  felt 
like  and elephant had stepped on it and his hair was thick  with 
blood.  Cursing softly,  he got to his feet and stumbled into the 
pilot's  seat.  He saw the planet which now occupied much of  the 
viewscreen.  He called up some data about it,  but there were  no 
entries of it in the general memory banks.  That meaned that  the 
planet's  inhabitants not yet succeeded in reaching the level  of 
technology which enabled them to undertake interstellar travels.
 One  of  the General Laws prohibited anyone  from  contacting  a 
planet  with a lower technology to ensure the steady  development 
of  its civilizations.  That this planet was inhabited was  sure, 
because  numerous  radio  signals  reached  the  sensors.   Korik 
realized that he was about to break the Law but he really  needed 
some  help and he just wanted some steady ground under  his  feet 
after the unfortunate enounter with the meteorites.
 Arriving  at the mall,  Sonny noticed some kids who were  racing 
around the parking lot.  He took out his signalling light and put 
it  on  top  of  his car.  As soon as  the  bright  blue  started 
flashing,  the two cars took off. He engaged pursuit immediately, 
somewhat  relieved by the fact that he finally got  some  action. 
They  headed towards boardman lane and that would mean that  they 
inteded to cross the county border.  Grimly holding the  steering 
wheel, he increased speed and followed the two cars.
 The planet was now in range of the enviroment scanners. The data 
revealed  to  him  that is was  a  friendly  place.  No  poisoned 
atmosphere  or burning temperatures.  He did notice some  strange 
chemicals  in  the atmosphere but that was probably  because  the 
inhabitants were still in the process of finding out that dumping 
your  waste  in  the air is probably the worst  solution  to  the 
problem.  Korik  sighed.  Again,  he had to prevent himself  from 
being discovered,  else he would cause some major upset along the 
ignorant creatures.  As he entered the atmosphere, he engaged the 
shields  to prevent being fried and to make himself invisible  to 
the probing radio signals that were being send from the  surface. 
A  few minutes later,  he was skimming the surface of a  deserted 
area.  Then he found what he was looking for.  Somewhat surprised 
by  the  fact that they just left their energy  supplies  in  the 
open, he approached the electricity cables.
 Sonny was pissed off.  The punks had boasted their cars as  they 
were outrunning him. Also, he must have crossed the county border 
as the landscape was totally unfamiliar to him.  He got even more 
angry when he found out his radio wasn't working.  Just a lot  of 
static and crackling noises.  When he lost complete sight of  the 
cars,  he  stopped and cursed aloud.  After banging the  steering 
wheel a couple of times,  he turned the car around.  Then he  saw 
it.
 His  amazement  was  complete as he saw a lump  of  scrap  metal 
hanging  in  the air like it gravity did not  exist.  It  vaguely 
resembled some sort of machine and it was clearly doing  someting 
to  the electricity cables.  Two lightning bolts  were  crackling 
between the thing and the cables.  Then,  in the distance he  saw 
Lytton in the valley.  He also noticed that almost half of it was 
completely dark. That thing was taking away all energy!
 Setting  aside his fears,  he pulled his gun and stepped out  of 
the car.  Remembering the movie,  'Close encounters of the  third 
kind', the put away the gun and slowly approached the object.
 Korik  cursed  as  he saw the humanoid  creature  approach  him. 
"Hellfire", he groaned. Turning around, the activated the defence 
laser.  He aimed it at a small structure which contained no  life 
forms.  It exploded violently.  Immediately,  the humanoid dashed 
for  the vehicle in which it arrived and disappeared  behind  it. 
"Just a few more minutes",  Korik said to himself as he  observed 
the energy banks.
 Sonny  was  getting  weird ideas about frendly  men  from  space 
offering  him to travel around the stars as he observed  a  small 
antenna  coming from the UFO.  It swung around and pointed  at  a 
small  shack at the side of the road.  Then it emitted  a  bright 
yellow  bolt  which struck the shack with  immense  force.  Sonny 
froze  in  his steps,  turned around and jumped behind  his  car. 
Remembering  'War of the Worlds',  he pulled his gun and fired  a 
shot  at the thing.  The bullet seemed to disappear  and  nothing 
happened  at  all.  He pressed himself to the  ground  while  the 
crackling noises stopped.  Then he heard a noise like a  thousand 
vacuum cleaners being turned on at the same time and then it  was 
silent. When he dared to peek over the hood of his car, the thing 
was gone. 
 He slowly entered his car. The radio was working again. "Come in 
unit 3,  come in".  Sonny grabbed the mike and responded. "Unit 3 
responding.".  "Never mind where you have been hanging out. There 
has been a mayor power failure and there is a chaos. Come back as 
soon as possible."
 Sonny put down the mike and sighed. "What a lousy job".
                              ***** 
 It is hard to write intro's when you are not entirely  inspired. 
I  mean I felt like writing,  but I just couldn't come up with  a 
story that had a logical beginning or ending.  So that's why  the 
above is not really a story, but who cares anyway?
 Sierra-on-Line  have  created  a long  line  of  unique  graphic 
adventures.  They  are  walk-through  stories as  you  control  a 
character  that  walks  through a world and  does  all  sorts  of 
things.   Everybody  knows  'Leisure  Suit  Larry',  the  utterly 
brilliant  story  of  an  anti-hero who  just  wants  to  have  a 
girlfriend. Every frustrated computerfreak could identify himself 
with  this  guy.  Super.  But they looked a  bit  crude.  Clearly 
converted from 8-bit or PC games,  they did not entirely use  the 
ST's full potential.  But now this has changed. They have written 
a  new development system for 16-bitters.  It looks  much  nicer, 
with  better graphics and animation.  Leisure suit larry  II  has 
been written using the new setup and so has Police Quest II.
 Again,  you assume the role of Sonny Bonds.  Having  sucessfully 
jailed  Baines,  a  real  bad guy,  you  have  been  promoted  to 
detective.  Being on the homicide squad is an entirely  different 
ballgame.  Then Baines ecapes and takes a correctional officer as 
a  hostage.  You enter the game at this point.  Your task  is  to 
arrest Baines!
 You  start off at the police station.  First,  you have to  make 
sure  your  gun is properly aligned,  so you enter  the  shooting 
alley and make sure you hit the targets correctly. Then it is off 
to work and after Baines!
 After playing it for a few hours,  I found out that this game is 
HUGE.  You can walk around and do everything.  I particulary like 
the  scene  in which you find some suspicious marks  alongside  a 
river  bank and can actually strap on some scuba gear  and  enter 
the river, searching for drowned evidence.
 There  is  a very great attention to detail  and  everything  is 
animated - from planes landing at the airport to automatic  doors 
sliding open. Really good stuff.
 But there is a minus to all this.  The game uses the disk a  lot 
and this makes it quite slow.  Sometimes you have to wait about a 
minute after you have walked into a new screen before it unfolds. 
But the real adventure freaks won't mind because it is so good.
Game rating:
Name:               Police Quest II
Company:            Sierra-on-line
Graphics:           8          
Sound:              7          
Playability:        7.5          
Hookability:        9          
Value for money:    8          
Overall rating:     8          
Price:              £24.95          
Remark:             Very extensive, too much disk access though
Hardware:           Color/monochrome and double-sided disk drive
For Sierra's address, see the Larry II review.
                        Disclaimer
                        The text of the articles is identical to the originals like they appeared
                        in old ST NEWS issues. Please take into consideration that the author(s)
                        was (were) a lot younger and less responsible back then. So bad jokes,
                        bad English, youthful arrogance, insults, bravura, over-crediting and
                        tastelessness should be taken with at least a grain of salt. Any contact
                        and/or payment information, as well as deadlines/release dates of any
                        kind should be regarded as outdated. Due to the fact that these pages are
                        not actually contained in an Atari executable here, references to scroll
                        texts, featured demo screens and hidden articles may also be irrelevant.