WAR IN MIDDLE EARTH by Richard Karsmakers
  Outside,  the  sun is setting into a hazy dim  pink  on  yonder 
horizon.  A  pink fist claws desperately at my heart,  trying  to 
lurch it into feelings of utter sadness and pure  loneliness.  My 
mind once again wanders off to this beautiful...
 SMASH!
 A sound most irritating to the human ear can be heard,  crushing 
through the melancholic silence. A huge figure appears behind the 
author if the aforequoted lines,  towering upto heights virtually 
touching the ceiling.
 In the dim pink light, the figure can now be recognized as being 
a tall young man with dark hair,  wearing a sweater on which  'ST 
NEWS EDITOR' is written in large white capitals. The figure lifts 
a  large  and  apparently  blunt object above  the  head  of  the 
aforemeant  author,  making  certain gestures as  if  wanting  to 
examine the impact of it on this author's head. The fact that you 
just  heard  a  sound that slashed  through  the  serene  silence 
acknowledges the fact that the tall figure has already  succeeded 
once  in  letting  the  large  blunt  object  collide  with   the 
aforemeant author's head.
 SMASH.
 Well I'll be....he did it again!
 The author looks up, trying to get the blood out of his eyes.
  "OK,  Stefan,  you  made your point!" the  bloodstained  person 
whined, "I know I was going to let myself go again, and..."
  The  tall figure made a noise as if he wanted to eat  the  poor 
melancholic soul.
 "Quit that dispiccable verbal diarrhoea! If you don't..."
  The  tall figure lifted the blunt object menacingly  above  the 
author's head.
 "OK, OK," the author sighed, "I will start anew."
                              *****
 Elida looked solemnly at the sun setting beyond the foothills of 
the  Ered  Lithui,  known to man as the  Ash  Mountains,  to  the 
northeast of Mordor.
  She  sighed,  and looked at the black smoke that  arose  behind 
them,  seeming thin in the distance,  even harmless. Yet she knew 
that the smoke arose from Orodruin,  known to man as Mount  Doom, 
and this thought filled her with fear.  Her heart,  which had  in 
earlier days only been occupied with gay merriment,  felt now  as 
if  clutched in iron straps.  Iron straps that grew  thicker  and 
more rusty by the day.
 She knew that something was afoot. The evil servants of the Dark 
Lord  were abroad,  and she had even seen foul  creatures  flying 
over  the  Sea of Rhun,  where she dwelled.  Even the  Wargs  had 
appeared  up into the hills of South Rhun,  and no  flowers  grew 
there since then - not even though it was late spring, and all of 
Middle  Earth  should be blooming with the  most  magnificent  of 
flowers in the most brilliant of colors.
 Elida knew that evil was about, and when she thought back of how 
everything  used to be before Sauron got back on his dark  throne 
she felt overcome with grief.
 Her folk used to be some of the best craftsmen east of the Misty 
Mountains, but since the Dark Lord returned they choose a life of 
silence,  drawn  back  in solitude,  mastering  their  crafts  in 
silence.
 Yet  Elida  also had a curious feeling.  A feeling  that  better 
times were drawing nigh.  People she had met on their way to  the 
far  East  had spoken of a group of various folk that  sought  to 
destroy  the power of the Dark Lord.  Tales spoke  of  Halflings, 
dwarves of Dain King and glorious folk of Galadriel and Celeborn, 
elven-Queen-and King of the Golden Wood of Lothlorien.
 These tales gave her the strength to hope, strength to look upon 
every sunset as though it were a mere start of what would be  the 
last dark night;  a last dark night after which the morning would 
bring back the times of the past that they could now only cherish 
in their fondest memories.
  Tonight was a special evening of hope in her heart.  The  whole 
afternoon,  it  was  as  if fire and smoke had  arisen  from  the 
western horizon. Scattered pieces of hopeful news regarding enemy 
retreat reached South Rhun, brought by messengers that would stay 
with  her folk for refreshments and a good horse,  only to  leave 
soon  again  to bring the scarce good news to  countries  further 
east.
 Yet she still saw only the thin line of black smoke of  Orodruin 
climbing  high  up into the purple clouds shadowing  the  setting 
sun.  It was hard for her to hope, yet victory was now said to be 
near.
 One day,  she knew,  Orodruin would be destroyed.  Mount  Doom's 
fate,  however,  was not in her hands.  Maybe her hope would have 
faltered completely if she would have known that its fate was  in 
the hands of two Halflings.
 Halflings...rather tiny folk that lived way up west;  folk  that 
she had heard of only in tales of half-truths. A valiant folk.
                              *****
 Would Elida's hope have faltered even more if she had known that 
the fate of Orodruin,  her own fate,  yes,  even the fate of  the 
whole of Middle earth,  was in the hands of someone no doubt  far 
less worthy than these Halflings (or Hobbits,  as they are  known 
to man): A mortal computerfreak?
 Probably.
 And YOU can be that computerfreak.  YOU can decide about whether 
or  not  Middle Earth will turn into a black and  barren  country 
ruled  by Sauron,  or if it will turn into a country filled  with 
joy and happiness. For you can take the One Ring and cast it into 
the Cracks of Doom or have it taken away by the enemy so that  he 
can wield it, increasing his power of Evil even more.
 For starters:  "War in Middle Earth" is unbelievably  extensive. 
The game starts at the time that Frodo is told to leave the Shire 
because 'something is afoot'.  From that time, you are in control 
of all the good forces in Middle Earth. You can direct the heroes 
(Frodo and his party) to various places,  you can move armies  of 
elves,  dwarves and men,  and you can fight every battle there is 
to fight between good and evil.
 It is quite hard to truly realise it,  but at EVERY time you can 
get  positions of EVERYBODY/EVERYTHING playing in the  game.  You 
can for example get to know where the Nazgul are at the start  of 
the quest - far too near, that is!
  While  playing the game,  you are reported of  everything  that 
happens;  armies that join together,  rangers that travel to  and 
fro,  orcs  that attack various strongholds of the  good  armies, 
Nazgul that attack Frodo and his company, and....well, just about 
everything  that happens (from a small gathering up to a  massive 
meeting).
 By being able to move all the good guys around,  you can totally 
change the course of the book "Lord of the Rings".  I for example 
commanded Faramir to go to Morannon (the gates of Mordor) and  he 
got  butchered.  You  can easily imagine that a loss  of  Faramir 
within  the first month can cause quite a change in the  rest  of 
the game. In my endless stupidity, I was even a bit too slow when 
Frodo, Sam and Pippin met the Nazgul for the first time: They got 
killed by September 4th 1418 S.R...  The Nazgul got the One Ring, 
brought  it  down  to  the Dark Lord himself  and  the  game  had 
finished  quite soon...  It was even too late to get some of  the 
people at Rivendel (Boromir,  Gandalf and Legolas) turn the  tide 
of Evil!
 As I already said, "War in Middle Earth" is Massive (yeah.. with 
a Capital 'M').  You get to see every single aspect of the book - 
you can battle the forces of evil (defend, withdraw, charge; each 
part  of an army can be individually commanded),  you get to  see 
Frodo meet Tom Bombadil,  and lots more. It's a pity I got beaten 
so  soon the first time I played the game,  but no doubt I  would 
have  seen Gandalf battling that fierce Balrog in the Dark  Mines 
of  Moria  as  well,  and see Celeborn  and  Galadriel  meet  the 
company, see Frodo look in the mirror of Galadriel, witness Frodo 
and Sam battling Shelob (the spider), see them 'join' the Orcs in 
the Dark Land.....sigh!
 Yes...all I can utter here is a deep and profound sigh.  For  it 
is (as I already told, too) difficult to behold everything that's 
present in the game. All the forces move at all times; on a giant 
detailed  map of Middle Earth (which I suppose is at least 10  by 
10  screen,  if not more) you can see Icons of where  the  Nazgul 
are,  and  Tom  Bombadil,  Faramir (including  his  troops),  our 
heroes,  and  lots  more.  Even people that occur  at  a  totally 
different  time  in  the book can be followed  during  the  whole 
story.  You  can  join  forces in vision wherever  they  are  and 
whenever you want.
 What?
 Yeah!  At every time, you can zoom in on the map and see whoever 
is  moving there.  You can see a random group of  twenty  rangers 
camping somewhere in Rohan, you can see Frodo follow Gandalf, you 
can  look at Mount Doom,  you can see Orthanc (where Saruman  the 
White lives)...sigh (again).
 But let's have a look at the actual gameplay instead of  walking 
on  some high cloud and trying the write the program straight  up 
into the sky, too.
 The game is built up of three levels:  Full Map Level,  Campaign 
Level  and  Animation Level.  You look what's cookin'  on  Middle 
Earth, and simply zoom in on the vast map. You will be confronted 
with  a  relatively  well drawn  background  of  the  appropriate 
scenery (that can be a grassy plain,  Mountains,  Mount Doom, any 
City,  the Tower of Orthanc,  whatever you want) with whoever  is 
moving  on it.  The figures visible in those maps can  vary  from 
Rangers to Elves,  Dwarves to Orcs,  Nazgul to Hobbits,  and even 
Wargs to any other creature alive in Middle Earth!
 "War in Middle Earth" is mouse-controlled and Icon-oriented. You 
can  go back and forth from the three levels I  mentioned  above, 
get  individual  character's  statuses on  the  animation  level, 
decide  attack strategies on campaign level and hop from here  to 
there to anywhere on Full Map Level.
  It is set in pseudo-'real time'.  One hour in the game is  then 
represented  by  about  half a minute.  But you  can  also  whizz 
through time by setting the time to 'hasty' or even 'very hasty'. 
The latter can be lethal - that's how I got the Ringbearer killed 
so  soon because I couldn't react soon enough to have them  evade 
the  Nazgul.  Ignoring an attack will most certainly  mean  death 
(except the first few attacks on Lorien, for example).
 The setup and style of Tolkiens Great Masterwork (yeah, capitals 
again) are retained throughout the game.  Even death messages are 
brought  to  the player in Tolkienish style  (e.g.  'Faramir  had 
received a foul blow'), and you get the character status in words 
like  'Through the swirling mist of the glass  you  perceive...'. 
Even  moods and morale gradations are told in Tolkien's  mythical 
style.
  The  game being very extensive indeed,  is  supplied  on  three 
disks.  The  first disk (the program asks you to  insert  'Square 
Medallions'  in  the  'Magic Box' at times) is  only  needed  for 
loading  once (intro and stuff),  but the second and  third  disk 
have to be swapped all the time when switching between  campaign-
and animation levels. Too many disk swaps, if you ask me! This is 
a  very specific disadvantage of the game (about the only  I  can 
come up with,  actually).  Two disk drives are quite handy -  but 
the  second one had better not be 5.25",  as the system  forcibly 
uses drive B then.
  If you have a seperate second 5.25" disk drive,  then  turn  it 
off. If it's a Cumana dual double-sided drive with 3.5" and 5.25" 
in  one,  you'd  better  run the  "NODRIVEB.PRG"  program  before 
running  "War in Middle Earth" (this program is contained in  the 
PROGRAMS folder on this ST NEWS disk).
  The  game is not copy-protected but instead asks you  (after  a 
randomly  determined time) a certain place's coordinates  on  the 
map you get with the game.
  I  have never ever seen a program that is  so  full-fledged  as 
"War  in Middle Earth".  If you ask me,  it even beats the  sheer 
brilliance  and  complexity of FTL's "Dungeon  Master".  "War  in 
Middle Earth" is a superbly detailed epic,  a movie of which  you 
can be the director,  a game in which you can play every  leading 
characters, an experience that takes you beyond the borders where 
Tolkien's  "Lord of the Rings" could take you.  There must  be  a 
ginormously  huge database somewhere on the three  crammed  disks 
(single sided),  because it's unique,  big...some might even  say 
excessive.
  But it's great and it beats hell out of all other  Role-playing 
games  and 'arcade' adventures.  It got me hooked in spite of  it 
being a strategy game which I usually hate.
 If you like RPGs and strategy stuff, you'll like it. When you're 
a  Tolkien  fanatic or when you've enjoyed reading "Lord  of  the 
Rings", you LLLLLLOOOOVE it!
Game Rating:
Name:                          War in Middle Earth
Company:                       Melbourne House
Graphics:                      7.5
Sound:                         7.5
Hookability:                   9
Playability:                   8.5
Value for Money:               9
Overall rating:                9-
Price:                         £19.95
Hardware:                      Color only
Remark:                        Great for the fans - truly
                               authentic stuff! Only too sorry
                               'bout all those disk-swaps!
  I'd  like to extend an enormous heap of thanks  to  Ms.  Lesley 
Walker at Mastertronic/Melbourne House for supplying the program.
 For info, you can contact:
 Melbourne House
 2-4 Vernon Yard
 Portobello Road
 London W11 2DX
 England
 Tel. 01-727 8070
 A last note of the author:
  The sun has now set,  and the pink is replaced by  a  blackness 
that is now also fighting to conquer my soul. But I won't let it; 
my skull still aches from last time...
  Try and get to see Richard Attenborough's "Ghandi".  I  watched 
the  film  on BBC television while typing this review on  my  Z88 
laptop.  I was singularly impressed.  Ghandi tried to teach us  a 
valuable  lesson.  unfortunately,  the world hadn't  reached  the 
ripeness to understand what was being tought.
 Boy, was the world stupid!
                        Disclaimer
                        The text of the articles is identical to the originals like they appeared
                        in old ST NEWS issues. Please take into consideration that the author(s)
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                        bad English, youthful arrogance, insults, bravura, over-crediting and
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