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THE SOLUTION TO HOLLYWOOD HIJINX By Math Claessens

TURN STATUE SOUTH-TURN STATUE WEST-TURN STATUE EAST-TURN STATUE
NORTH-NORTH-OPEN MAILBOX-GET YELLOW PAPER-OPEN DOOR-NORTH-TURN ON
FLASHLIGHT-WEST-LOOK AT RED STATUETTE-LOOK AT WHITE STATUETTE-
LOOK AT BLUE STATUETTE-ENTER FIRE PLACE-GET BRICK-GET CARD-UP-UP-
UP-EAST-CLIMB IN CHIMNEY-GET PENGUIN-UP-WEST-DOWN-DOWN-DOWN-LEAVE
FIRE PLACE-EAST-EAST-MOVE PAINTING-LOOK AT SAFE-TURN DIAL RIGHT
3-TURN DIAL LEFT 7-TURN DIAL RIGHT 5-OPEN SAFE-GET GRATER-GET
GREEN PUNCH CARD-WEST-WEST-NORTH-GET PAPER-EAST-EAST-EAST-GET
CARD-SOUTH-GET SLIDE AND FILM-PUT SLIDE IN SLIDE PROJECTOR-PUT
FILM IN FILM PROJECTOR-TURN ON SLIDE PROJECTOR-FOCUS SLIDE
PROJECTOR-GET LENSCAP-TURN ON FILM PROJECTOR-LOOK AT SCREEN-(PLAY
STARDUST.LOVE AUNT HILDEGARDE,,THIS IS ALWAYS DIFFERENT SO LOOK
AT THE SCREEN AND WRITE IT DOWN)-NORTH-WEST-WEST-UNLOCK DOOR-OPEN
DOOR-NORTH-GET CARD-SOUTH-(GAME ROOM,PLAY THE GAME BY DESTROYNG
THE TANKS AND THE PLANES .YOU DESTROY THE TANKS AND TRUCKS BY
PRESSING THE BLACK BUTTON. YOU DESTROY THE PLANES BY PRESSING THE
WHITE BUTTON. PRESSING THE GREEN BUTTON TAKES YOU EAST.PRESSING
THE BLUE BUTTON GETS YOU THE RING BY THE MONUMENT.PRESS THE RED
BUTTON 3 TIMES AND YOU SHOOT A HOLE IN THE DOME.)-NOW DESTROY THE
TANKS AND THE PLANES AND GO EAST UNTIL THERE IS A ROCKET FIRED TO
CHIHUAHUA-NOW GO ONE STEP TO THE EAST-PRESS THE BLACK BUTTON-THE
ROCKET HAS MISSED YOU AND THE TANK IS DESTROYED-NOW PRESS THE
BLUE BUTTON-NOW PRESS THE GREEN BUTTON UNTIL YOU BUMP AGAINST THE
WALL-NOW PRESS THE RED BUTTON 3 TIMES-GET RING-WEST-WEST-GET BOX-
EAST-SOUTH-EAST-EAST-EAST-PLAY STARDUST ON THE PIANO-(OR ANOTHER
SONG WHAT IS GIVEN TO YOU ON THE FILMSCREEN)-PUSH PIANO NORTH-
DOWN-SOUTH-REMOVE PILLAR-NORTH-UP-PUSH PIANO SOUTH-PUSH PIANO
SOUTH-DOWN-NORTH-GET METER-SOUTH-UP-OPEN PIANO-GET CARD-WEST-
WEST-OPEN CLOSET DOOR-ENTER CLOSET-DROP PILLAR-DROP RING AND
PENGUIN-GET SKIS-GET BUCKET-PULL THIRD PEG-OPEN DOOR-NORTH-WEST-
SOUTH-LOOK UNDER MAT-GET CARD-NORTH-EAST-EAST-GET SACK-OPEN
WINDOW-OPEN SACK-GET FINCH-DROP SACK-WEST-SOUTH-PULL SECOND PEG-
OPEN DOOR-NORTH-WEST-NORTH-WEST-DOWN-OPEN CLOSET DOOR-SOUTH-DROP
PARKING METER-GET CARD-NORTH-TURN COMPUTER ON-PUT RED CARD IN
SLOT-PUT ORANGE CARD IN SLOT-PUT YELLOW CARD IN SLOT-PUT GREEN
CARD IN SLOT-PUT BLUE CARD IN SLOT-PUT INDIGO CARD IN SLOT-PUT
VIOLET CARD IN SLOT-LOOK AT DISPLAY-NOW YOU SEE A TELEPHONE
NUMBER,WRITE IT ON A PIECE OF PAPER-(576-3190)-UP-EAST-SOUTH-GET
TELEPHONE-DIAL 5763190-(OR ANOTHER NUMBER WICH IS GIVEN TO YOU AT
THE COMPUTER)-NORTH-WEST-DOWN-GET TOUPEE-DROP TOUPEE-UP-EAST-
SOUTH-DROP LENSCAP-DROP GRATOR-DROP BRICK-DROP PHOTO-DROP LETTER-
GET RED STATUETTE-NORTH-EAST-NORTH-NORTH-NORTHWEST-GET SHOVEL-
NORTHEAST-NORTH-PUT THIN PAPER ON YELLOW PAPER-N-W-N-W-N-W-S-W-W-
N-W-S-E-S-E-N-E-S-W-N-W-S-W-N-W-S-W-N-E-N-E-N-E-E-N-E-S-E-E-S-E-
N-E-N-E-S-S-S-W-W-S-E-N-W-S-DIG GROUND WITH SHOVEL-GET STAMP-DROP
STAMP-NOW THE SAME WAY BACK THROUGH THE LABYRINTH-N-E-S-W-N-E-E-
N-N-N-W-S-W-S-W-N-W-W-N-W-S-W-W-S-W-S-W-S-E-N-E-S-E-N-E-S-E-N-W-
S-W-N-W-N-E-S-E-E-N-E-S-E-S-E-S-DROP ALL BUT CANDLE AND SKIS AND
BOX-EAST-EAST-WEAR SKIS-DOWN-OPEN BOX-GET RED MATCH-GET GREEN
MATCH-LIGHT GREEN MATCH-LIGHT CANDLE-PUT WAX ON RED MATCH-BLOW
OUT RED CANDLE-TAKE OF SKIS-DROP SKIS-SWIM-SOUTH-DOWN-DOWN-WEST-
UP-UP-NORTH-LIGHT MATCH-LIGHT CANDLE-NORTH-UP-PULL CHAIN-PULL
RIGHT END DOWN-BURN ROPE-STAND ON RIGHT END-WAIT-DROP BOX-GET
LADDER-PUT LADDER IN HOLE-DOWN-GET LADDER-PUT LADDER ON HOOKS-
LOOK AT SAFE-LOOK AT PLAQUE-TURN DIAL LEFT 4-TURN DIAL RIGHT 5-
TURN DIAL LEFT 7-OPEN SAFE-GET FILM-UP-UP-GET BALL-PUT BALL IN
CANNON-LIGHT FUSE-LOOK AT CANNON-OPEN COMPARTMENT-GET MASK-DROP
MASK-EAST-WEST-GET ALL-SOUTH-SOUTHWEST-SOUTHEAST-SOUTH-SOUTH-
SOUTH-IN-PULL THIRD PEG-OPEN DOOR-NORTH-TURN NEWEL-SOUTH-PULL
SECOND PEG-OPEN DOOR-NORTH-NORTH-NORTH-NORTH-NORTHWEST-NORTHEAST-
FILL BUCKET-SOUTHWEST-SOUTHEAST-SOUTH-SOUTH-SOUTH-IN-PUT BUCKET
ON THIRD PEG-NORTH-UP-OPEN DOOR-SOUTH-WAIT UNTIL THE CLOSET MOVES
UP-OPEN DOOR-NORTH-OPEN PANEL-OPEN TRUNK-GET HYDRANT-GET PEG AND
NOTE-READ NOTE-DOWN-OPEN DOOR-IN-PULL SECOND PEG-INSERT CHIPPED
PEG IN HOLE-OOPS YOU ARE FALLING DOWN-NOW YOU SEE A
SWORD,SHEARS,CLIPPERS,BAG,MOP,GUN,STICK,CLUB-GET ONE OF THESE
THINGS AND HIT HERMAN WITH IT-WHEN HE DOESN'T GO DOWN, GET
ANOTHER THING AND HIT HERMAN WITH IT,AND SO GO ON UNTIL HERMAN
SITS DOWN-THEN UNTIE AUNT-THE END-150 POINTS FROM THE 150....

If you have any problems with a adventure don't hesitate to call
or write me:

Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen
The Netherlands
Telephone:04490-52532.

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.