FLIGHTSIMULATOR II by Richard Karsmakers
In the previous issue of ST NEWS I had succeeded in pre-viewing
the long awaited "Flightsimulator II", but this time I offer you
a full-size (this sounds a bit like a commercial - it's a full
size stick, real gum with real taste) review, with a version
supplied by Commedia, 1e Looiersdwarsstraat 12, 1016 VM,
Amsterdam, The Netherlands.
The program is written by Bruce Artwick and Mike Kulas, and is
published by the SubLOGIC corporation. At Commedia, the program
is sold at 159 Dutch Guilders (although they weren't the first to
have the program due to some fault by the people of the Silica
Shop in England as far as I've understood, Commedia surely is
one of the cheapest computer shops around).
The Flightsimulator II package is excellently designed. It
consists of an Operating Handbook, three aerial maps of areas in
the U.S., a quick-reference keyboard card and several documents
like update service, etc. The handbook is the best I've ever seen
with any program (neatly bound together with rings instead of
glue or so). One is even tempted to buy the program just for the
neat packaging and the new smell of the handbook (which is indeed
on of the best-written handbooks I've ever laid eyes on!).
But let's start describing the program. As you already must have
understood, we're talking about a flight simulation program here,
and surely one of the best available on the ST. And I bet the
program - if available for the computer system - is the best
flight simulation program around on any computer! Although the
manual and the flight maps here and there mention that you
shouldn't use either for real world aerial navigation, the
average user - and indeed I think even the average pilot - might
get to think he's working with the real stuff!
On startup, the actual scenery also looks quite real. And the big
advantage of "Flightsimulator II" is that it offers solid-shape
3D smooth animation (the people at SubLOGIC call this the "68000
Precision Graphics Driver"). It can be selected to use line
models, however, but this merely increases the speed a bit, which
is fast enough as it is.
The program supports Apple-like GEM conventions (so you need to
click on a position on the menu bar before the actual drop-down
menu appears). Furtheron, the program uses up to four windows,
which can be placed elsewhere on the screen, closed and changed
with regard to size. These windows are: The main display, the
second display (doesn't need to be on), the Map (doesn't need to
be on either) and the Instrument Panel. The latter can only be
transfered up or down, but its size cannot by changed, nor should
it be closed. General remarks to the windows: The larger the
windows, and the more windows there are on the screen, the slower
screen refresh will be - not that you turn out to look at BASIC-
like things, but it does slow down the whole thing!
Let's have a look at the pull-down menus now. At first, there's
the FILE menu, which has the following menu items: Prop (this
selects you to fly a propellor airplane of the Cessna 182 class),
Jet (this makes you control a jet airplane of the Gates Learjet
25g class), WW1 Ace (this lets you combat in the first world war,
in which you have to bomb factories and dogfight your way out
again), Multi Player (makes it possible to play with two
computers together with the use of the SubLOGIC cable or even
through a modem), Demo (a demonstration option, so that the
program flies itself through the various sceneries, and letting
the watcher see most of the graphics options), Quiet Demo (this
option performs the demo without any sound - ideal for shops),
Orientation Marker (this toggles the orientation marker - the T-
shaped thing that seems to be on the nose of your airplane - on
or off), Titles on Window (this toggles the display of titles on
top of the windows on and off), Aspect Ratio Look (this option
determines if the 3D view should be related to the window size or
not) and Shader (used for toggling solid/shaded graphics mode).
The next menu bar title is called "View". The following
individual pull-down menu entries are specified here: Cockpit
(specifies cockpit view), Tower (enables tracking from a
stationary tower, e.g. the control tower of the airport), Track
(this determines whether the tower view will track your movements
whenever you go too far away - out of sight - or not. This
creates nice effects when you try a fly-by), Spot (selects a view
option from which it looks as if you're looking at your plane
from another plane flying nearby), View Direction (determines in
which direction you look from the cockpit - only affects cockpit
view direction. This can also be achieved by several keys on the
keyboard, which will be displayed further on in this review),
Zoom (lets you increase or decrease the sight), Set Spot Plane
(enables you to specify where the plane is flying that is looking
at you from 'Spot' mode. You can hereby select the altitude
related to your altitude, the position and the distance to your
plane. You can also select Slow or Fast update - to emulate
following or chasing airplane. Finally, you can select whether
the plane should follow you relative to your wingtip position
(Loop) or relative to your heading (Roll)), Main 3D (turns the
main 3D off or on) and Second 3D (turns the second 3D window on
or off).
The third menu title, called "Enviro", offers the following
options in its pull-down menu: Winter, Spring, Summer, Fall (each
of these seasons go together with specific plying problems;
summer brings hot, humid days that increase density altitude and
reduce lift, whereas e.g. winter causes startup problems - yes,
in their hearts every plane is a Fiat - and icy runways), Clouds
(you can define two cloud layers, and ground fog as well. The
height and thickness of each layer can be individually defined.
Very professionally, ground fog is measured in feet AGL - Above
Ground Level - and cloud layers are measured in feet MSL - Above
Sea Level) and Winds (you can set three wind levels, with an
addition in the form of surface wind. Direction, turbulence,
speed and heights are definable).
"Sim" is the title of the next menu bar option. This incorporates
these pull-down menu titles: Sound (sound made during the
simulation can be turned off or on with this selection), Pause
(stops program execution; can be toggled on again), Pause in
Cursor ("Flightsimulator II" incorporates two modes: Yoke mode
(in which you fly) and Cursor mode (in which you select options
or so). Switching these modes can be done by clicking on "Yoke"
or "Cursor" on the righthand side of the screen, or hitting the
right mouse button, or double-clicking the left mouse button.
When this option is checkmarked, the program automatically pauses
whenever you enter cursor mode, so you can quietly select
something without having to worry about plane crashes or so),
Auto Coord (Auto-Coordination; this mode links together the
ailerons and rudder. Specific, advanced aerobatic maneuvers are
not possible when this mode is on, but it greatly increases the
ease with which you can fly if this option is checkmarked. If it
isn't, you should use the rudders with the '0' and '.' keys on
the keypad), Reliability (this lets you select the reliability of
the airplane with help of a slider-bar. 0% lets you suffer
frequently from engine problems, etc., whereas 100% lets you fly
a completeyl reliable aircraft, Realism (this lets you select
specific flight characteristics to be turned on or off, to
increase - or decrease - the difficulty level of the simulation.
The following features can be toggled, with the following
effects: Engine (refers to the need to use magneto switches to
start the airplane), Fast Throttle (enables the engine to drop
out if you increase throttle too fast), Elevator Trim (ensures
that you need to trim the airplane properly, as it now flies
according to aerodynamic conditions and the elevator trim
setting), Instr Light (your lights will go out once it's dark if
you don't turn on your lights), Gyro and Barom drift (causes the
gyro or barometer to drift after a while - they now need frequent
adjustment), Crash Detect (if this is turned of, the program will
'bounce' when it crashes into the ground) and Light Burn (your
lights will now burn out of you fly with your lights on during
day hours frequently)), Com. Rate, Partial Panel (this gives you
an instrument panel with control boxes next to each instrument.
Clicking them causes them to disappear - this simulates
instrument failures and is a good training for flying under
visual-reference only) and Control Sensitivity (defines the
distance over which the mouse should be moved to get a certain
effect when controlling the airplane: Aileron, elevator, throttle
and brake sensitivity can be adjusted).
Then there's "Nav", which offers the following options: Map
Display (this turns the Map window off or on - this can also be
done by pressing a key, see further on for explanation to key
usage in "Flightsimulator II"), Map Zoom (enables you to increase
or decrease the Map zoom mode), Aircraft and North Orientation
(When Aircraft orientation is used, the map is displayed with the
current heading of your plane at the top. When North orientation
is selected, the top of the map is simply the north direction),
Position Set (with this you can specify the position of your
plane or of the control tower), Slew (This enables you to fly
quickly and easily over large distances) and Auto Pilot (this
enables you to fly on an autopilot, thus enabling the pilot to
devote more time to flight essentials. The explanation of this
feature is much too complicated to be explained here. It is
enough to say that it offers very advanced manipulation for this
review).
The last menu bar item is called "Situation" and has the
following features: Select Prerecorded (this will activate a menu
from which you can select several prerecorded situations - one,
for example, is just above the Statue of Liberty), Save and Name
(this enables a kind of "save-game", either to RAM or disk. Never
use the FSII disk to save on, and beware of the fact that
situations saved to RAM will be lost when the computer is turned
off!), Recall (this allows recalling of saved situation, either
from RAM or disk), list (this displays a list of situations that
were saved previously), Delete (allows the user to delete a
situation file from disk or from RAM), Save RAM to disk (in case
that you want to assure the safety of your saved situations in
RAM, it is now possible to save it to disk), load RAM from disk
(this allows you to load RAM back in from disk again after it has
been saved at a previous session) and Instant Replay (this allows
you to play the last seconds of your flight again).
That's all about the menus, so now let's have a look at the
instrument panel, which does look quite professionally.
The six round clocks on the left of the panel are called the
"Standardized Instrument Cluster". They contain (top row, from
left to right) the Airspeed Indicator, Attitude Indicator,
Altimeter, (lowest row, from left to right) Turn coordinator with
slid/skip coordinator, Heading indicator and the Vertical Speed
Indicator. Further on, the instrument panel is supplied with the
strangest indicators, Radio controllers (DME, ADF and VOR must
mean something to true pilots...), Control position indicators
and several other things like a landing gear up/down indicator,
lights indicator and much more. It all looks like the real thing
to me!
Now, let's have a look at the user-friendlyness of the program:
The key assignments.
F1 Select/deselect Main 3D window
F2 Select/deselect Second 3D window
F3 Select/deselect Map window
F9 Coarse zoom out
F10 Coarse zoom in
1 Magneto switch left
2 Magneto switch right
9 Nose up Trim
0 Nose down Trim
+ Fine zoom in
- Fine zoom out
Backspace Set zoom to 1x
Help Select On line help cursor
Tab Sound On/Off
Q Save flight situation
U Gear Up/Down
I Carburator Heat (for Ice)
O Toggle Shader (solid/line models)
P Pause
[ Flaps Up
] Flaps Down
A Recall Current flight situation
S Set Spot
D Set Track
L Lights On/Off
Z Auto Pilot On/Off
X Set Cockpit
C Set Tower
< Rudder Pedals Left
> Rudder Pedals Right
SHIFT+W Declare War (WW I Ace only)
SHIFT+E War Report (WW I Ace only)
SHIFT+X Throw Bomb (WW I Ace only)
Space Bar Fire Machine Guns (WW I Ace only)
Arrow up Pan up
Arrow down Pan down
Arrow left Pan left
Arrow right Pan right
Clr Home Reset Pan
The following keys are meant on the numeric keypad:
8 Nose down
9 Increase Throttle
4 Left Roll (Aileron)
5 Center Ailerons and Rudder
6 Right Roll (Aileron)
1 Apply Brakes
2 Nose Up
3 Decrease Throttle
0 Left Jaw (Rudder)
. Right Jaw (Rudder)
Since my impressions for this game have changed remarkably now I
have had a good look at the whole, I'd like to give new 'game'
ratings, with some additional criteria for this product.
You'll find them on the next page.
Product Name : Flightsimulator II
Authors : Bruce Artwick and Mike Kulas
Company : SubLOGIC
Remark(s) : Reviewed version is color only; a
monochrome version is in preparation
Playability : 9 (you have to get used to it, though)
Graphics : 9
Reality : 9.9
Details : 9.9
Documentation : 9.5 (looks extremely professional)
Hookability : 9 (but only for the fans)
Sound : 9 (not beautiful but very realistic)
Value for Money : 9
Overall rating : 10 (!)
I advise every flight enthusiastic (and all the less-enthusiastic
as well) to buy this game immediately. Together with "GfA Basic",
"Degas Elite", "GfA Basic Compiler" is "Flightsimulator II" one
of the ultimate games worth buying!!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.