THREE KARATE PROGRAMS by Richard Karsmakers
Whereas "Soccer" and "Pong" seemed to be the only sport-games on
8-bit machines in the early years, the only games on the ST that
involve sports seem to be karate-games, golf games and the
"Games" series of Epyx. Programmers on the ST seem to leap over
the whole simple-but-oh-so-nice-soccer-and-tennis-games period,
and immediately start developing advanced and beautiful sports
programs. I am still desperately waiting for a nice soccer game,
but I now might as well review a couple of those advanced sports
programs: ST Karate, Karate Kid II and International Karate.
Alphatron of Germany supplied me with the Paradox game "ST
Karate", the first karate program originally to appear on the
Atari ST. The program is written by Steve Kelly, with graphics
from Ann McNamara and Eric Matthews (they seem like human
digitizers to me!), noises by David Jones and music by Janko
Mrsic Flogel (who programs all music for Paradox, which are all a
bit alike except for the one in "ST Karate"). The music is fully
MIDI compatible (you should have seen Frank when he noticed
that!), and the packaging is very original: In a triangular shape
(original but unhandy). The game runs on any ST, but half Meg
machines have to have TOS on ROM! It operates with the joystick
and works only on color monitors (like the other two karate
programs reviewed in this article).
Several very good drawn pictures are included in this game, which
were among the best pictures I had ever seen when I saw the
program for the first time in the autumn of last year. It is said
that the programmer used medium res with more than 4 colours, due
to the very accurate drawings, but those are only rumours.
"ST Karate" plays very well, and it is not as difficult to beat
your opponent as with "Karate Kid II" (for the latter you need a
great deal of luck). The pictures get better as you move on,
which encourages you to go on and on. After a few levels, you
suddenly get two opponents (never stand between them!), which try
to beat hell out of you. I have succeeded in playing the game
twice around.
The game is available at DM 85,- in Germany from Alphatron,
Lutpoldstr. 22, 8520 Erlangen, West Germany.
A bit more recent is "Karate Kid II" from Microdeal which can be
played with one or two players (by the way, both other programs
can also be played with two players!). The graphics are just as
good as those of "ST Karate", though there's a greater variety of
them (also on the same levels). The bonus levels are supplied
with pictures that cannot match the others, however, and that
look a bit rough. The music is better than the one included in
"ST Karate" (music from the movie "Karate Kid II"), and is also
MIDI-compatible. The screams that arouse from the humans on the
screen, however, is even much more better than that from "ST
Karate" as well as "International Karate". The sprite movement is
very smooth indeed and is superior to the animation used in "ST
Karate" (also because the shapes used in "Karate Kid II" are
smaller and relatively very detailed). This game is available at
about DM 89,- in Germany, or £24,95 in England (from Microdeal,
Box 68, St. Austell, Cornwall PL25 4YB, England). The picture in
the last level of the game is truly terrific!
The best karate game to appear on the ST uptil now, however,
undoubtedly is "International Karate" from System 3. It is
supplied on two disks (instead of 1 disk of the other programs),
and is equipped with amazingly beautiful pictures: Better than
digitized! Even the intro is truly magnificent, and the music -
though not MIDI compatible - holds a nice place equal to "Karate
Kid II" (though the music on the Commodore 64 version was mega
times better still). The animation is extremely good, but
sometimes a bit rough around the edges (very large figures,
though very detailed). The thing that makes this game stand out
amongst the other karate programs are the fabulous backgrounds -
Paris, Japan, Sydney, Tahiti, Egypt, New York, and much more -
which are drawn so beautifully that one can easily think they're
quite real. And in all pictures, there's some nice animation
feature on the background. This is a game that you'll have to see
yourself before you believe it, good as it is. It incorporates a
two-player, one player, two-players against the computer and one
player against two computers game playing mode, which only
increases its quality. If one has to select from the three games
mentioned here, "International Karate" is definately the best -
although the other games are also outstanding amongst other games
in general. I feel a bit unfair when I tell you to buy
"International Karate", bit I have to be honest and tell you that
the other programs - however outstanding they are - simply cannot
quite match. But there's also the matter of taste, so you'll
better have a look at all games before you decide anything. Let
me finish with my ratings for all three games:
Name: Int. Karate Karate Kid II ST Karate
Graphics: 9.9 (!) 9.5 9.5
Music: 8 8 7.5
Scream sounds: 4 9 8
Details: 9 8 8
Number of Modes: 5 3 3
Animation: 9 9.5 9
Playability: 8 8 9
Hookability: 8 8 8
Value for money: 8.5 8 8
General rating: 9 8.5 8
For the people that like games like this, there are also some
other games like "Thai Boxing" (a real downer - have a look at
the ST Software News article in this issue of ST NEWS), and soon
there will be two more games: "Black Belt" from Kingsoft and "The
Last Ninja" from System 3 (if they succeed in making yet another
program as good as "International Karate" - or even better - this
will definately be worth a review in the near future!).
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.