THE SOLUTION TO SORCERER by Math Claessens
BEFORE WE START, FIRST SOME THINGS.
IN BELBOZ ROOM YOU SEE THE NAME OF A CREATURE IN A JOURNAL.
REMEMBER THE NAME OF THE CREATURE,AND WHEN YOU ARRIVE TO THE
CLOSED TRUNK LOOK TO THIS STORY.
EVERY TIME YOU START THE ADVENTURE THERE IS ANOTHER CREATURE IN
THE JOURNAL.
WHEN YOU SEE:BLODWORM PRESS WHITE,GRAY,BLACK,RED,BLACK.
BROGMOID PRESS RED,PURPLE,RED,BLACK,PURPLE.
DRYAD PRESS BLACK,GRAY,WHITE,RED,RED.
HELLHOUND PRESS PURPLE,WHITE,GRAY,RED,GRAY.
YIPPLE PRESS GRAY,PURPLE,WHITE,PURPLE,BLACK.
ORC PRESS RED,GRAY,PURPLE,GRAY,RED.
ROTGRUB PRESS GRAY,RED,GRAY,PURPLE,RED.
SURMIN PRESS BLACK,BLACK,PURPLE,RED,BLACK.
NABIZ PRESS PURPLE,BLACK,BLACK,BLACK,RED.
GRUE PRESS BLACK,BLACK,RED,BLACK,PURPLE.
KOBOLD PRESS RED,PURPLE,BLACK,PURPLE,RED.
DORN PRESS GRAY,PURPLE,BLACK,GRAY,WHITE.
NOW WE START WITH THE SOLUTION:
(TWISTED FOREST)-WAIT-FROTZ MYSELF (YOUR QUARTERS)-STAND-W
(HALLWAY)-W (BELBOZ'S QUARTERS)-LIFT HANGING-GET KEY-OPEN DESK-
GET JOURNAL-OPEN JOURNAL WITH KEY-READ JOURNAL-(READ CURRENT CODE
AND REMEMBER IT)-E (HALLWAY)-S (HALLWAY)-S (LOBBY)-W (STORE
ROOM)-GET MATCHBOOK-GET VIAL-E (LOBBY)-OPEN RECEPTACLE-PUT
MATCHBOOK IN RECEPTACLE-CLOSE RECEPTACLE-OPEN VIAL-DRINK POTION-E
(LIBRARY)-GET SCROLL-GNUSTO SCROLL-W-OPEN RECEPTACLE-GET ORANGE
VIAL-DOWN (CELLAR)-(ENTER CURRENT CODE COLOR,SEE THE COLORS ABOVE
BEHIND THE CREATURES,YOU HAVE SEEN THE NAME OF THE CREATURE IN
THE THE JOURNAL)-NOW THE TRUNK IS OPEN-GET MOLDY SCROLL-AIMFIZ
BELBOZ-NE (FOREST EDGE)-LEARN PULVER-E (MEADOW)-NE (RIVER BANK)-
PULVER RIVER-DOWN (RIVER BED)-NE (HIDDEN CAVE)-GET ALL-DOWN (PIT
OF BONES)-SW (DUNGEON)-UP (RUINS)-W (DRAWBRIDGE)-W (MEADOW)-NE
(RIVER BANK)-SE (FORT ENTRANCE)-E (PARADE GROUND)-PULL ROPE-DROP
KEY-DROP JOURNAL-GET FLAG-EXAMINE FLAG-DROP FLAG AND OCHRE VIAL
AND AMBER VIAL-GNUSTO SCROLL-GET AQUA VIAL-E (GUN EMPLACEMENT)-
PUT GUANO IN CANNON-GET SCROLL-W (PARADE GROUND)-W (FORT
ENTRANCE)-NW (RIVER BANK)-SW (MEADOW)-W (FOREST EDGE)DOWN (SNAKE
PIT)-DOWN (SLIMY ROOM)-S (CRATOR)-W (EDGE OF CHASM)-LEARN IZYUK-
IZYUK MYSELF-W (BARE PASSAGE)-W (ELBOW ROOM)-N (TREE ROOM)-GET
COIN-S-E-LEARN IZYUK-IZYUK MYSELF-E (EDGE OF CHASM)-E(CRATOR)-
SLEEP-S (WINDING TUNNEL)-SW (PARK ENTRANCE)-W (PARK ENTRANCE)-
GIVE COIN TO GNOME-W (EAST END MIDWAY)-W (WEST END)-S (ARCADE)-
OPEN AQUA VIAL-DRINK AQUA POTION-GET BALL-THROW BALL AT BUNNY-N-W
(CASINO)-GNUSTO MALYON-(PULL LEVER UNTIL YOU HAVE WON ONE COIN-
GET COIN-E-E-E-NE-N-NE (EDGE OF CRATER)-NE (BEND)-E (HIGHWAY)-E
(TOLL GATE)-WAKE GNOME-GIVE COIN TO GNOME-E (OUTSIDE STORE)-E
(END HIGHWAY)-N (ENTRANCE HALL)-N (OUTSIDE GLASS ARCH)-LEARN
FWEEP-LEARN FWEEP-LEARN FWEEP-LEARN FWEEP-LEARN FWEEP-DROP ALL-E
(INSIDE GLASS MAZE)-FWEEP MYSELF-N-E-S-S-W-DOWN-E-E-N-N-UP-UP-S-E
(HOLLOW)-GET SCROLL-PUT SCROLL IN HOLE-FWEEP MYSELF-W-W-S-E-DOWN-
DOWN-W-W-UP-UP-N-N-DOWN-E-FWEEP MYSELF-S-E-N-DOWN-W-S-W-UP-W-
WAIT-WAIT-SLEEP-GET ALL-S (ENTRANCE HALL)-S (END HIGHWAY)-E
(STONE HUT)-GET SCROLL-GNUSTO PARCHMENT SCROLL-W-W-W-W-W-SW (EDGE
OF CRATER)-SW-S (WINDING TUNNEL)-S (HALL OF CARVINGS)-YONK
MALYON-LEARN MALYON-MALYON DRAGON-OPEN ORANGE VIAL-S (SOOTY
ROOM)-E (COOL BIN ROOM)-DRINK VILSTU POTION-(REMEMBER THE
COMBINATION THAT YOUR TWIN TELLS YOU)-GIVE BOOK TO TWIN-E (DIAL
ROOM)-TURN DIAL TO ...(NUBER FROM TWIN)-OPEN DOOR-E (SHAFT
BOTTEM)-GET ROPE-UP (SHAFT TOP)-SW (COAL MINE)-GET TIMBER-E-NW-
W(TOP OF CHUTE)-TIE ROPE TO TIMBER-PUT TIMBER ACROSS CHUTE-PUT
ROPE INTO CHUTE-DROP ALL-CLIMB DOWN ROPE-GET SCROLL-GOLMAC
MYSELF-OPEN LAMP-GET SMELLY SCROLL-E (COAL BIN ROOM)-(NOW
TYPE):TWIN,THE COMBINATION IS ...(NUMBER)-ASK TWIN FOR SPELL
BOOK-DOWN (LAGOON SHORE)-SLEEP-LEARN MEEF-DROP BOOK-E (SURFACE
LAGOON)-DOWN (LAGOON FLOOR)-MEEF WEEDS-GET CRATE-(IF YOU DON'T
GET THE CRATE,FIRST GO SLEEP)-UP-W-DROP CRATE-GET SPELL BOOK-
GNUST VARDIK-OPEN CRATE-GET SUIT-NE (OCEAN SHORE NORTH)-N (MOUTH
OF RIVER)-LEARN MEEF-MEEF VINES-W (GRUE LAIR)-W (MAMMOTH CAVERN)-
OPEN WHITE DOOR-LEARN VARDIK-VARDIK MYSELF-LEARN SWANZO-SWANZO
BELBOZ----------THE END
IF YOU ARE STUCK IN A ADVENTURE CALL ME; MAYBE I CAN HELP.
MATH CLAESSENS
WAGENAARSTRAAT 58
6164 XM GELEEN
THE NETHERLANDS
TEL: 04494-52532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.