THE SOLUTION TO STARTREK - PREVIEW VERSION
by Hans and Wicher Gispen
After spending 32 full (earth) hours behind the computer we
(mostly my brother Hans) can now proudly present our solution to
Startrek.
First I want to tell you what you can not expect in this article:
namely all functions of all instruments and planets.
This is why: We calculated that there must be more then 400
different solar systems in Startrek .Most of them you will not
need, to solve this weird adventure. For statistics: Hans
explored The Quarantine Zone (20 solar systems), the Region Zone
(91 solar systems) and a little part of the Local zone (45
from 400/500 solar systems (most without life support)).
Well, what can you expect:
Two different solutions to Startrek but there are more much more!
This solution is complete we will give you the location of
objects you will need to purchase to solve Startrek, how to get
those objects and eventually some general hints.
Oh yes, and finally the very disappointing last scenery.
Here we go:
General Knowledge about Startrek:
The Universe is divided into 3 zones.
1. The Quarantine Zone (20 solar systems)
2. The Region Zone (91 solar systems)
3. The Local Zone (estimated 500 solar systems)
Each solar system contains various planets with various
functions:
Life Support planets are the only planets at which you can beam
down.
Space Discontinuum planets bring you to a random place in the
Universe.
If a solar system is under federation government you can repair
and tank your ship with the following planets:
Weapons Dump : you get 50 torpedoes
phaser power is doubled (25% becomes 50%)
Repair Drone Dock: repairs damage of your ship
Dilithium Mining Complex: warp is restored (100%)
Energy Refinery: Impulse+ Energy restored (100%)
The other planets (for instance Robot Fortress) with their
functions are unfamiliar to us, sorry...
1st Solution:
It's your task to destroy the Klingon Primitter.
This device is the cause that federation commanders become rebel
commanders.
Goto Tokan IV 6,10,16 (4th planeth of Tokan)
beam down use following people for following obstacles:
generator Kirk
generator 2 Tsjechov
generator 3 Uhura
Smelt Gun take it
goto Xumiaz (Quarantaine Zone)
door Spock
door Kirk
Helix Gun take it
generator Uhura
robot Uhura
Soma Emitter take it
Goto Zornaz (Local Zone) is situated by Diliuz (Reginal Zone)
(10,13,20,QZ)
Klingon Imperial Guard use Soma Emitter
sec Bomb Scotty
generator McCoy
generator Mc Coy
Klingon Primitter Console Use Smeltgun
Now the very disappointing end Spock says "Live long and
prosperous " then you get a very cheap animation ending with a
look at the universe.
After spending all that time at this very simple and not worth
buying adventure we really felt stupid well at least we solved
it.
The first solution we had was one where you did not have to go to
the Local Zone .
The solution was very time intensive and not worth while
publicating.
You had to destroy 6 I-beam generators with 6 Lepton guns
so this takes a well trained player about 45 minutes.
Cause the end is the same (grmblll) we'll keep it with the
solution above.
PS if there is anyone who has a different ending of the game
please let us know will you?
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.