ST SOFTWARE NEWS by Richard Karsmakers
Wagonloads of new software have reached ST users during the
creation of this issue of ST NEWS. I will try to cover them all
in this article, but I hope you'll forgive me when I forget a
certain title.
Many new companies have launched their first releases for the ST,
but it also needs to be said that hackin' groups start delivering
quality material nowadays for our machine. Let's start off with
"Farmsong I", a Public Domain HP demo (seperate color-and
monochrome versions) made by a group called DMA (Dutch Muggers
Association). I must confess this is even harder than the old but
well known "Golden Girls" from the German Denise Team, but it
offers true animation and a "Space Pilot" music hack! According
to the name of this product, many other demos of this kind will
soon hit the streets. One Megabyte and at least 18 years of age
are definately required with this product!
Another product from these guys, "The Arkanoid Construction Kit",
is of such importance to the PD world that I found it better to
write a complete article about it - read it elsewhere in this
issue of ST NEWS!
Another hackin' group that has launched some terrific stuff (much
better than DMA's project) is called TEX, which is short for The
Exceptions. They have recently written three demos, all for
color monitors. The first offers a very well drawn picture and an
"Extensor" music hack, using >16 colors, two smooth scrollings at
various speeds that overlap each other, etc. Much better,
however, is the one called "Little Sound Demo", a kind of
extremely modest name for an equally extremely superb demo! It
starts up with a >16 colors picture with 4 different smooth
scrollings (of which, again, two overlap each other at different
speeds), color cycling and........ginormous music! One of their
members, called Mad Max, has deviced a way to convert Rob Hubbard
(yes, him again!) music from the Commodore 64 to the good old ST
with its trashy soundchip (?!). The results are almost equal in
quality to the Commodore 64 versions of the music, and I must say
that this put new hart into me, being an old nutty 64-music freak
as I am. The demo features the music from "International Karate"
(unfortunately, only the first half), an "International Karate"
mix, music from "Monty on the Run", "Commando" (all three songs)
and "Flash Gordon" as well as some of Mad Max' own compositions.
The best of the three is "LCD", the third demo, which stands for
"Little Color Demo". Again these guys tend to be really modest,
but they again offer superb quality music (again from Rob
Hubbard, featuring the music from "Crazy Comets", "One Man and
his Droid", some "Human Race" tunes, "Master of Magic" and some
more) - but now much better graphics! The scrolling (two
overlapping each other at different speeds) start up normally,
but boosts up to one with 100 colors after a while! The graphics
as a whole are also very impressive, complete with many colour
effects, animating Atari signs and portraits of the master
himself - Rob Hubbard. Really swell, this demo! Unfortunately,
they mention (in their scrolling text) not to make another demo
before anyone makes a better one than theirs - which seems quite
impossible to me!
Yes! Yes! Microdeal has finally launched "Goldrunner", their
mega-fantastic shoot-'em-up game! The demo has not shown any
exaggeration - the game is truly fantastic and offers the
smoothest scrolling you've ever seen (which can also be very,
very fast indeed). The music from Rob Hubbard completes it all
and makes it a classic in ST's game history, just like the early
"Time Bandits", also from Microdeal.
The purpose of the game is to demolish as many ground and air
targets as is possible, until an icon on the right hand side of
the screen has gone completely (a butterfly, explosion,
whatever). Once that's done, you can fly into one of three huge
bulbs through which you will be transported to an next level
(first halting for a bonus-round that looks like an enhanced and
much faster version of "XTron"). I think "Goldrunner" is the best
game currently available for the ST in its kind. I sincerely hope
that Microdeal will continue writing these excellent products for
the ST - not ever again will we need to be embarassed when we
position our ST next to an Amiga at a user club that happens to
be playing "Defender of the Crown", "Mindshadow" or "Marble
Madness".
Another one of the products that Microdeal has launched the last
couple of weeks is "Digidrums". The demo didn't promise much, but
the actual program cannot be considered bad at all! The drumming
sounds are very realistic, especially when played through an
amplifier or such. It is possible to edit patterns, load
additional sounds from a sound library disk (that's also
available), load or save complete pattern sets forming a whole
song, and much more. The programs works on monochrome-as well as
color monitors (the latter in medium res), but the program
unfortunately seems to shut off the mouse (while it still uses
drop-down menus, etc.). This now has to be done by use of the
cursor arrow keys. As far as I have worked with the program, the
latter is the only problem. Also, it isn't MIDI compatible or
such.
The U.S. company "The Software Toolworks" has launched a truly
terrific chess program called "The Chessmaster 2000". It is a
common chess program for color/monochrome monitors that is
enhanced by means of high quality speech and several more or less
useful chess options. I don't think there's much to say about
just another chess program so I won't. It's sufficient to say
that it's much better and more userfriendly than any of the other
chess programs I have had my hands on (even better than "Psion",
"Krabat" and "Techmate").
The graphics are as impressive as the speech and it's much fun to
play.
Let's shift to the subject of addiction - not addiction to any
drugs (whether hard or soft), but addiction to computer games.
Some real addictive stuff has reached us in the last couple of
weeks and I must admit that my school figures have now lowered
themselves under the minimum that's normally allowed to pass a
class - one of the reasons why this issue of ST NEWS is about
three quarters of a month later than usual, together with the
fact that the ACC happens to exist two years at the day of this
issue's launch.
The first one's called "Plutos" and was programmed by Derek
Johnston from Micro Value. It is an invader-type game that
combines the graphics from "Quasar", the variety of "XTron"'s
sprite movements and all other positive qualities of any invader
on the market today. It incorporates a unique two-player mode in
which it is possible to get quite high scores (Frank and myself
got to 240600), nice smooth scrolling, high difficulty and an
enormous variety of sprites, backgrounds, and sprite movements.
This is the most addicting game to be previewed by me since I
bought the ST (on the old 64 I used to be quite addicted to "Lode
Runner", but that's not quite finished on the ST at the moment).
You do get sprained trigger fingers, busted firebuttons and
sleepless nights, but that's what a really addictive game should
give you, don't you think? Just take heed to my warning: Heroine,
LSD and other harmless knick knacks would sooner be legalised
than this game if the same laws would be apply to this game!
The second program in our row of arcade addictives is called
"Arkanoid" and is published by Ocean/Imagine. This game was (like
many other games) already written for the Commodore 64, and when
I compared that to the new ST version I immediately recognized
better graphics in the ST version. The 64 version was equipped
with better sound but that's all - the ST version leaves its
little brother way behind on all other fronts.
On first sight, most people with probably look at "Arkanoid" and
say "Well, it's just another one of these 'Breakout' things".
Right they are - at first sight. But when one succeeds in getting
to the second level (which isn't all that easy at the beginning,
since the game uses the mouse instead of a joystick) one
immediately sees that the standard 'Breakout' principle has been
broken - no simple walls anymore but more or less complicated
figures that have to be blasted away.
Another interesting feature is the fact that now and then some
cylinders come dropping down that give you extra possibilities -
e.g. a sticky surface, multi-balls, extra broad surface, or even
lasers or a possibility to go to the next level without finishing
the current level.
My personal hiscore for this very addictive game (the hookability
would be 9 if "Plutos" was 10) is 239430 (level 17).
A final tip for "Arkanoid": Start up a disk monitor and change
the (hex) 342Eth byte (there should read 53 39 00 03 0E D5) in
the largest file of the program in 4E 71 4E 71 4E 71. Have fun!
But we're not yet finished in the addictive games department this
time. In recent weeks something has happened what I had never
thought would happen: I got into arcade adventure playing and now
I'm hooked on one - SSI's "Roadwar 2000". The game is built up
much like the well known "Phantasie" series (read more about that
elsewhere in this issue of ST NEWS), but has a more realistic
setting and subject: A war between road gangs in the year 2000.
The earth has been largely devastated by a nuclear war and the
whole of the U.S. is now controlled by gangs like The Mob,
Survivalists, The Invaders and other scum. You, together with
your gang, need to clear the country of all trash that wanders
around, including wandering gangs of Skulls, Redneck Yahoos,
Invader Death Squads and the zombies which are called Mutants.
Whilst conquering as many cities and lesser towns as possible,
thus forming as large a roadgang empire as possible, you have to
find several scientists and bring them to an underground
laboratory which is situated in Akron. Let me hereby give you a
few hints: Gloria Mills can be found in Tijuana, Myron Smidlapp
in Salt Lake City, Donny Dade in Orlando and Gabriel Washington
in Yngstwn/Warren (that just North East of Akron).
You have to have enough vehicles to carry persons and goods (a
van, for example, can carry only 24 people, a sports car
hardtop can carry 80 supplies/goods, etc.). The best way to play
the game is to get 5 contruction vehicles (for much fuel and food
as well as other goods) and 1 bus (which can carry most of the
crew). Don't arrange too many men, since they'll eat your ears
right off your head!
The game only works on color monitors, and is one of the best
strategic games I have ever played, maybe even better than FTL's
"Sundog"!
We already saw "Plutos" of Micro Value, but they have launched
another game as well, called "Mouse Trap". It's a kind of
"Blagger" (ex-C-64 or C-64 owners will now probably know what I'm
talking about): You are a mouse that has to collect bits of food
in several levels (an acquaintance of mine got to level 21...).
You are hindered by the strangest creatures and many other
things. The music will probably sound familiar to the same people
I meant a few lines above - it sounds just like the music from
"Super Pipeline". The graphics are quite well taken care of, but
the game as a whole is not really a huge hit. I still prefer
other games above this one, but I think it's not bad for
starter's.
We have had to wait long for "Ice & Fire", an English adventure
from Germany (Nightrider Software & ICC). I had seen some
screenshots in the computer magazine 68000'er, which seemed to
promise a lot. But screenshots can be misguiding, and thus is the
case with this graphic adventure which works with color-as well
as monochrome monitors and which comes supplied on 3 double sided
disks (that's why it's also called "The 2 Mbyte adventure"). When
I saw the intro I at once put this game in the very top 3 of my
favourite software titles - fantastic digitized hart beat, that
slowly changes into a flashy piece of digitized music. The front
picture is very good (also digitized, like all the other
pictures) and everybody will undoubtedly think "Wow!" when they
see it and listen to the music. But after the intro has finished
playing, the game immediately drops down from 2nd to Xth place
(where X can be any number, but higher than 100); the graphics
are very blurry, the colors are trash, the vocabulary is very
limited (words like "HUT" and "MOVE" result in an error) and
altogether the game just takes up to much space for the 'quality'
it offers. The overall quality is equally bad as the intro is
good. It might very well be that Jens Werstein's plot/book is
very good, but they should have put the whole thing in a more
neat surrounding. Not something to get excited about, this
game!
Firebird has recently launched their first program for the ST:
"The Golden Path". According to what I've heard this program will
be the first in an impressive row in which "The Sentinel" and
"Thrust" will also find their place (by the way, I'm currently
negotiating with Firebird whether I'll be allowed to make an ST
version of the "Thrust Rock Concert" as the music is also written
by.....Rob Hubbard!). "The Golden Path" is a "King's Quest"-like
arcade adventure with better graphics, some nice music and some
thrilling digitized sound effects. In the game, you are a kind of
druid that has to perform several tasks. You can walk from screen
to screen and you have to fight the strangest creatures. There's
quite some depth in this game, as many screens are enriched with
long adventure-like texts.
Although I do not particularly like this specific game, I can
easily imagine that certain freaks can get hooked to it within
seconds. I suppose it's one of those games that you either like
or hate.
Probe has recently done some arcade hall conversions for Namco:
"Metro Cross" and "Xevious" are now launched on both the ST and
the Commodore 64. The '64 versions are said to look really
trashy, but the ST versions seem to look just like the arcade
machines (as does another game that I will talk about in just a
moment - "Prohibition"). "Metro Cross" is a very nice game, which
is supplied with ultimately 'dry' music, however. But this does
not spoil or disturb the playing fun. Frank has reached level 9
or so with a high score of a bit less than 100000. The target of
the game is to run through a long hall that is covered with
grass, booby-traps, jump-board, "Speed-up" pills, and much more.
You must get from one end to the other within a certain time.
Sounds easy but I can assure you that it isn't - especially level
6 is extremely difficult! "Xevious" is quite an ordinary shoot-
'em-up game, which can be compared the best with the '64 game
"Flak". You are an airplane (which moves terribly slow - that
makes it very difficult!) that has to blast everything that comes
before the mouths of its guns. The scrolling background is not
exactly beautiful, but the sprites are. However, I think the
game's a bit too difficult to play for fun.
A French program called "Prohibition" has also recently been
published. It actually is a conversion from the arcade hall
machine called "Street Fight", and a pal of mine (who always
spends much money on arcade machines) told me it was just like
the real thing! In the game, you are a Fed agent who has to kill
bootleggers and trash of the same sort in the time of prohibition
in the U.S. 1930s. You 'simply' shoot them from their positions
in several buildings. The big disadvantage - they shoot back!
A very challenging game which offers quite some room to kill -
about 3x15 screens size to be exactly.
The outer of this time's issue of ST NEWS definately is the
program "Missile Command", a program published by Atari. I was
used to reasonable programs from Atari (just have a look at
"Millipede" and "Battle Zone" - I used to be addicted to the
first one), but this one's really trash. It's a game in which the
player has to protect several rocket launchers against multi-
warhead nuclear missiles (a bit like "Armageddon" on the '64, but
even worse). The game offers stupid graphics and, to make it even
worse, it uses key controls. It really is a very bad product -
and I hope to stay clean from trash of this kind in the future!
My current list of worst software (games): Third place occupied
by that game with the pink helicopter in a "Skramble"-like
environment (I don't seem to remember its name - oh yeah, it
was "Time Blaster"), second place (down from one) firmly held by
Cosmi's "Super Huey". We now have a new number one: "Missile
Command"!
Another real trashy product is "Willy the Kid", a German
adventure that offers rude graphics, stupid sound, a not very
original plot and...German language. For Germans, it might be
something to play for a few minutes but I am afraid that for
people who do not master the German language this product is
potentially trashcan-addictive!
Mastertronics recently published "Ninja Mission" (remember? The
game with the phantastic music that I mentioned in the previous
issue) and has now also launched a kind of none-too-good
flightsimulator called "Renegade". Again, the music is truly
excellent, programmed by one if the best people currently around
on the ST - David Whittaker. The front picture is also fine
artwork, but the rest of the game is not really what some people
tend to call a 'hit'. You simply have to blast everything out of
the 3D sky that moves - not much of a challenge. I think the
people at Mastertronic could have done better with the
capabilities of the ST. The only reason that's left that would
justify the game's purchase is perhaps the nice front page and
the very good music. But that's where it stops.
Oh. I almost forgot one more piece of software that could be
previewed by me (I must say it was about time): "Star Trek" from
Beyond. "Star Trek" has long been one of those programs that all
computer owners wanted to see or wanted to play, but none of them
had ever succeeded in doing so. And the thing that most people
still don't know is that the preview version is going round.
Beyond is currently finding out who was the bastard that spread
their product (a serial number was contained in the program), and
will not launch the final version (with more sound effects and
more digitized stuff) before the guy's caught. I could now play
with the review version for a while, anyway (and I must say a
good acquaintance of mine solved the game in many hours of
joyful playing - the fruits of his labour are published in the
article "Solution to Star Trek" in this issue of ST NEWS) and I
must admit that the game is very well taken care of. The
graphics are truly excellent (Spock is Spock, Scotty is Scotty,
etc.) and all sounds are very well digitized (although I have
heard that the programmers took the music from TV, which takes
care of quite some background noise). The one disadvantage of
this (memory consuming) technique is that the sounds that are
normally produced by the soundchip sound irritatingly loud (this
is the case with the alarm sound). The intro music, by the way,
is also very good (though non-digitized). What a pity that it
only turned out to be the preview version!
Altogether, "Star Trek" is quite the game most people expected
from it. It is quite difficult to get used to while playing, and
very difficult to solve (no doubt, this will be mentioned as well
in the article I spoke of a few lines above). It's very much a
winner for color monitor owners and semi-adventure freaks.
The French people at Ere Informatique have once again launched a
game that's very nice to play: "Altair". It's a kind of
compromise between "Quasar" and "Plutos", but much, much more
difficult. The sound effects are also very much better. The intro
is made of some (digitized) music that doesn't sound really
stunning as well as a well drawn presentation picture. The game
isn't as addicting as "Plutos", but still offers quite some nice
touches and the scrolling is just as smooth. The big advantage
over "Quasar" is that it works normally, without having to load
in a French TOS version first.
Long expected, and finally there is Tommy Software's first game:
"Dizzy Wizard". It's a very difficult game that works on color-as
well as monochrome monitors. It has several characteristics of
"Marble Madness" (no worry, I hereby don't refer to the ST
version that still has to be waited for), but is much more
difficult (I cannot say it too often). Although the game's not
quite what I had expected from it, it's still fun to play (I
suppose) for those who know how to handle the controls properly.
The intro is made complete by some very 'dry' digitized music
(building in digitized music in intros seemes to become a habit
of most people - they'd rather use some hardware instead of
programming decent sound).
More news from the Public Domain software front. There's a new
digitized music demo that offers stunning musical quality - The
"MTV Digi Demo" from Scotland (unnecessary to say, it's included
in our PD). It works on color, double sided disk drive and one
Megabyte of memory (at least) and offers an excerpt from "Money
for Nothing (Chicks for Free)" from the Dire Straits. Hooking up
a heavy duty amplifier makes it sound just like CD, except for
some noise that Dolby can't get rid of.
"Mission Elevator" has also finally been launched for the Atari
ST. Good news for the monochrome freaks - the game works on
monochrome as well as color monitors! In the game, you are a
secret agent that has to find certain keys to open doors, etc. It
sounds a bit "Temple-of-Apshai"-like, but the graphics are much
better, the setup is different (you're in a building with
multiple floors, with elevators moving between them). You are
hindered by villains that shoot to kill - lucky enough you can
shoot back as well. A very nice game to play, I must admit.
A bit like "Xevious" is the game "Sky Fighter". I really didn't
like "Xevious" all that much, but this game's a bit better. Nice
graphics flipping and quite nicely digitized intro music make it
somehwat better than the other game. The rest is nearly exactly
the same, but with strange things happening to your disk drive
LED if you're throwing bombs. Not a real must for the arcade
freak, but very well programmed so it seemed to me.
Let's close this article with some quite hot news, compiled by
Ruud van de Kruisweg from many issues of "Computer & Video
Games" and other magazines. It concerns some of the forthcoming
releases of many software manufacturers.
Andrew Braybrook has sold rights to his game "Uridium" to an
American company. It will now be rewritten for the Apple, IBM,
Amiga and the Atari ST. "Uridium" used to be one of the very best
games on the '64. Rob Hubbard also told me something about new
products that would feature his music on the ST. Apart from
"Thrust", which I mentioned earlier, he will also write the music
for "Jupiter Probe" from Microdeal and he will probably also
start working for Mastertronics (David Whittaker's domain - think
of the very good music from "Ninja Mission" and the current
Mastertronics release "Renegade") in a while. "You will be amazed
at what you hear on the ST in a year's time!" Mr. Hubbard told
me; optimistic notes from a guy that thought the ST to be too
bad not more than one year ago.
U.S. Gold has long ago announced the launch of "Gauntlet", and
later published "Metro Cross" which I already mentioned, but now
already enhances its list with "Gauntlet: The Deeper Dungeons",
"Masters of the Universe", the "Boulderdash Construction Kit", a
"Famous Courses of the World" extension for Access' program
"Leaderboard", "Alternate Reality II" and "Roadrunner", while
they also intend to convert "Indiana Jones" for the ST. Many
companies are now advertising with "Gauntlet", so it should be
there any moment now.
"Knight Games", "Leviathan" and "Elektraglide" will be
published by English Software, "The Living Daylights" will see
the light soon at Domark's, "Phantasie" and "Roadwar 2000" will
soon be joined by more SSI (Strategic Simulations, Inc.) products
called "Rings of Zilfin", "Basketball", "Wizard's Crown", "Shards
of Spring" and "Colonial Conquest".
I recently had a shat with my good old 'friend' the Destroyer
(currently on the Amiga, thank God), who told me that Activision
would be launching "Enduro Racer" soon. Together with a list that
I obtained that mentioned "Wonderboy", "Game Maker" (+ Library
Disk), "Quartet", "Pebble beach" , "Zoids" and "Portal",
(maybe even "Spindizzy"), this makes quite an extensive list of
software to be launched by them in the near future.
And Electronic Arts (that made those horrible ST versions of "Sky
Fox" as well as "Arcticfox") decided not to stop launching
software for the ST either. Sales of their previous ST products
must have been impressive enough (strange, but true) so that they
still want to write versions for the ST of "Return to Atlantis",
"Golden Oldies" and good old "Marble Madness". Mirrorsoft
obviously didn't want to keep their ST offerings limited to
"Strike Force Harrier" and "Fleet Street Publisher" either; they
already announced "Spitfire '40" (should be launched by now) and
also want to publish "Orbiter", "Falcon" and "PT 109" shortly.
They also intend to launch "The Bermuda Project", "3D Helicopter"
and "F15 Flight Simulator". Mirrorsoft will also, so I've heard,
be the European distributor for the Cinemaware stuff (see at the
end of this article - just remember the name "Defender of the
Crown"). SubLOGIC, the company that has made its name with the
excellent "Flightsimulator II" (combined monochrome-and color
version is now also available) also desires to launch some new
products in the near future, of which "Jet" and the "Scenery
Diskettes" will probably say most to you (the latter disks are
for use with either "Jet" or "Flightsimulator II" itself).
"Sub Battle Simulator" and "Summer Games" are written down high
on the list of Epyx' forthcoming releases, whereas Mindscape
(well known on the ST from "SDI", and writer of the graphically
best game you've ever seen - on the Amiga - called "Defender of
the Crown") will soon bring out "Deja Vu", "Sinbad", "King of
Chicago" and.......yes! "Defender of the Crown"!
Rainbird, well known from their excellent games "The Pawn" and
"Starglider" as well as their less excellent adventure
compilation "Jewels of Darkness", is still saying to launch "The
Guild of Thieves" (the long awaited 'sequel' to "The Pawn"?) any
month now, as well as some other stuff called "Tracker", "Over
Westminster Bridge" and "Knight Orc" (the latter two will be
adventures). Many screenshots of "The Guild of Thieves" have
already found their way to several computer magazines, but the
game is still not available as far as I now. Let's hope that
their new products live up to the same (or higher) standard as
their two best known products.
The same can be said from System 3, known from "International
Karate". They intend to make "The Last Ninja" and "Bangkok
Nights" available before long.
Ooough. My fingers start to hurt a bit and I suppose your eyes
are hurting as well by now. But we're halfway (yes, much can be
expected on the ST soon!)...
Sierra on Line apparently also found their "Donald Duck's
Playground" a success on the ST. What a shame. They now want to
torture us with another childish game called "Mickey's Space
Adventure" and a sequel (?) to the "King's Quest" series called
"Police Quest". They will further publish "Aratoon" and "Leisure
Suit Larry". Origin will bring "Ultima IV" and "Autoduell" out
for the ST; these games will then be the flag ships of their
impressive row of software.
Most "Sundog" freaks hope that FTL (Faster Than Light) will soon
launch the final version of their new arcade adventure "Dungeon
Master". The demo was impressive, but was first sighted about one
year ago - where is the actual program staying?!
The U.S. company Microprose also wants to continue producing ST
software. "F15 Strike Eagle", "Hellcat Ace", "Cruisade in Europe"
and "Gunship" can be expected before long, and now it's only
waiting for the launch of their best programs they made for the
64: "Kennedy Approach", "Solo Flight II" and "Acrojet"! Some bad
news for Microprose: In Germany, people found their product
"Silent Service" to be too realistic - it is not allowed to be
sold there now! And Infocom never gets enough of writing more
and more text adventures for all computers commonly available
everywhere on the world - they have now said to launch "Hollywood
Hijinx" and "Bueaurocracy" in a while. Psygnosis, well known from
their early game "Brataccas" and their more recent games "Deep
Space" and "Arena", will shortly launch "Barbarian" and
"Terrorpods" (the latter hopefully before the summer hollidays).
Now some last companies and games: Ocean (together with Imagine,
they launched "Arkanoid") will launch "Tai-Pan", "Deathstar" and
"Top Gun", Konami (reknown for arcade hall hits like "Yie-Ar Kung
Fu", "Jailbreak" and "Comic Bakery") will launch "Nemesis",
Logotron will publish "Xor", Micropool will launch "Nuclear
Embargo", Penguin comes with "The Coveted Mirror", Kingsoft
intends to bring "Karate King" (="Black Belt"?), Microleague will
will write "WWF Wrestling", Atari will launch their classic
"Robotron", Creative Sparks will offer "Vikings", The Edge will
publish "Warlock", "Bobby Bearing" and "Fairlight Trilogy",
Eidersoft will bring "Extravaganza" and "Xenon", Firebird will
also launch "Elite" (yes, freaks!), "Droid" and "Pandora", Robtek
will write "Checkmate", the Silica Shop will start selling some
American stuff called "Electro Solitaire" and "Wizard of Oz",
Polarware will bring "Frak & Ernest Adventure", "Guitar Wizard",
"Video Vegas" and "Rainy Day Games", Brøderbund is finally said
to be bringing "Lode Runner", and finally, Mr. Minter's Llamasoft
will soon give birth to yet another piece of distinctive
entertainment software called "Colourspace II". Oooof.
I sincerely hope to offer you as much news as I offer you this
time in the next issue of ST NEWS, although this hope will
probably be in vain. But there will definately be new programs
then, so keep an eye on this column!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.