This is where the wealthy and the powerful rule
It is her world; a world apart from mine
Her name...is Kathy
From the moment I saw her she captured my heart
With her beauty, her warmth, and her courage
I knew then, as I know now, she would change my life
Forever...
He comes from a secret place, far below the city streets
Hiding his face from strangers, safe from hate and harm
He brought me there to save my life
And now, wherever I go, he is with me in spirit
For we have a bond stranger than friendship or love
And although we can never be together
We will never ever be apart...
The Beauty and the Beast
TECHNOCOP by Richard Karsmakers
It was dark below the city streets. Only few torches lit the
long tunnel. Tapping sounds could be heard on the conduit-pipes
that ran on its ceiling and along its walls. These didn't ever
stop, not even at night.
The tunnel opened in a small alcove that had several exits into
some larger rooms, all of them hewn out in the ground around
them. All furniture was typical and almost antique by its looks;
in the smallest of the adjacent rooms, some candles shed light
upon vast racks of books, a bed with a mosquito-net and a desk.
Behind the desk, someone seemed to be reading. At times he
would look up, listening intently to the tapping sounds, and then
again continue what he was doing.
He now looked up again, sharpening his ears. He heard soft
footsteps nearing. This couldn't be anyone else than...
"Kathy..." he said when he recognized the woman entering the
room. He got up from his seat; it could now be seen that he was a
huge and stern man, yet his voice was kind and soft. He wore a
shabby brown cape, but under his cape she saw the bright red of
a uniform. His eyes gleamed when he saw her standing there - was
that a tear?
"Vince..." the woman sighed, walking to the man and holding him
tight. He held her tight, too, and gently ran his hands through
her long brown hair.
"Vince," she said, "I am afraid. Afraid that something might
happen to you when you'll be on duty again."
"Do not fear," he whispered, "nothing will happen. Trust me."
"But..." she said - "Ssshhh..." Vince interrupted, holding a
finger to her lips while lightly kissing her brow.
They stood silent for a couple of minutes; the warmth of their
bodies joined them together in their strongest of bonds.
"Time has come," Vince said softly, "duty calls upon me. I must
go now."
Kathy cried softly as he released himself from her embrace. He
took a piece of paper and a pen, scribbled something on it,
folded it carefully and put it in Kathy's hands.
He left through the tunnel, his cape fluttering behind him.
She unfolded the piece of paper, swallowing her tears.
"The Kleenex are in the upper drawer of my desk," it read.
*****
One of U.S. Gold's recent releases, "Technocop", puts you in the
shoes of a cop. Not just a cop, but one with a hyper-etcetera-
blast-everything-to-bits gun, a net-gun and a flashing red sports
car.
In an "Outrun"-like environment, you have to make it to several
scenes of a crime within a specified time limit, pull over, get
out, and fight crime with all your means. The actual fighting
(and shooting criminals) takes place in a platform-like
environment.
Your first day on the job: Granny is held hostage, and you have
to rescue her from the hands of some two-bit criminal that
experiences unknown delights when hitting you with blunt objects,
and several accomplices as well that like clubbing you with equal
vigour. Within another time limit, you have to find the criminal,
arrest him (although I guess killing him is just as effective and
probably a LOT safer) and get back to your car. And, of course,
granny has to be rescued.
Your second day on the job (anyway, your second stage) means
that you have to get your hands on some vicious dudes that are
occupying themselves with an assault in progress. On your way to
each new stage, the road becomes more complicated to drive on
without loosing control over your vehicle, and more and more
other cars and motorists make life harder for you as you
continue.
The third stage? Don't ask me! I am far too weak-hearted to get
to that level without getting clubbed down or making my vehicle
quite useless for anything except bringing it to the
demolisher's.
"Technocop" is a good game. At first, you think you've got your
hands on yet another "Outrun" copy, but when you pull over and
get out of your car, you enter the dark realms of criminality:
Several floors of muggers, rats that run around and bite your
feet, stupid kids that run around not expecting their brains to
be splattered all over the floor, elevators, traps and lots more.
This whole thing is brought to you with good graphics but with
quite awful, shockingly shockin', scrolling. The animation isn't
too brilliant, either, but that can at least be survived without
those staggering 'crash-course-headbanging' headaches. The
villains that constantly pop up from various corners are really
nice - especially when you shoot them several times, in which
case they will sink to the floor in a heap of wreckaged meat,
gallons of blood and convulsing limbs. Great!
The sound effects appear to be pretty digital to me, and I don't
really like them (too much noise).
"Technocop" is a violent game and thus not at all suited for
people like me. But I like it. There's some humour in it as well
and...the game saves hiscores!
Finally some programmers that appear to have read our 'open
letter to the software manufacturers' that we wrote in one of
last year's issues of ST NEWS.
"Technocop" is quite a nice game - and very large, too. It comes
supplied on two disks, and I suppose there's a whole lot of
levels (beyond the two I did) stacked away on them. As I already
said, it's quite violent - but I didn't particularly mind that.
Game rating:
Name: Technocop
Company: U.S. Gold
Graphics: 8
Sound: 6
Hookability: 7.5
Playability: 8
Overall rating: 7+
Remark: Lousy scrolling
Hardware: Color only
For info, you should contact:
U.S. Gold Ltd.
Unit 2 & 3
Holford Way
Holford
Birmingham B6 7AX
England
Tel. 021 356 3388
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.