SOFTWARE REVIEW: GAUNTLET by Richard Karsmakers
Imagine yourself sitting in a rather uncomfortable chair at a
user group in God-knows-where-town. You seek in vain for an
article in a magazine that happens to lie there, and just happen
to glance over an impressive advertisement: "Ocean proudly
presents 'Street Hawk', Available on Spectrum 48K and Commodore
64 Disk or Tape". You have a look at the time; it is just past
noon, on a cold autumn in 1985.
At the beginning of 1986 you decide to sell the '64 and you buy
the ST instead. After half a year or so on the ST, you notice
advertisements from U.S. Gold, announcing "Gauntlet". You faintly
remember the magazine you read at the user group long ago. You
also remember the fact that no program by the name of "Street
Hawk" has been launched on the Commodore 64 that you so happily
departed with half a year ago. You sincerely hope that this one
won't take as long as the game for which '64 owners are still
seeking.
But alas! It is spring 1987 and advertisements keep popping up
with greater quantity as ever - but yet no game called "Gauntlet"
or anything slighly resembling the concept. On your lap lies a
more recent issue of the magazine you just happened to look
through on that cold afternoon in 1985, and you see: "New! 'Metro
Cross' and 'Xevious' announced by U.S. Gold!'. Nothing to get
excited about - it will probably take another year or so to
finally be able to include these programs in your impressive
software collection. But only a few days after....."Metro Cross"
and "Xevious" came dropping into the mail. Yet, no "Gauntlet".
U.S. Gold, in the mean time, had shown the courage of announcing
"Gauntlet II: The Deeper Dungeons". Contact advertisements
started appearing in computer magazines: "I have 'Gauntlet' and
'Defender of the Crown'! Send lists to......" No bother to spend
a quarter on that for phone costs, or to spend money on the stamp
to send your list. The night before you had called someone
running a major English magazine (one that also happened to
spread your disk magazine in England) who said he had had a chat
with the people of U.S. Gold - "Gauntlet" would not be launched
within a couple of weeks, because the un-experienced programmers
that had be contracted to do the job could not actually combine
good graphics and sound within the ST's memory. But this he had
heard on the London Novotel show at the end of April, so it might
be outdated already.
Then you suddenly hear the postman molesting your mailbox on a
Saturday morning. While still trying to get that sticky stuff out
of your eyes and slipping into your slippers, you stumble down
the stairs and see one of those familiar brown envelopes. You
open it a bit too hasty and suddenly you see two disks falling
helplessly on the cold floor between the tax-letters and the
common pile of mail that you find in the hall every day since
your disk magazine started spreading well. Did you see it well?
You stare at the disks that lie on the ground. "Gauntlet" is
written on both of them. You look at the mirror in the hall. No,
you still look quite alive. Might you be asleep? A pinch in your
left arm caused by your far too strong right hand and the
following sensation tinkling through your spinal chord and
eventually reaching the proper part of that big heap of grey
cells (all dusty because of lack of use) indicate that you're not
asleep either. And as there are few states of mind in which you
think you see things that aren't there except for the
aforementioned, you jump a hole in the air (and, while doing
that, manage to relocate some of the dust in your upper brain
parts by hitting the ceiling in a vicously crude way). Your dad
rushes out of the bedroom with his World War II souvenirs and
asks from which direction the Russians are attacking, by which he
leaves a real sleepy impression on your occupied brain coils.
After relieving him by saying that 'it only was the mailman
hitting his bike against your relatively solid garage' he
retreats back to the bedroom with a sadistically undertoned noise
that shows striking resemblance with laughing. You look down and
blink your eyes once more: They're still there!
Yes! "Gauntlet" is finally ready on the ST. It comes supplied on
two disks, of which one is the data disk and the other is the
actual program disk with an AUTO folder on it.
When one presses the RESET button with disk A in the drive, the
game starts loading automatically. After a while, one's prompted
to insert the data disk in drive A. After one's done that, it
takes a little while before the actual game starts with a nice
picture and digitized music. This is one of the two things I
resent a bit about "Gauntlet" - again, the programmers chose to
make sound/music the simple way. After hitting a key, you enter a
'credits' menu that also explains how the game should be started
(use cursor keys to select player and player control, press
INSERT to enter the character on the screen). The graphics look
very well indeed, but when one walks, one immediately sees the
second thing I somewhat resent about the whole thing: The
horizontal scrolling. After having seen "Metro Cross", the game
with the best horizontal scrolling around, I really think the
"Gauntlet" programmers called it a day long before they should've
with regard to the horizontal scrolling. The vertical scrolling
is much better, but not as good as that in "Goldrunner". All
other graphics are very well done as well. You are character (you
can select between Warrior, Valkyrie, Wizard and Elf) that has to
collect food, treasures and magic potions in a vast labyrinth
that has been devided into levels. The game is said to have 512
levels tucked away on that data disk. Something I don't like
about the game as well, is that al movements become very slow
when too many moving things appear on the screen. But I suppose
this is something that the programmers cannot do much about. I
have had a look as far as level 11, and I must say that there is
an enormous variety of graphics and level layouts. Not bad!
Alltogether, "Gauntlet" may be called a reasonable conversion
from the original (Copyuright 1985) arcade hall machine. The
graphics are very well done, but they should have put more effort
into designing a better scrolling routine.
Game Rating
Name: Gauntlet
Graphics: 7.5
Sound: 6.5
Playability: 8
Hookability: 7.5
Overall rating: 7.5
Remark: Bad horizontal scrolling
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.