SOFTWARE REVIEW: KNIGHT ORC by Richard Karsmakers
You look at the sun rising beyond the distant horizon. The
photons flying through the morning sky's spectra color the clouds
in many colors of purple and red - a sight most pleasing to
everyone's eyes. Well, almost everyone. You don't like it, since
you simply hate anything that's fair, beautiful or that doesn't
leave a smell that would make a sewer rat drop dead. For you're
an Orc, and not just an Orc, but Grindleguts. Other Orcs don't
seem to think you're an ordinary Orc either, for they've left you
to fight the Battle of Champions - tied to a table in a moment of
alcohol abuse. Some curses roll off your whithered tongue as the
Humans drag you outside and tie you on a horse, while not being
particularly careful with the removal of the tight ropes around
your wrists and ankles. There are but few things that you hate
more than the sun rising - and one of those is Humans.
"What have I done to deserve this?", you think (note: This is no
plagiarism, as the Pet Shop Boys didn't even exist in times we're
now talking about) as you stroke your bleeding wrists. You had
always cooked really well for the other gang members. Especially
the leader, Grok, really liked it. It was a bit more burnt than
Oink's grub - which often meant that supper ran away before you
could grab it with your filthy and muddy claws. No, you were a
good cook allright, but obviously not good enough to make your
fellow-Orcs realise that they would be without a cook soon if
things would go on the way they were developing at the moment.
And if things aren't worse enough, there's this thick dung-fly
whizzing around your hangover-infested head. It obviously seems
to like the yellow thick stuff dripping from your inner ear and
is carefully evaluating landing speed, winds and other relevant
things that are often named in the world of aviary. The fly seems
to think deeply before wanting to crush into your ear to start
feasting upon all that delicious gastronomical material present
there (comparable with a large plate of damping Spaghetti
Bolognese for humans - anyway it WAS indeed damping), but you got
irritated before that moment. Smash! The fly was flattened
between your two filthy Orc hands and afterwards peeled from
between the thick hairs and eaten alive (or partly alive, as the
wings still seem to move a bit). You always liked dung-flies, as
they tasted a bit like what they usually ate and that's what you
really liked, especially when fried upon sewer-rat stew with
snake-eye pudding.
And now you were there....about to battle against a Human...
Thus is the story behind Rainbird's Level 9 adventure "Knight
Orc", selling at £19.95. The game works on color-as well as
monochrome monitors and comes supplied on two disks.
With "Knight Orc", Rainbird has launched an adventure game that
sets standards for games to come - especially with regard to the
parser. This parser is very extensive and enhanced indeed, and
understands very complex commands like: "DENZYL, FIND THE WELL,
TAKE EVERYTHING, FIND ME, GIVE EVERYTHING TO ME" or "DRAGON, FLY
SOUTH AND KILL GROK, THEN FOLLOW ME". These two examples also
function to display another possibility of the game: Character
interaction. Actually, the game cannot be completed without
interacting with other creatures in the game. You have to make
them follow your commands first, and then you can issue commands
as much as you like. During the game, you're likely to run into
some quite advanced puzzles that have to be solved with
interaction with one or several creatures. Further, commands like
"GO TO......" or "FOLLOW...." are possible. Reference to IT, HER
and HIM can also be made, thus making the parser one that's
outstanding in its kind. If you're in a hurry, you can even
replace "GO TO....." by "RUN TO......".
The plot is also quite original. For once, the player is an Orc
instead of the common Orc-killing Human, Hobbit or Dwarf. The
target of this three-part game is to get back to Orc mountain,
easy as that may sound. The first part, "Loosed Orc", is devised
as a tutorial, to get the taste of the game. Your objective is to
tie that many ropes together so that you can cross the chasm,
thus entering part two - "A Kind of Magic". Moving between part
two and Part three ("Hordes of the Mountain King") is possible.
Now we arrive at the weakest point of the game. There is a
terrific novella, good plot, superb parser, but.....lousy
graphics. Although all graphics are loaded while the possibility
remains open to type in sentences (what Rainbird calls
"Multitasking capability", but which sounds more like clever
programming to me), they really should have been better. They are
in fact digitized from pencil drawings, and this creates the
'close-your-eyes-for-95%-to-see-something-beautiful' syndrome.
This really is a shame for a game with a good plot like this. If
they would have used the same plot and parser with Magnetic
Scrolls artwork, it might very well turned out to have been the
very best adventure yet seen on any computer....
Game Rating:
Title: Knight Orc
Company: Rainbird (Level 9)
Graphics: 6
Plot: 9
Parser: 9
Addictability: 8.5 (I wish I had more time)
Sound: None
Overall rating: 8.5
Remarks: Very good adventure. Moderate
graphics.
Many thanks must go to Ms. Sue Winslow, who arranged a review
copy of the game.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
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texts, featured demo screens and hidden articles may also be irrelevant.