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SOLUTION TO ENCHANTER by Math Claessens

Before  we  get  on with it,  let me first  say  something  about 
"Enchanter".  First:  It'll turn out to be helpful if you make  a 
map as you go along playing the game, as you will not be visiting 
all locations.  Second: You will need to have food and water with 
you.  Make sure you eat and drink when the program warns you that 
you are hungry or thirsty.

Well, let's start right away...

NE-N-GET JUG AND LANTERN-OPEN OVEN-GET BREAD-S-NE-SE-NE-FILL JUG 
WITH WATER-SW-SE-SW-SW-S-GNUSTO REZROV-LEARN REZROV-NE-NE-E-E-
REZROV GATE-E-LEARN NITFOL,REZROV,FROTZ-FROTZ LANTERN-N-N-UP-GET 
EGG-REZROV EGG-GET SCROLL-DROP EGG-LEARN REZROV-DOWN-E-E-E-E-E-
DRINK WATER-REZROV GATE-N-GET CRUMPLED SCROLL-KREBF SHREDDED 
SCROLL-GNUSTO ZIFMIA-E-LEARN NITFOL-NITFOL FROGS-LOOK UNDER THE 
LILY PAD-GNUSTO CLEESH-W-S-W-W-W-W-W-S-S-S-S-E-S-OPEN DOOR-ENTER 
DOOR-EXAMINE WALLS-MOVE BLOCK-E-GET SCROLL-GNUSTO EXEX-(YOU WILL 
FIND A SILVER SPOON HERE BUT IT HAS NO USEFUL PURPOSE IN THE 
GAME,YOU SHOULD LEAVE IT BEHIND)-W-S-UP-EAT SOME BREAD-DROP ALL-
E-MOVE LIGHTED PORTRAIT-GET CANDLE AND SCROLL-W-GET ALL-GNUSTO 
OZMOO-W-UP-SLEEP IN BED-GET UP-EXAMINE BEDPOST-GET SCROLL-GNUSTO 
VAXUM-LEARN OZMOO,NITFOL,EXEX-DOWN-E-E-E-S-SE-NITFOL TURTLE-DRINK 
WATER-TELL THE TURTLE TO COME-NW-N-E-UP-EXEX TURTLE-TELL THE 
TURTLE TO GO SE AND GET SCROLL AND GO NW-THANK THE TURTLE-GET 
SCROLL-DOWN-W-W-W-N-GET JEWELLED BOX-N-E-LEARN OZMOO SPELL-EAT 
BREAD-DROP ALL-E-OZMOO MYSELF-WAIT-DOWN-W-CUT ROPE-OPEN THE BOX-
GET VELLUM SCROLL-GET ALL-GNUSTO MELBOR-LEARN 
MELBOR,VAXUM,ZIFMIA-W-W-N-N-E (MIRROR ROOM)-(HERE YOU MUST WAIT 
UNTIL YOU SEE THE ADVENTURER ON THE OTHER SIDE OF THE MIRROR)-
NOW:ZIFMIA ADVENTURER-MELBOR MYSELF-VAXUM THE ADVENTURER-(NOW THE 
ADVENTURER WILL FOLOW YOU)-E-E-E-E-E-(GUARDED ROOM)-TELL THE 
ADVENTURER TO OPEN THE DOOR-N-DROP DAGGER-DROP LANTERN-GET MAP 
AND PENCIL-(IF THE ADVENTURER PICKS UP SOMETHING YOU NEED(MAP AND 
PENCIL) TELL HIM TO GIVE IT TO YOU AND HE WILL GIVE IT)-S-W-S-
EXAMINE ASHES-EXAMINE TRACKS-REACH INTO HOLE-GNUSTO GONDAR-READ 
DUSTY BOOK-S-S-S-S-W-W-DOWN-DOWN-SLEEP-EAT BREAD AND DRINK WATER-
DROP SPELL BOOK AND JUG-LOOK AT THE MAP-(THIS IS A MAGIC MAP OF 
THE AREA WHERE YOU ARE NOW.NOW YOU MUST EXAXTLY TYPE THE WORDS SO 
AS I HAVE WRITTEN THEM)-NOW DO THE FOLLOWING THINGS:S-E-NE-SE-
DRAW A LINE FROM P TO F -SW-SW-ERASE THE LINE FROM B TO R -ERASE 
THE LINE FROM M TO V -GET SCROLL-NE-NW-NW-DRAW A LINE FROM J TO B 
-W-GET SPELL BOOK-LEARN CLEESH,GONDAR,MELBOR-UP-UP-E-E-N-N-N-E-E-
KULCAD THE STAIRS-IZYUK MYSELF-FLY EAST-GONDAR THE DRAGON-CLEESH 
BEING-GUNCHO KRILL-(NOW KRILL IS BANISHED FOREVER FROM THIS PLANE 
OF EXISTENCE, AND YOU HAVE BECOME A MEMBER OF THE CIRCLE OF 
ENCHANTERS. NOW PLAY THE SORCERER AND FIND AND DESTROY BELBOZ)
                     THE END!!!!!!!!

Are  you  stuck playing an adventure?  Is your beard  growing  to 
considerable length whilst thinking out an idea to get further in 
any  kind of adventure?  Just contact me and I might be  able  to 
assist you on your quest!

Math Claessens
Wagenaarstraat 58
6164 XM  Geleen
The Netherlands
Tel. 04494-52532

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