SOLUTION TO ENCHANTER by Math Claessens
Before we get on with it, let me first say something about
"Enchanter". First: It'll turn out to be helpful if you make a
map as you go along playing the game, as you will not be visiting
all locations. Second: You will need to have food and water with
you. Make sure you eat and drink when the program warns you that
you are hungry or thirsty.
Well, let's start right away...
NE-N-GET JUG AND LANTERN-OPEN OVEN-GET BREAD-S-NE-SE-NE-FILL JUG
WITH WATER-SW-SE-SW-SW-S-GNUSTO REZROV-LEARN REZROV-NE-NE-E-E-
REZROV GATE-E-LEARN NITFOL,REZROV,FROTZ-FROTZ LANTERN-N-N-UP-GET
EGG-REZROV EGG-GET SCROLL-DROP EGG-LEARN REZROV-DOWN-E-E-E-E-E-
DRINK WATER-REZROV GATE-N-GET CRUMPLED SCROLL-KREBF SHREDDED
SCROLL-GNUSTO ZIFMIA-E-LEARN NITFOL-NITFOL FROGS-LOOK UNDER THE
LILY PAD-GNUSTO CLEESH-W-S-W-W-W-W-W-S-S-S-S-E-S-OPEN DOOR-ENTER
DOOR-EXAMINE WALLS-MOVE BLOCK-E-GET SCROLL-GNUSTO EXEX-(YOU WILL
FIND A SILVER SPOON HERE BUT IT HAS NO USEFUL PURPOSE IN THE
GAME,YOU SHOULD LEAVE IT BEHIND)-W-S-UP-EAT SOME BREAD-DROP ALL-
E-MOVE LIGHTED PORTRAIT-GET CANDLE AND SCROLL-W-GET ALL-GNUSTO
OZMOO-W-UP-SLEEP IN BED-GET UP-EXAMINE BEDPOST-GET SCROLL-GNUSTO
VAXUM-LEARN OZMOO,NITFOL,EXEX-DOWN-E-E-E-S-SE-NITFOL TURTLE-DRINK
WATER-TELL THE TURTLE TO COME-NW-N-E-UP-EXEX TURTLE-TELL THE
TURTLE TO GO SE AND GET SCROLL AND GO NW-THANK THE TURTLE-GET
SCROLL-DOWN-W-W-W-N-GET JEWELLED BOX-N-E-LEARN OZMOO SPELL-EAT
BREAD-DROP ALL-E-OZMOO MYSELF-WAIT-DOWN-W-CUT ROPE-OPEN THE BOX-
GET VELLUM SCROLL-GET ALL-GNUSTO MELBOR-LEARN
MELBOR,VAXUM,ZIFMIA-W-W-N-N-E (MIRROR ROOM)-(HERE YOU MUST WAIT
UNTIL YOU SEE THE ADVENTURER ON THE OTHER SIDE OF THE MIRROR)-
NOW:ZIFMIA ADVENTURER-MELBOR MYSELF-VAXUM THE ADVENTURER-(NOW THE
ADVENTURER WILL FOLOW YOU)-E-E-E-E-E-(GUARDED ROOM)-TELL THE
ADVENTURER TO OPEN THE DOOR-N-DROP DAGGER-DROP LANTERN-GET MAP
AND PENCIL-(IF THE ADVENTURER PICKS UP SOMETHING YOU NEED(MAP AND
PENCIL) TELL HIM TO GIVE IT TO YOU AND HE WILL GIVE IT)-S-W-S-
EXAMINE ASHES-EXAMINE TRACKS-REACH INTO HOLE-GNUSTO GONDAR-READ
DUSTY BOOK-S-S-S-S-W-W-DOWN-DOWN-SLEEP-EAT BREAD AND DRINK WATER-
DROP SPELL BOOK AND JUG-LOOK AT THE MAP-(THIS IS A MAGIC MAP OF
THE AREA WHERE YOU ARE NOW.NOW YOU MUST EXAXTLY TYPE THE WORDS SO
AS I HAVE WRITTEN THEM)-NOW DO THE FOLLOWING THINGS:S-E-NE-SE-
DRAW A LINE FROM P TO F -SW-SW-ERASE THE LINE FROM B TO R -ERASE
THE LINE FROM M TO V -GET SCROLL-NE-NW-NW-DRAW A LINE FROM J TO B
-W-GET SPELL BOOK-LEARN CLEESH,GONDAR,MELBOR-UP-UP-E-E-N-N-N-E-E-
KULCAD THE STAIRS-IZYUK MYSELF-FLY EAST-GONDAR THE DRAGON-CLEESH
BEING-GUNCHO KRILL-(NOW KRILL IS BANISHED FOREVER FROM THIS PLANE
OF EXISTENCE, AND YOU HAVE BECOME A MEMBER OF THE CIRCLE OF
ENCHANTERS. NOW PLAY THE SORCERER AND FIND AND DESTROY BELBOZ)
THE END!!!!!!!!
Are you stuck playing an adventure? Is your beard growing to
considerable length whilst thinking out an idea to get further in
any kind of adventure? Just contact me and I might be able to
assist you on your quest!
Math Claessens
Wagenaarstraat 58
6164 XM Geleen
The Netherlands
Tel. 04494-52532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.