SOFTWARE REVIEW: T.N.T by Richard Karsmakers
Carefully you search the horizon. Is the coast clear? You check
your automatic rifle and leave the security of your hideaway,
carefully watching that you do not accidentally activate a
professionally hidden booby-trap. Suddenly.....a glitter of light
just behind a partially ruined wall. You dive and find you're
just in time to save your neck - the bullets whiz over your head,
missing your camouflaged helmet by only fractions of an inch. A
curse passes your dried out lips. Damn! Why do those snipers have
to be active this early already?
The old trick, then? You place your rifle with its bajonet in the
wet swamp-like soil and place the helmet on top of it. Crawling
away to get hehind the sniper, you see that he took the bait:
He's shooting like wild on your poor helmet (that will probably
look more like a colander in the future). Quickly you get behind
the Viet Cong bastard, who's reloading his gun at the moment.
Your knife glows faintly in the flames of the ruins to the right.
Oooohaa! Your knife plunges deep into the sniper's throat - his
lifeless eyes gaze at you, wondering what has happened, as his
fluids float to moisten the ground.
When you return to your faithful helmet, you see that it isn't
worth carrying anymore - it would probably fall right apart if
you'd touch it. You take your gun and clean the bajonet, placing
a spare beret on top of your head. You still have a long way
ahead of you: Swamps, jungle and then.....Khe Sanh camp, that has
to be freed from its enemy. You look up at the sky, filled with
clouds of smoke and the smell of Agent Orange, to find one of
your helicopters trying to find a way to land. Your mission is
about to start when you hop in the machine, gratefully thanking
the co-pilot that gives you a real American cigarette...
The French company Infogrames has again succeeded in writing a
game for the ST that had not yet been done on the machine before:
"T.N.T", which can be compared with "Commando" or "Rambo" on the
8-bit machines of old days.
The plot of this vertical scroller is to free Khe Sanh camp from
its enemy, for which you have to fight yourself a way through
swamps, jungles and the actual camp, that are filled with enemy
soldiers that try to put holes in you (and not only by means of
simple machine guns, as you'll notice before long when playing
the game).
The graphics of the game are fairly well done - especially the
scrolling background is good. But your hero (as well as all your
enemies) tend to walk a bit unnatural. And he's no Schwarzenegger
either, as he's tall and slim instead of medium-sized and broadly
built.
Sound effects and music is also quite well done, although
comparison should better not be made with people like Hubbard,
Whittaker and Jochen from TEX.
Alltogether, "T.N.T" is a game that is very nice to play, but a
bit difficult here and there. Also, if you play with one player
(two player option included), you'll have to plug the joystick in
the mouse port which is quite a nuisance. Najib El Madani and
Richard Bottet surely did a good job here, where Eric Vial and
Josiane Girard did the graphics and Charles Callet the music.
I want to thank Harry van Horen from Homesoft for arranging the
review copy of this game!
Game Rating:
Name: T.N.T.
Company: Infogrames
Graphics: 7
Sound: 7
Playability: 8
Hookability: 7.5
Overall rating: 7.5
Remark: Could have been more thrilling
Price (Dutch Guilders): 79.50
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.