THE SOLUTION TO 'GUILD OF THIEVES' by Math Claessens
Being one of the first people to eventually solve "The Pawn"
(back in December 1986), I have spent many an hour to solve the
new Rainbird adventure "Guild of Thieves" as well. As a world
exclusive for ST NEWS, you'll hereby be able to read it: With
this solution, you will be able to get ALL the points and see ALL
the pictures (some very nice ones are there).
I have to thank Richard and Frank for re-playing the adventure
with my solution, and for making it a bit more extended
(locations, pictures, etc.). They've spent quite some time doing
that...
One final remark: There is a small bug in "Guild of Thieves".
Sometimes, if you use for example 'Go to Temple', the program
replies with 'I would not know where to start searching for the
office door' or something like that. In a case like that, just
type in the command anew until it is correctly performed.
(IN THE BOAT) [RIVER]
JUMP TO JETTY
(ON THE JETTY)
W
(SCRUB)
HELP MAN
(SCRUB) [HOMELY CASTLE]
N
(ENTRANCE HALL)
W
(LOUNGE) [LOUNGE]
S
(GALLERY)
LOOK PAINTINGS
GET OIL PAINTING
LOOK BEHIND GAUDY PAINTING
S
(DRAWING ROOM)
LOOK SETTEE
GET CUSHION AND OPEN IT
N
(GALLERY)
N
(LOUNGE)
GET COAL
BREAK COAL
E
(ENTRANCE HALL)
WAIT (You'll have to wait just as long until the
gatekeeper shouts that the rat race will start)
WAIT
S
(COURTYARD) [COURTYARD]
LOOK RATS
BET ON GREY RAT WITH NOTE
GET CAGE
N
(ENTRANCE HALL)
E
(DINING HALL)
S
(KITCHEN) [KITCHEN]
OPEN CUPBOARD AND GET RAT POISON AND JAM JAR
S
(QUARTERS)
OPEN CABINET AND GET KEY
S
(BEDROOM)
LOOK UNDER BED AND GET TUB
N
(QUARTERS)
N
(KITCHEN)
E
(GLOOMY PASSAGE)
OPEN BAG AND GET LAMP AND TURN IT ON
S
(JUNK ROOM)
PUSH JUNK
S
(BY THE MOAT)
N
(JUNK ROOM)
GET CUBE
N
(GLOOMY PASSAGE)
OPEN DOOR
N
(FLIGHT OF STEPS)
OPEN STOPCOCK
PULL PIPES
WAIT
CLOSE STOPCOCK
D
(WINE CELLAR)
OPEN RED BOTTLE AND GET RUBY
GET CHAMPAGNE BOTTLE
U
(FLIGHT OF STEPS)
GET PIPE
GO TO ENTRANCE HALL
(ENTRANCE HALL)
TURN LAMP OFF
N
(ON THE PATH)
E
(STABLE)
OPEN JAR
CLOSE JAR
PUT PAINTING AND RUBY AND FOSSIL IN BAG
DROP ALL BUT LAMP AND BAG
W
(ON THE PATH)
S
(ENTRANCE HALL)
S
(COURTYARD)
S
(GATEHOUSE)
S
(SCRUB)
W
(ON A HILL) [LANDSCAPE]
W
(CAVE ENTRANCE)
W
(JUNCTION CHAMBER)
TURN LAMP ON
SE
(FORK IN THE ROAD)
S
(OUTSIDE THE SHOP)
W
(BANK OF KEROVNIA) [BANK OF KEROVNIA]
OPEN SAFE AND PUT FOSSIL IN IT AND CLOSE SAFE
OPEN SAFE AND PUT PAINTING AND RUBY IN IT AND CLOSE SAFE
READ NOTICE
E
(OUTSIDE THE SHOP)
N
(FORK IN THE ROAD)
NW
(JUNCTION CHAMBER)
BREAK BARS
E
(CAVE ENTRANCE)
GO TO ENTRANCE HALL
(ENTRANCE HALL)
TURN OFF LAMP
U
(CORRIDOR) [CORRIDOR]
W
(LIBRARY)
GET BOX
READ BOOKS (You can do this several times - you'll be stunned by
the many different books on equally different
subjects this library has on its shelves)
E
(CORRIDOR)
E
(CORRIDOR)
N
(BILLIARD ROOM) [BILLIARD ROOM]
GET CUE
OPEN RED BALL
GET RING
E
(MUSIC ROOM) [MUSIC ROOM]
OPEN STOOL AND GET BAG
S
(CORRIDOR)
S
(SPARE BEDROOM)
GET SEWING BOX
LOOK UNDER BED AND GET POT
GO TO STABLE
(STABLE)
PUT RING IN CHINA POT
GET TUB
W
(ON THE PATH)
S
(ENTRANCE HALL)
S
(COURTYARD) (We're going to fish a little bit now - but first
we have to prepare a device to fish with)
OPEN SEWING BOX AND GET COTTON
DROP SEWING BOX
OPEN TUB AND GET MAGGOT
FIX COTTON TO CUE
PUT MAGGOT ON NEEDLE
PUT NEEDLE IN MOAT
DROP TUB AND CUE
GO TO STABLE
(STABLE)
GET KEY AND PIOSON
GO TO DINING HALL
(DINING HALL)
RUB FISH WITH RAT POISON
GIVE FISH TO BEAR
UNLOCK CAGE WITH KEY
OPEN CAGE AND GET CHALICE
CLOSE CAGE AND LOCK CAGE WITH KEY
W
(ENTRANCE HALL)
PUT POT AND CHALICE IN SWAG BAG
GO TO STABLE
(STABLE)
DROP PLASTIC BAG
W
(ON THE PATH)
S
(ENTRANCE HALL)
S
(COURTYARD)
S
(GATEHOUSE)
S
(SCRUB)
DROP POT AND CHALICE
GO TO STABLE
(STABLE)
PUT PLASTIC BAG IN SWAG BAG
W
(ON THE PATH)
S
(ENTRANCE HALL)
S
(COURTYARD)
S
(GATEHOUSE)
S
(SCRUB)
GET POT AND CHALICE
TURN ON LAMP
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT RING AND CHALICE IN SAFE AND CLOSE SAFE
OPEN SAFE AND PUT PLASTIC BAG AND CHINA POT IN SAFE AND CLOSE SAFE
GO TO ENTRANCE HALL
(ENTRANCE HALL)
TURN OFF LAMP
U
(CORRIDOR)
S
(CORRIDOR)
S
(MAIN BEDROOM)
LOOK CABINET
GET MIRROR
N
(CORRIDOR)
N
(CORRIDOR)
N
(BATHROOM)
GET PAPER
S
(CORRIDOR)
E
(CORRIDOR)
E
(CORRIDOR)
S
(SPARE BEDROOM)
OPEN WARDROBE
LOOK IN WARDROBE
GET DRESS
PUT DRESS IN BAG
GO TO STABLE
(STABLE)
DROP KEY AND PAPER
TURN ON LAMP
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT DRESS IN IT AND CLOSE SAFE
E
(OUTSIDE THE SHOP)
N
(FORK IN THE ROAD)
NW
(JUNCTION CHAMBER)
SW
(CIRCULAR CHAMBER) [SKELETON]
GET FINGER BONE
NE
(JUNCTION CHAMBER)
NW
(HOT PASSAGE)
SW
(MUDDY ROOM)
HOLD MIRROR IN BEAM
TURN MIRROR
GET GEM
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT GEM IN IT AND CLOSE SAFE
GO TO STABLE
(STABLE)
TURN OFF LAMP
DROP MIRROR AND BOX
GET CHEQUE
GO TO SCRUB (When doing this, you might actually end up in the
wrong 'Scrub' - there are two of them. If you enter
a 'Copse' after going south, just go north again and
then south again)
(SCRUB)
S
(GOLDEN WHEATFIELD) [GOLDEN WHEATFIELD]
SHOUT TO MILLER TO STOP VANES
U
(INSIDE THE MILL) [MILLER PLAYING HIS LUTE]
BUY LUTE WITH CHEQUE
GET PLECTRUM
PUT LUTE IN BAG
TURN ON LAMP
GO TO CIRCULAR CHAMBER
(CIRCULAR CHAMBER)
S
(IN THE STREAM)
W
(TOP OF THE WATERFALL)
UNTIE ROPE LADDER
E
(IN THE STREAM)
N
(CIRCULAR CHAMBER)
DROP ALL BUT LAMP AND FINGER BONE AND BAG
GET PLECTRUM
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT PLECTRUM IN IT AND CLOSE SAFE
GO TO CAVE ENTRANCE
(CAVE ENTRANCE)
TURN OFF LAMP
E
(ON A HILL)
S
(WOOD)
S
(WOOD) [TEMPLE]
S
(ANTECHAMBER) [ANTECHAMBER]
S
(TEMPLE) [IN THE TEMPLE]
S
(TEMPLE GARDEN)
GET GLOVES AND WEAR GLOVES
N
(TEMPLE)
GET STATUE
(WELL)
SWIM
DROP STATUE AND GO NORTH
(TUNNEL)
N
(SUMP) [SUMP]
N
(SANDY BANK)
DIG IN SAND
WEAR BOOTS
GET BROOCH
D
(THIN SHAFT)
TURN ON LAMP
CLIMB DOWN
(CRABWALK)
S
(CLAUSTROPHOBIC CHAMBER)
E
(CRAGGY CAVE)
GET PICK
W
(CLAUSTROPHOBIC CHAMBER)
W
(ROCK FACE)
HIT MINERAL WITH PICK
GET STONE
E
(CLAUSTROPHOBIC CHAMBER)
S
(WATERFALL)
U
(TOP OF WATERFALL)
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT STONE AND BROOCH IN IT AND CLOSE SAFE
GO TO CIRCULAR CHAMBER
(CIRCULAR CHAMBER)
DROP PICK
GO TO TEMPLE
(TEMPLE)
SW
(BOTTOM OF STAIRWAY) [STAIRWAY]
U
(TOP OF STAIRWAY)
E
(ORGAN ROOM) [ORGAN ROOM]
GET KEYS
W
(TOP OF STAIRWAY)
D
(BOTTOM OF STAIRWAY)
NE
(TEMPLE)
NW
(TOP OF STAIRWAY)
D
(BOTTOM OF STAIRWAY)
SE
(BLACK SQUARE) [SQUARE]
SE
(VIOLET SQUARE)
N
(INDIGO SQUARE)
E
(BLUE SQUARE)
E
(GREEN SQUARE)
SE
(YELLOW SQUARE)
S
(ORANGE SQUARE)
SW
(RED SQUARE)
E
(WHITE SQUARE)
SE
(CRYPT) [CRYPT]
E
(SHRINE)
GET STATUETTE
UNLOCK DOOR WITH EBONY KEY
OPEN DOOR
E
(BLACK LIBRARY)
READ PAMPHLET
W
(SHRINE)
W
(CRYPT)
OPEN SARCOPHAGUS WITH FINGER BONE
LOOK SKULL
GET EYE
NW
(WHITE SQUARE)
NW
(VIOLET SQUARE)
N
(INDIGO SQUARE)
NW
(BLUE SQUARE)
E
(GREEN SQUARE)
SW
(YELLOW SQUARE)
SW
(ORANGE SQUARE)
NW
(RED SQUARE)
N
(BLACK SQUARE)
NW
(BOTTOM OF STAIRWAY)
U
(TOP OF STAIRWAY)
SE
(TEMPLE)
SE
(BOTTOM OF STAIRWAY) [STAIRWAY]
U
(TOP OF STAIRWAY) [TOP OF STAIRWAY]
GET RHINO
D
(BOTTOM OF STAIRWAY)
NW
(TEMPLE)
GET BURNER
N
(ANTECHAMBER)
OPEN SAFE AND PUT BURNER AND RHINO AND STATUETTE IN IT AND CLOSE
SAFE
GO TO FORK IN THE ROAD
(FORK IN THE ROAD)
S
(OUTSIDE THE SHOP)
BREAK WINDOWS
S
(SHOP FRONT) [SHOP]
OPEN FLAP
S
(BEHIND THE COUNTER)
OPEN TILL
PRESS BUTTON
GET COIN
GO TO STABLE
(STABLE)
TURN OFF LAMP
GET CAGE AND JAR
DROP EBONY KEY AND FINGER BONE
TURN ON LAMP
GO TO JUNCTION CHAMBER
(JUNCTION CHAMBER)
NE
(PASSAGE)
PUT COIN IN SLOT
E
(CROSSROADS)
S
(T-JUNCTION)
UNLOCK DOOR WITH IVORY KEY
OPEN DOOR
E
(ZOO OFFICE)
GET SPADE
OPEN DRAWER AND GET KEY
OPEN DOOR
NE
(WHITE PASSAGE)
UNLOCK DOOR WITH GROTTY KEY
OPEN DOOR
NW
(IN THE CAGE)
CLOSE DOOR
GET BIRD
OPEN CAGE AND PUT BIRD IN IT
CLOSE CAGE
OPEN DOOR
SE
(WHITE PASSAGE)
SW
(ZOO OFFICE)
GET FOOD
W
(T-JUNCTION)
N
(CROSSROADS)
N
(T-JUNCTION)
W
(HOT HOUSE) [HOT HOUSE]
SHAKE TREE
GET COCONUT
OPEN JAR AND DROP IT
CLOSE JAR
GET SUCCULENTS
E
(T-JUNCTION)
E
(AVIARY)
BREAK COCONUT WITH SPADE
GIVE COCONUT TO MACAW
W
(T-JUNCTION)
S
(CROSSROADS)
S
(T-JUNCTION)
W
(INSECT HOUSE)
GET SKIN
E (What happens now might cause some people to panic, but you
needn't worry!)
(T-JUNCTION)
N
(CROSSROADS)
N
(T-JUNCTION)
W
(HOT HOUSE)
GO TO CIRCULAR CHAMBER
(CIRCULAR CHAMBER)
GET GUM AND PICK AND CHEST
NE
(JUNCTION CHAMBER)
SE
(FORK IN THE ROAD)
OPEN GATE
SE
(CEMETERY) [CEMETERY]
GET BERRIES
GO TO STABLE
(STABLE)
TURN OFF LAMP
DROP ALL
GET SKIN AND BERRIES AND EYE AND PIPE AND CUBE
OPEN CHEST AND GET HEART
GO TO MAIN BEDROOM
(MAIN BEDROOM)
MOVE PAINTING
OPEN CABINET AND LOOK IN CABINET
CLIMB BED
USE PIPE TO PRESS TOP BUTTON
(SECRET LABORATORY)
LOOK CAULDRON
DROP SKIN AND BERRIES AND EYE AND HEART AND CUBE IN CAULDRON
OPEN SACHET
GET ANTICUBE
W
(MAIN BEDROOM)
GO TO STABLE
(STABLE)
SAY TO MYNAH BIRD, HOORAY (It might be that the Mynah bird just
squawks loudly. Re-type this sentence
until he repeats your 'Hooray')
W
(ON THE PATH)
LOOK DOOR
GET SHOE
E
(STABLE)
GET LAMP AND GUM AND CAGE AND BOTTLE AND SUCCULENTS
TURN ON LAMP
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN DOOR
ENTER BANK
(IN THE BANK) [IN THE BANK]
GET IN LINE
LONGER
CHEW GUM
SHOW CARD TO TELLER
(OFFICE) [OFFICE]
DROP CAGE
SHAKE BOTTLE
DROP BOTTLE
WAIT
PUT GUM INTO KEYHOLE
GO TO HOT PASSAGE
(HOT PASSAGE)
NW
(ROOM OF HOT COALS) [ROOM OF HOT COALS]
RUB FEET WITH SUCCULENTS
U
(FLIGHT OF STEPS)
U
(BOATHOUSE) [BOATHOUSE]
SE
(YELLOW ROOM)
GET DIE
SE
(WHITE ROOM)
SW
(GREEN ROOM)
GET GREEN DIE)
NE
(WHITE ROOM)
SE
(RED ROOM)
GET RED DIE
NW
(WHITE ROOM)
NE
(BLUE ROOM)
GET BLUE DIE
SW
(WHITE ROOM)
RUB HORSESHOE
ROLL RED DIE
GIVE
PUT RED DIE IN RED SLOT
ROLL GREEN DIE
FIVE
PUT GREEN DIE IN GREEN SLOT
ROLL BLUE DIE
FIVE
PUT BLUE DIE IN BLUE SLOT
ROLL YELLOW DIE
FIVE
PUT YELLOW DIE IN YELLOW SLOT
GET DIE
PLASTIC
NW
(YELLOW ROOM)
NW
(BOATHOUSE)
D
(FLIGHT OF STEPS)
RUB FEET WITH SUCCULENTS
D
(ROOM OF HOT COALS)
SE
(HOT PASSAGE)
GO TO STABLE
(STABLE)
GET BAG
GO TO BANK OF KEROVNIA
(BANK OF KEROVNIA)
OPEN SAFE AND PUT HORSESHOE AND SUCCULENTS IN IT AND CLOSE SAFE
ENTER BANK
(IN THE BANK)
GET CARD
PUT ANTICUBE AND DIE IN POCKET
PLAY LUTE AND SING URFANORE PENDRA
S
(OFFICE) (This location proves that piracy is not preferable to
buying programs. The version of a group called '42-Crew'
gets stuck here; you simply cannot go East....)
E
(CUBICAL ROOM)
GET DIE
ROLL DIE
SIX
D
(CUBICAL ROOM)
ROLL DIE
FIVE
E
(CUBICAL ROOM)
ROLL DIE
TWO
D
(CUBICAL ROOM)
ROLL DIE
ONE
NW
(CUBICAL ROOM)
ROLL DIE
FOUR
D
(CUBICAL ROOM)
LOOK PILLAR
LOOK MACHINE
PUT DIE AND ANTICUBE ON MACHINE
GET CUBE AND ANTICUBE
GET WHITE
GET ALL
NW
(WHITE ROOM)
NW
(YELLOW ROOM)
NW
(BOATHOUSE)
D
(FLIGHT OF STEPS)
RUB FEET WITH SUCCULENTS
D
(ROOM OF HOT COALS)
SE
(HOT PASSAGE)
SE
(JUNCTION CHAMBER)
E
(CAVE ENTRANCE)
E
(ON A HILL)
E
(SCRUB)
E
(SCRUB)
E
(ON THE JETTY)
PULL BOAT TO JETTY
ENTER BOAT
THE END!!!!
According to Rainbird, they do not intend to launch any of these
adventures within the forseeable future. But might they consider
doing it after all, I will solve that adventure as well!
If you are having troubles solving any adventure, please do not
hesitate to contact me - I think I might very well be able to be
of considerable assistance to you.
Math Claessens
Wagenaarstraat 58
6164 XM Geleen (L)
The Netherlands
Tel. 04494-52532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.