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ENDURORACER by Richard Karsmakers

  Awarded  best coin-op conversion  (Popular  Computing  Weekly), 
Activision's "Enduroracer" is one of the best motor racing  games 
momentarily  available  for  the  ST.   Featuring  arcade-quality 
graphics, good music (made by - you guessed it - David Whittaker) 
and remarkable playability,  it didn't let me down for one moment 
(whereas  some people I know had predicted the game  being  kinda 
stupid and bad).

 The game starts with a rather awkward pull-down menu,  where you 
can select between playing with one or two persons and using  the 
joystick or mouse. It also gives you the knowledge that there's a 
cheat mode (pressing CONTROL and then typing CHEAT doesn't  help, 
however, it only crashed the game when I tried).

  The first level is a regular road training:  You have to  avoid 
hitting  too many other motorbikes and take care not to crash  on 
little hills.  Level two's in the desert,  and cars tend to  make 
life a little bit more difficult there. Level three (which is the 
last  level I have seen) is situated in water,  and that is  very 
difficult indeed to complete.
 Like such a lot of games I got during the last couple of months, 
"Enduro Racer" is good fun to play,  and looks (and sounds) good. 
Activision   is  momentarily  doing  great  things  for  the   ST 
(including having stopped supporting the Amiga, gna gna).

Game Rating:

Name:                         Enduroracer
Company:                      Activision
Graphics:                     8
Sound:                        8.5
Playability:                  8
Hookability:                  8
Value for Money:              8
Price:                        69.50 Dutch Guilders
Overall rating:               8
Remark:                       Well converted!

Thanks to Mr. Harry van Horen (Homesoft) for the review copy!

The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.