PREVIEW: TITLE DESIGNER by Richard Karsmakers
How often have you wished that you could write one of those
magnificent demos or intros? Maybe even with nice picture
effects, (digital) music, a couple of hundred colours and BORDER
SCROLLING? Haven't you often wondered how long it would take
before you would actually be able to achieve such astounding
programming tricks?
Hans-Conrad Stamm from Schaffhausen in Switzerland has the
answer to all your frustrations, and it's a program called "Title
Designer" that he made himself. With this program, it is possible
to generate title intros or complete demos with the same ease
that would be present when printing a line on the screen (and
that's simple, isn't it?).
Let's have a look at the individual features of this programming
masterpiece.
Graphics
It is possible to use one picture in the demo, that can be
loaded in Degas-, Neochrome-or .IMG format. And Hans already told
me he was working on Quantum Paintbox formats, as Eidersoft is
interested in marketing it and wanted it to support that as well.
The graphics can be put on the screen in 6 different ways
(picture effects), and can be removed using another 6 different
effects when the demo has ended.
Border scrolling
Actually, "Title Designer" appears to do something that even the
TEX people consider impossible: Scrolling in the upper border.
This is only one of Hans' tricks: He uses 'normal' border
scrolling in the lower border, but he shifts the graphics
downward (into the lower border) so that space is created on top
of the screen where the picture now doesn't occupy space. Two
different scrolling texts can be used - but you can also select
only one of them to be displayed.
The scrolling
Apart from the fact that the texts can be edited from the
program itself, each of the two border scrollings can also have
its own colours, and the scroll can be fast/slow or with
big/small characters. Pretty neat!
Color scrolling
Up to three colors on the color palette can be used to generate
color scrolling on the screen. Using a very easy-to-handle
editor, you can have one color changed on every scan line (so one
palette address can then display 200 colors rather then one). You
can let the colors scroll up or down (each in two different
speeds) or keep them stable where they are on the screen. Some
ultra-zapping effects can be made this way!
Music
The pre-version I got could only play 'dosound' music (music
that is played through the Xbios 32 function) and digital sound
that was sampled at 9 KHz or less, but the ready version should
also be able to play digitized samples at higher frequencies. One
color scrolling (leaving 'only' two) has to be sacrificed for
digital music, and all color scrollings as well as the border
scrollings will have to be sacrificed at >9 KHz sample
frequencies. I have also suggested Hans to include a way to make
your own music in it (giving the start memory address, end memory
address, turn on address and turn off address), but I'm not sure
whether he'll include that. It might cause hellish timing
problems.
After the Demo
The intro/demo made with "Title Designer" can be saved to disk
as a .PRG file, that is automatically crunched and that
decrunches itself (!). You can specify whether the demo has to be
endless or abortable (by pressing a key). If the last should be
the case, you can even have it load another program afterwards!
Conclusion
"Title Designer", once it's ready, will be a unique and
versatile product. It's userfriendly to work with, and making
demos thus becomes kid's play! I am looking forward to the final,
ready version...
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.