ST SOFTWARE NEWS by Richard Karsmakers
It is now early in the morning, and the sun is shining outside.
The birds sing their pleasant songs and my speakers burst forth
some of the Beasty Boys' "Licenced to Ill" album while my dad
still tries to remain in the land of dreams some metres under me.
These are the perfect conditions for me to write an article about
new software on the Atari ST, so I will start right away.
The British company Titus software has recently launched two
games on the ST: "Classiques Vol. I" and "Crazy Cars". People who
have ever seen "Outrun" in the arcade hall will immediately see
the striking resemblance between that game and "Crazy Cars".
Probably, Titus must have noticed the fact that it took such a
long time before "Outrun" was launched, so that they decided to
make a game that resembled it very much. In the game, you have to
drive a car through certain courses, thereby having to avoid all
other traffic. The graphics are very well done, but animation
isn't that good - it's a bit 'blocky'. The game is fun to play,
although it is very weird if you're hit by another car
(irritating as well). Rating: 7.5!
One of the most extensive games ever to become available on the
ST must be Faster Than Light's "Dungeon Master", a maze-type game
that offers stunning realism and even sheer claustrophobia. In
the game, one is let loose in a gigantic underground complex of
corridors, stairs, halls, and much more. The graphics are very
good, and wandering through the immense complex is sure to take
you many hours to complete. Some of my friends are completely
hooked to the game, trying the get as far as possible in the
maze. Doesn't it sound simple? But apart from the fact that there
are locked doors (with keys scattered around elsewhere), many
hideous creatures populate the underground maze: Giant
caterpillars and mummies can just think of one thing: Food. And
they like some human flesh for a change...
Since I personally do not like games like this, I do not consider
it fair to give a rating. Lucas would probably award it a 10, but
I would sooner think of a 7. For all the arcade adventure freaks,
"Dungeon Master" is the game of the century!
A pleasant surprise amongst all software launches of the last two
months was "Rosemary Raccoon's Strip Game", a naughty game
published by Sexy Technologies and Pressimage. I dare say that
one's never seen such beautifully drawn sexy girls on a computer
before, and I have spent more time than usual playing this simple
game. The target of the game, as is obvious, is to undress one of
the three girls (Rosemary Raccoon, Peggy Pinguin or Kathy Koala).
The principle (and, thus, the setup of the game) is really
simple. There are three objects on the screen: Rocher, Ciseaux
and Papier (these are French words). You have to click the mouse
on any of these three objects, and the girl will randomly choose
another object. Depending on her choice, she'll take off one
piece of her clothes or put one back on. Since the game is in
French, I will hereby give the winning rules in English:
- If you select 'Rocher', you will win when she selects 'Ciseaux'
but you will loose when she selects 'Papier'
- If you select 'Ciseaux', you will win when she selects 'Rocher'
but you will loose when she selects 'Rocher'
- If you select 'Papier', you will win when she selects 'Rocher',
but you will loose when she selects 'Ciseaux'
You see that the principle it very, very simple. That's, I
suppose, the major disadvantage of the game. But the graphix are
truly great, as you can see when you look at this issue's picture
(based on some of the "Rosemary Raccoon's Strip Game" artwork).
Programmed by our Eastern neigbours from Germany, "Terra Nova" is
what I'd call the result of a fusion of "Goldrunner" and "X-
Tron". Terrific smooth movements, many picture effects and good
music (by Holger Gehrmann) make this a mind-blasting zap-'em-up
game. It's really very difficult to play, because you constantly
have to look out for enemies as well as the tiny yellow dots that
they launch all the time. Level 2 is a killer, and I have hardly
succeeded in getting to level 3. This is definately Kingsoft's
best game (earlier products had been "X-Tron" and "Typhoon"), and
I think this game has a good future ahead of it! Rating: 8!
From the French company Silmarils, the game "Manhattan Dealer"
comes forth. It is not a only a French game, but it also utilizes
the French language which makes it more difficult to play for
non-French people. The graphics are quite realistic as the player
has to beat hell out of all kinds of opponents, trying to pinch
their dope. The music is 'dry' but not bad. The game comes on two
disks and features some very appropriate scenery for the dark
suburbs of Manhattan. There's digitzed speech, "Renegade"-like
fighting action (I mean Ocean's "Renegade" on the C-64 here), and
good gameplay. Rating: 7!
I already mentioned a potential "Goldrunner" follower-up in the
previous issue, which was "Kelly-X". The final version of this
Melbourne House game is now available and it is called "Xenon".
The music is still the same magnificent David Whittaker music,
the graphics are simply great and gameplay is excellent as well
as challenging (sometimes even pure difficulty). Programmed by
the Bitmap Brothers, this surely is one of the best shoot-'em-up
games available for the ST. Movements is sometimes a bit slow,
though, but the fantastic graphics make up for this minor
disadvantage. Rating: 8.5!
Tip: Pressing F5 makes you invulnerable!
Also made by people from France is Infogrammes' "Captain Blood",
a game that is also completely written in French and even more
difficult for non-French people to play. This time, you have
entered an arcade adventure that combines excellent graphics (and
even more excellent graphic effects!!), humour and 3D flight
simulating. You have to explore an unknown galaxy, where some
planets contains life forms. Communicating with these creatures
is done through a mixture of French and symbolic language, and
thus very difficult to do. Anyway, the graphics make up for this
lack of playability (that does not affect people from France, of
course). Be amazed when gazing at the picture effects...Digitized
music and speech are also added. Rating: 8-!
"From Russia....with bits, bytes....." Finally, the long expected
game "Tetris" has arrived on the ST, based on a concept from
behind the one and only Iron Curtain! Although programmed by
English people (one of which is David Whittaker, who did the
music that's so so), the concept really is Russian. I cannot say
that the concept is alltogether staggering (one has to fit shapes
into each other as economically as possible) but it's very
playable and has good graphics presentation. There really isn't
much to tell about this game. Rating: 7-!
As usual, Sierra-on-Line's games are presented in a neat package
and feature loads of humour: This is also the case with their new
product, "Space Quest II". Written by Scott Murphy and Mark
Crowe, this sequel to "Space Quest I - The Sarien Encounter"
wears the subtitle "Vohaul's Revenge". Vohaul got mad after you
having destroyed his Secret Star Generator (in "Space Quest I")
and is now threatening to infest the earth with thousands upon
thousands of genetically engineered life insurance salesmen! You,
Roger Wilco, have got to take care that this mad Sludge Vohaul
doesn't succeed in reaching that goal. Once again, you are put in
the shoes of the reluctant hero.
The game features the usual Sierra-on-Line graphics - which are
not what I'd call outstanding but which surely are good for their
purpose (highly functional). The whole program is done with great
attention to detail, sarcasm and humour, and that's the kinda
game many people like.
Sierra-on-Line has made a 'top of the pop' here, and they also
deserve a special mentioning for their neat packaging (including
comic, some hints and more). The game is quite broadly set up,
and comes on three disks. Homesoft sells it at ƒ89,50, and the
rating is 8.5!
Finally, for all the owners of monochrome monitors that had to
travel miles and miles through the worst weather conditions to
play "Arkanoid" (or even "Impact") at a friend's who had a color
system, some Germans have taken the trouble of writing a black-
and-white version of the popular Coinup game from Imagine. The
man responsible for this significant relief (monochrome people
have the right to break human relationships, too, haven't they?)
is Uwe Schoenewold from Schwab Software. The game plays very
smoothly and offers all the original "Arkanoid" levels - and
more! A disadvantage is the fact that the speed of the ball is
increased too soon (and it thus goes too fast too soon for
regular "Arkanoid" addicts). A nice thing, though, is an
additional bonus that is contained in a cylinder labeled "H":
Help. This bonus lets the computer take over control and you
cannot loose...until you accidentally hit another bonus....
The worst game I have seen (and remembered, that is) in the last
couple of months is definately Microids' "500 CC Grand Prix", a
split-screen one-or two player motor racing game. Graphics are
awful, animation is really lousy and the sound effects are as bad
as you'll ever be able to hear. Do NOT, I repeat NOT buy this
game, as it is of such an inferior quality that you'll regret
having bought it the first second you play it! Rating: 3!
That's all for this issue, folks! See ya!
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.