ELIMINATOR by Stefan Posthuma
We interrupt this educational program for a special news bulle-
tin from our colony on the planet LV-426. An Eliminator has
broken through the defence droid systems and has inflicted
serious damage on the Incubator.
A sub-nuclear explosion was the result of this act of terror and
2,000 casualties were the result. The Eliminator was destroyed by
a squadron of Kill-O-Death droids.
Ever since we started to colonise planets, Eliminators have been
there. They strike suddenly, without warning, and nobody knows
where they come from, but their activity is the highest at the
planet Acillatem. Experts suspect that there is some sort of
hideout on that planet where the Eliminators come from.
Usually, they skim the large expressways we constructed on our
planets. These longs roads, complete with tunnels through moun-
tains, were designed for quick transport of our troops in the
necessary Colonize Phase 1, were we have to obliterate the
original inhabitants of that planet. They blast everything that
crosses their path, and everything that doesn't. They have also
found a way to take advantage of the Shapes, special weapons and
To counter these attacks, we have set up large squadrons of
Kill-O-Death droids which guard the expressways and attack
anything that acts hostile. So far they have been extremely
successful and have destroyed many an Eliminator, but they keep
We'll keep you informed about these mysterious Eliminators. For
now, we'll continue our educational program.
You mean that's it?
The guys at Hewson know what programming the ST is all about. I
mean their programs feature smooth animation, rasters, great
music and exiting gameplay. Eliminator is no exception to their
You are an Eliminator and you have to visit planets and behave a
little violent and blast everything that comes in sight. Action
takes place on roads that curve pretty smoothly and sometimes
you'll enter a tunnel and if you encounter a special ramp, you'll
be flipped to the ceiling of the tunnel, and you can continue
blasting upside down.
The inhabitants or whatever they are do not sit by and watch you
destroy their planet. They will resort to violence and make life
difficult for you. They come swirling in formations, shooting at
you and crashing into you. The roads are also littered with
objects, and you won't survive crashing into one of them.
You can collect extra weaponry and ammunition by picking up red
and blue shapes. Extra weapons include double-fire, ricochetting
bullets and some more pretty destructive stuff. Ramps will make
you jump so you can avoid things, and special ramps will make you
enter the ceiling or vice-versa. They are necessary to avoid
completely blocked parts of the road.
The graphics are fast, the roads has curves and hills, and
aliens approach at insane speeds. Your ship moves fast, and
the blasting ratio is very high. Nice backdrops with scrolling
stars and >16 colors shading. Sound is not spectacular, but
The game is very tough though. The first few levels can be
completed, but there are 14 of them, and around level 6 it
becomes horridly difficult. Great for hard core freaks, but for
frustrated joystick bashers like me, it's a killer. A nice touch
is the password system to skip levels, but it doesn't make it any
Value for money: 7.5
Overall rating: 8-
Remark: Great blasting, a little too difficult though
Hardware: Color and joystick systems only
There are some interesting things to know with regard to
'cheating' this game. Therefore, please read the "did you know
that...." column thoroughly.
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.