To lead into battle a people that has not first been instructed
is to betray them.
Confusius
SOFTWARE REVIEW: MOEBIUS by Richard Karsmakers
Origin, well known for adventure-like strategy games like "Auto
Duel" and "Ogre", has now launched yet another game in this
category: "Moebius". It is a strategy adventure located in far
Eastern territories, through a complex Oriental world of magic,
mysticism and intrigue.
Evil has befallen the island kingdom of Khantun: The Orb of
Celestial Harmnony has been stolen, causing earthquakes, droughts
and other natural disasters. As the newest disciple of Moebius
the Mindwalker you have been chosen to recover the Orb and free
the people from rebel rule.
Battle through the realms of Earth, Water, Air and Fire.
Brilliantly animated combat scenes will test your martial arts
and swordsmanship skills every step of the way. Wise use of
sophisticated magic systems is essential to overcome a fearsome
array of enemies, including ninja-like assassins, rebel guards
and wild animals.
Villagers can help, but the wrong approach will frighten them
away, leaving you in a world where starvation looms ever-present,
Go east to experience a new dimension in fantasy role-playing.
Having read the above text on the rear side of the packaging, I
expected quite a lot. What I did find was not as stunning as this
text wanted it to be, but not bad either. There was a nice intro
(with music, which is unfortunately not really super) with nice
graphics, and there I suddenly was: Fighting some evil Ninja. It
turned out that I was in fact training under order of Moebius
himself. After training, I should be able to quest through the
aforementioned lands of Earth, Fire, etc.
There really isn't much to tell about games like these. They have
their special kind of attractiveness, but the graphics are not
thrilling (though "Moebius" offers the best Origin graphics I
have seen). Neither is the music. But the strategy element is
surely there, and one can easily see that quite a lot of time
must have been spent in designing the game. It is completely
mouse-driven, which is really nasty when playing a combat scene.
The packaging offers the "Book of Moebius", a Player reference
card and a Ninja-belt (one of those things that you can put
around year head and that get soaking wet when fighting - in
real, that is).
Many thanks must go to Microprose, who sent the package for
review purposes.
Game Rating:
Name: Moebius
Company: Origin/Microprose
Author: Greg Malone
Graphics: 7.5
Sound: 7
Playability: 7
Hookability: 6.5
Price: £24.95
Value for Money: 7
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.