SUPER HANGON by Richard Karsmakers
"This is patient number 20.18.5.1., Karsmakers, Richard C."
The voice sounded distant and echoed slightly through the cold
and sterile halls of the "Silent And Grotesque" Asylum for the
mentally very, very insane.
"What's his Q?" another voice inquired.
"Computer Junk grade A Plus. A very heavy case. Seems to think
he's a Boolean variable about to get a value of eleven."
"I see," nodded the other again.
"Totally hopeless. Not to be released at any times, not even to
be taken out of his straitjacket. No visitors allowed."
The other made some notes in a small booklet, which was
afterwards carefully replaced in his pocket.
The patient's eyes opened wide in fear.
"No!" he yelled, "No!! I am not allowed to get a value of
eleven! Please help me, sir! My CPU is pushing an interrupt
driven unit at my memory cells... It has too high a priority..."
The men standing outside the room looked thoughtfully at one
another. The one that had not made the notes opened a small hatch
in the steel door and peeped in.
The patient had assumed a motordriver's posture now and was
making noises that were supposed to imitate a motorcycle's
engine.
"Look, Dr. Hetfield."
The man pointed to the little hole as he gave the other one the
opportunity to watch.
"Vroom. Vroom. Skreeeeeeech!!"
The patient's body was now slowly tilting as if he was going
through a curve.
"Vrooo...?!..eeeeeeee...Bang! Crash! Smash!"
The patient's body was now lying on the floor, suggesting heavy
mutilation and spontaneous partial amputation of several of his
limbs.
Some seconds later, he sat upright again and continued driving
at, so it seemed, an awesome speed.
"He's heaving his chronical motor-driver's syndrome. It usually
comes right after the Boolean variable thing, and is in its turn
usually followed by..."
The man was interrupted by screams of fear and dread from inside
the padded cell.
"Aaaaarrrgghhh! Let me out of here! You shouldn't have let me in
at the first place... My header and, correspondingly, my
base page are of much to big a size for a ZX 80!!"
"...his claustrophobic 'out of memory' syndrome," continued one
of the men.
"Tsssk, tsssk," was about the only reaction the other one could
produce. "I suppose that's the main problem with those Computer
Addicts undergoing a 'Cold Turkey' treatment."
They both nodded.
"How did he get so far?" one of them asked sympathetically.
"His parents bought him a computer when he was only 17. Made him
rotten to the core. They should never've allowed him to buy his
last computer though, one of those incredible Atari ST machines I
have at home too. He sooner or later would have to run into a
game that mindconqueringly addictive."
The other raised his brows. "You're not suggesting...."
"Yes."
"But I have that one at home myself, too. Let my kids play with
it all the time! Even play it myself now and again."
"Mine likewise. Me likewise. Even my wife likewise," said the
other one, a hint of sadness in his voice.
"Shoot. Never realized it could have such mindcorrupting
consequences."
"I did!" the second man said, and suddenly embrased the other,
putting his head on his shoulder and crying aloud.
Inside the padded cell, there was now silence.
The patient was having his "Output Device Not Present Error"-
syndrome, sitting sedately in a corner.
"My whole marriage is breaking up..." sobbed the crying man, "my
kids crew up school...I get distracted at work more and more
rapidly...I even start try cry aloud and confess my mental state
to a fellow colleague..."
"Everything will be alright," consolidated the other one,
patting his colleague on the head.
The sobbing doctor sighed deeply and added: "I even feel like a
Boolean var...."
His eyes opened wide in fear.
"No! No! No, you blasted CPU! I am Boolean variable!! I cannot
get any value other than zero or one! Not...not....surely not
eleven!!"
The other doctor released the man from his grip and raised his
eyebrows again. He fingered his pockets for the celldoor key.
After he found it, he carefully opened it and directed his
colleague into the same padded cell the earlier mentioned patient
was in.
"Vroom. Vroom. Skreeeech!" the man said.
His colleague said "yes, yes" and closed the door behind him,
locked it, and barred it. He looked through the peephole and saw
the two running after each other, one making engine-like noises
and one mimicking a vast crowd of cheering spectators.
"Tsssk, tsssk" the man outside of the cell said, and walked to
his office.
Just after he had taken the first corner to the right, screams
of fear and dread could be heard. He dashed for his office now,
nearly running down one of those awfully nice, blonde-haired,
blue-eyed nurses in the process.
"Hmm. Thinks he's being chased by a ZX 80 again, I bet," she
thought. She went to the nurses' HQ and booted up a game in the
hospital computer to kill time. "Super Hangon", it was called.
*****
After having been quite an addicted "Super Sprint" addict, I
kinda anticipated that Electric Dreams' new product, "Super
Hangon" would be another excellent product. Quite rightly so. It
has now finally arrived, and it has not let down even the most
spoilt game freaks around: The software reviewers of which I am
proud to be one.
"Super Hangon" is a very extensive and well succeeded motor
racing game indeed, already many times called "the best arcade
conversion ever on any computer". I would like to go as far as
joining the people that have said so, too. "Super Hangon" is
brilliant, with excellent graphics, splendid music and everything
you always wanted to have in a racing game but never dared to
wish.
The game is converted from the highly popular Sega arcade hall
machine, and the fact that the conversion was earlier called
"best arcade conversion" suffices to tell that the ST version
will also be quite popular. The game is very fast, realistic,
well drawn, well to be played....and it also saves/loads hiscores
(something quite trivial but still very important - see our "Open
letter to the software publishers" in ST NEWS Volume 3 Issue 5).
Levels change constantly, and there is a stunning 3D effect with
heights and depths, featured in stunning >16 colors. The
obstacles grow bigger very smoothly (lamp posts, advertisement
boards, boards with very nice girls on 'em and even board proudly
displaying yours truly's initials?!), and the music takes care
that playing remains superb for a very long time (I don't like
the drums of the soundtrack, however: Jochen's are better).
Concluding, it can be said that "Super Hangon" beats the hell
out of even "Super Sprint". It's addictive, fantastically
programmed and just GREAT to look at and to play. Electric Dreams
got another mega-stunning hit on their hands with this product. I
hope (and I THINK) that this product will end up high in the
software popularity charts.
Game Rating:
Name: Super Hangon
Company: Electric Dreams (Activision)
Graphics: 9-
Sound: 8.5
Playability: 8.5
Hookability: 9+
Value for money: 8.5
Overall rating: 9
Price: ƒ69.50
Remark: Minddesintegratingly GREAT!
Oops. Nearly forgot to show my hiscore off to all you out there
(not that it is particularly painstakingly high, but anyway).
It's 429801. Thank you.
�
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.