SYNTH SAMPLE III & SYNTH SAMPLE IV by Richard Karsmakers
For the first time we have succeeded in launching two Synth
Samples within three weeks: Synth Sample III (launched on
Monday, December 15th, 1986) and Synth Sample IV (launched on
Thursday, November 27th, 1986). There might be people out there
that think that we overestimated ourselves this time, by
launching two of these seemingly similar programs at one time.
Let me explain why we think this isn't the case.
Firstly, I came to the idea to write Synth Sample IV on Thursday
afternoon, November 27th, 1986. Some friends were coming that
evening and I thought I didn't have enough to offer them. That's
why I made it that afternoon and a bit in the evening. I didn't
call it Synth Sample III, because the setup of that program was
already known to a lot of people and the concept I had designed
was totally different - and it worked only on monochrome
monitors. All went well and three weeks later, Frank and I joined
together to finish the long awaited Synth Sample III (that was on
the Sunday evening before it was launched). We actually had to
program 5 or 6 of the musical pieces that very afternoon!
We are very sorry to say that Synth Sample III still only works
on color monitors (we hope to launch Synth Sample IIIb, as soon
as we know how to program properly, with a fast conversion
routine) and we are even more sorry to say that we have had to
put the program on a maxiformatted disk (that means a single
sided disk with 10 sectors per track instead of 9 sectors per
track). This can only be copied protected! Fortunately, we have
now finally included a PD Turbo Nibbler in our PD offerings, that
should be able to do the job (in fact, we haven't tested it, but
it simply should do the job otherwise that nibbler isn't worth to
be copied at all).
Let's mention some credits for Synth Sample III, that wasn't
programmed entirely by ourselves this time, but with the help of
several other individuals. In this list, graphical features will
be marked by an asterisk (*), and the song that belongs to it
will be mentioned below it, preceeded by a "#":
* Front Page
Idea, design, artwork, text and color cycling by Richard
Karsmakers
# Drumset C
Programming, MIDI-and soundchip adaption by an unknown artist
* Coca Cola
Idea, design and artwork by Eerk Hofmeester
# Lolly's Cafe
Programming by Chris French
MIDI adaption by Chris French & Frank Lemmen
Soundchip adaption by Frank Lemmen
* Boys
Idea by Gerard Faber & Richard Karsmakers
Design & artwork by Gerard Faber
# Kajun Klog
Programming and soundchip adaption by Jos Schilders
MIDI adaption by Frank Lemmen
* Letter
Idea, design and artwork by W. Schoot
# Telstar
Programming and soundchip adaption by Richard Karsmakers
MIDI adaption by Frank Lemmen
* Horse
Idea by Math Claessens & Richard Karsmakers
Design and artwork by Math Claessens
# Apache
Programming, MIDI-and soundchip adaption by Frank Lemmen
* Cleopatra
Idea and design by W. Schoot
Artwork by W. Schoot & Richard Karsmakers
# Plan 9
Programming by Chris French
MIDI adaption by Chris French and Frank Lemmen
Soundchip adaption by Frank Lemmen
* Oxygene
Idea by Eerk Hofmeester and Richard Karsmakers
Design and artwork by Eerk Hofmeester
# Oxygene Part IV
Programming and soundchip adaption by Richard Karsmakers (excuse
me for that very false note, but that's due to a restriction of
"The Music Studio")
MIDI adaption by Frank Lemmen
* Digitized picture
Featuring: (from left to right) Richard Karsmakers & Frank Lemmen
Video digitizing by Adrie van der Weijden
Done with the Print & Technik Pro Video Digitizer
Idea by Frank Lemmen & Richard Karsmakers
Design and additional artwork/adaption by Richard Karsmakers
# ST Demo song
Programming, MIDI-and soundchip adaption by an unknown artist
* Space
Idea, design and artwork by Ruud van de Kruisweg
# House of the Rising Sun
Programming, MIDI-and sounchip adaption by Frank Lemmen
* Porsche
Idea, design and artwork by an unknown Amiga artist
Additional artwork/rearrangements by Richard Karsmakers
# Axel F
Programming, MIDI-and sounchip adaption by Frank Lemmen
* Girl
Idea by Gerard Faber & Richard Karsmakers
Design and artwork by Gerard Faber
# Beachwalk
Programming, MIDI-and sounchip adaption by Davidow
* Kitty Hawk
Idea, design and artwork by W. Schoot
Additional artwork/rearrangements by Richard Karsmakers
# Mystery
Programming and soundchip adaption by Ed Bogas
MIDI adaption by Ed Bogas and Frank Lemmen
* King Tuth
Idea, design and artwork by an unknown Amiga artist
Additional artwork/rearrangements/color adaption/text by Richard
Karsmakers
# Hot Rays
Programming by Chris French
MIDI adaption by Chris French & Frank Lemmen
Soundchip adaption by Frank Lemmen
* Lighttower
Idea, design and artwork by an unknown Amiga artist
# Biskaya
Programming, MIDI-and sounchip adaption by Frank Lemmen
* Thanks to
Idea, design, text and artwork by Richard Karsmakers
Debugging by Frank Lemmen
# Solfeggio
Programming and sounchip adaption by Pim Coenradie
MIDI adaption by Frank Lemmen
Notes:
Due to a last minute change, we weren't able to include Leon
Eliëns' James Bond picture (also because we discovered some nasty
bugs in it), neither were we able to include Red Target A, a song
that reached us on the day of the launch and that was made by
Ruud van de Kruisweg. Hereby, we'd like to thank them for their
efforts.
Maybe someone else can use their artwork now, to create Synth
Sample V. We won't make any more Synth Samples anymore, and we
will reveal how we made Synth Samples I-III in a future issue of
ST NEWS, so you will be able to make one for yourself. If it's
good enough we might even spread it through our own PD. And don't
hesitate to contact us if you encounter difficulties making one,
since it might very well be possible that we have encountered
those very same difficulties while we were making them!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.