DEGAS ELITE - THE ULTIMATE DRAWING PROGRAM by Richard Karsmakers
On last Novembers HCC days in Utrecht, Anthony Rush of Commedia
(Eerste Looiersdwarsstraat 12, 1016 VM Amsterdam, The
Netherlands) supplied me with a brandnew drawing program called
"Degas Elite". I had heard that the program was supposed to be
very good, and much better than the previous "Degas", but when I
had a look through the user manual, I immediately understood that
even what I had heard really was to modest for this superb
drawing program. To sum up the features, I will reproduce a small
reference guide a bit further in this article.
"Degas Elite" can work with up to 8 working screens, which gives
it an immediate advantage to other drawing programs. If you have
un unexpanded ST (half Mb) with TOS on ROM, however, you only
have two working screens. But that's more than enough for most
artists.
Another feature of the program is that it can load in many
picture files from e.g. the Neochrome drawing program and even
buzzed-over pictures in IFF format (from the Amiga). Presumably,
this is how e.g. the Porsche, King Tuth and the Lighttower of
Synth Sample III were brought to the ST. And it's also possible
to load in these pictures in any resolution you want (!). Now,
it's for example possible to load in a Neochrome picture in
medium or high res, to load a high res picture and save it in
Neochrome or Degas.PI1 format, etc. All pictures are
automatically converted and can in any resolution be saved in any
format available. When a low res picture is converted to medium
res, even the colours are optimized to try to match the original
picture as close as possible.
The program further on offers you the craziest options ('crazy'
is meant in a positive way), like "Distort", "Smear" and lots
more. The only thing I really think is missing is the possibility
to "Bulge" and to "Bend" (see the review of "Art Director" for
the explanation of these options). Also, the "Kippen" option from
ColorSTar would have been nice in "Degas Elite".
"Degas Elite" is preferable to both other drawing programs I just
mentioned, because of the very easy way every option is used.
Working with two screens turns out to work just fine, which isn't
the case with "ColorSTar" nor with "Art Director". In the case of
the last program, there even are so many options that it's
difficult to look for the one you want (in the beginning, that
is). Now, let's have a look at the options:
MOUSE BUTTONS:
Right: Toggle between selected work screen and menu screen
Left: Select menu item. Double-click: Enter "Set Item" dialog box
Second click: Set geometric form when defined
ALT+Left button (or ALT+Insert): Start block distort function.
This key combination also enters magnification mode after a
function key is pressed to select
KEYS:
ESC: Select crosshairs for block definition; clears current block
buffer once you start redefining a new block. Also used to clear
the GEM item selector line or the current screen name line. If a
block is grabbed, block mode is automatically toggled
SHIFT+ESC: Sets block mode to polygon rather than rectangular
block
RETURN: Set (establish) block at current location. It connects
the last drawn point of the polygon with the first one drawn
UNDO: Stop block rotation, skew, distort, undo last draw, return
picture to previous state, erase last block set, terminate
screen dump to printer
HELP: Allows the user to see the names of the workscreens, enter
new names or change existing names
ARROW KEYS:
Block defined and block mode selected: Flip block in indicated
direction
Draw mode: up/down cycle through color choices, one color right
(up) or left (down) at a time, right/left cycle through brush
choices in that direction, one at a time. Toggles draw mode
Magnify mode: Move area under magnification in that direction
FUNCTION KEYS:
Enter magnification mode
F1 3 times magnification
F2 4 times
F3 5 times
F4 6 times
F5 7 times
F6 8 times
F7 9 times
F8 10 times
F9 11 times
F10 12 times
Use the left mouse button to enter the magnified drawing screen
ALT KEY COMBINATIONS IN DIFFERENT MODES:
When selecting/defining a block area, this toggles move block
instead of copy. When held down while defining a circle, it
ensures the circle is 'perfect' rather than ellipse when drawn.
When held down while defining a box, it creates rounded corners
rather than square corners
When changing or defining colors in the menu screen, if you click
on a color to change, then position the cursor over another
color, hold the ALT key, then press the left mouse button (or
the INSERT key). The program will make all colors between these
two an intermediate shade between them. ALT is also required
with the left mouse button (or the INSERT key, again) to
implement the distort feature
If held down in block stretch, it only permits vertical
stretching
If held down while loading the program, it allows you to select
how many worskscreens to assign. If not held down, the maximum
available is assigned, given the memory configuration and desk
accesories. Fewer screens allow more fonts to be loaded.
If held down while clicking on a box in the main menu screen, it
opens the feature's dialog box instead
ALT+ARROWS: Move cursor one 'unit' in direction of arrow key
ALT+SHIFT+ARROWS: Move cursor one pixel in direction of arrow key
FURTHER KEY COMBINATIONS:
BACKSPACE & DELETE: In tex mode, these erase the letters to the
left and right of the cursor respectively. Also used to edit the
screen names
CONTROL: When filling an area, holding the CONTROL key before
pressing the left mousebutton fills the area with a solid rather
than a pattern. Also, when drawing a box, polygon or a disc,
CONTROL fills the shape with a solid rather than a pattern
CONTROL: When held down in block stretch, this preserves the
shape and 'scales' the block
SHIFT: When held down while defining a disc, box or polygon in
pattern mode, it adds an outline of the selected color to the
shape
NUMBERS: 1 to 8: Jump to the workscreen of that number if
available
NUMBER 0: Return to the main menu screen
TAB: Toggle animation on/off (first the colour group selected
must be set in the main menu screen)
+/-: In magnify mode, these keys increase/decrease magnification
respectively
KEYBOARD COMMAND CHOICES:
Remark: Many of these toggle other modifiers!
A: Select airbrush B: Toggle Block/Brush mode
C: Select circle D: Select draw
E: Select eraser F: Select frame
G: Select polygon H: Select shadow
I: Select disk K: Select K-Line
L: Select line M: Select mirror
N: Toggle snap on/off O: Select outline
P: Select point R: Select rays
S: Select stipple T: Select text
W: Select slow draw X: Select box
Z: Select fill
Control with key:
^C: Toggle change mode ^I: Toggle animation
^M: Select smear mode ^N: Select normal mode
^P: Select pattern mode ^S: Select solid mode
^Y: Select color cycle mode ^ESC: Enter selected screen
Personally, I think "Degas Elite" is one of the best drawing
programs to become available for the ST recently. It has less
options than "Art Director" in certain aspects, but is is surely
very user-friendly and offers most regular features anyway.
"Degas Elite" can be bought through Commedia, Eerste
Looiersdwarsstraat 12, 1016 VM Amsterdam, The Netherlands. You
can also call for their latest prices at (Holland) 020-231740.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.