FLIGHTSIMULATOR II by Richard Karsmakers
It seemed as though the people at SubLOGIC didn't want ST users
to have their first-class flight simulation program
"Flightsimulator II", because it has taken a record time to
rewrite this piece of software for the ST series. Whereas
Commedia's boss Stephen Thorne told me about three months ago
that 'it would arrive at any day', SubLOGIC always seemed to
postpone the thing a few weeks here and there. It made me
remember of my Commodore 64 days, in which I had heard of the
luanch of a game called "Streethawk" in October 1985, which still
has to be finished on that machine. But now it's finally there. I
had a look at a preview version at a friend of mine, and I was
truly impressed. I actually had a flight around a life-like
statue of liberty, I fought against World War I aces and I
significantly enjoyed flying the plane (which has to be gotten
used to, since it uses the mouse).
"Flightsimulator II" was actually launched as a demo back in
April or June of this year. The demo was filled with bugs (that
the people at SubLOGIC were fixing) and only worked properly with
TOS version 0.13 (the one of over 200 Kb). The demo was actually
a clumsily converted version of the game that ran on the Apple
MacIntosh with color card (actually, a 512 Kb "FAT" Mac).
Everybody knew that the real game should be a great lot better
and that something might be expected from it. Well, nothing seems
to have been exaggerated. The game is great, the game is
realistic, it is fast, it is 3D and it is filled shapes (so no
line figures). The whole game is mouse-and key-controlled and
seems to run very nicely (and professionally). Let me mention a
few of the many options:
- It is possible to change the aircraft type (jet or propellor)
while flying
- It is possible to define cloud layers and heights, as well as
wind speed and directions
- You can play "World War I Ace", in which you must destroy a few
factories whilst avoiding enemies in thrilling dogfights
- It is possible to have realistic radio controls
- You can look in all directions, or even have yourself spotted
from an imaginary plane from any direction or direction
- You can select prerecorded situations, playback up to 75
seconds of simulation, save a game, etc.
- You can fly on auto-pilot
- An much, much more.
While flying, you can actually put a map on the screen (in a
window, so it can be placed anywhere on the screen and it can be
enlarged or made smaller, and it's even possible to zoom or un-
zoom the map (that also goes for the normal flight window mode).
Here are some of the key controls:
Q Save and name situation
U Gear up/down
I Carburator heat on/off
O Solid/wire shapes
P Pause mode on/off
A Recall situation
S Spot plane (from a definable altitude and distance)
D Track view
L Lights on/off (for night mode, since you can also select to
fly on certain times - day or night)
X Cockpit view (see further)
[] Flaps
HELP Lets you position the mouse cursor over an object on the
screen and get help on that
TAB Sound off/on
F1 Main 3D
F2 Second 3D
F3 Map on screen
F9 Zoom -1
F10 Zoom +1
+ Zoom increase
- Zoom decrease
Here's a table of directions for cockpit view:
R T Y
-
F - - -G- - - H
-
-
- - -
V B N
Although "Flightsimulator II" isn't an actual game, I will still
give it 'game rating', to be seen on the next page.
Name: Flightsimulator II
Company: SubLOGIC
Graphics: 9
Sound: 7.5
Playability: 8.5
Hookability: 9
Touch of detail: 10
Value for Money: 9
Overall rating: 9
Definately worth buying, also because the game is accompanied by
a very well and comprehensive manual!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.