ST SOFTWARE NEWS by Richard Karsmakers
Apart from the major software releases that you'll find
(p)reviewed in another part of this time's ST NEWS, many other
launches were made in the last few months. I will have a short
look at some of these programs in this article.
First on the list is "Two on Two", a basketball game by (a
subdivision of?) Activision. I had already seen this game on the
Amiga, and it is supposed to have been launched on the good old
Commodore 64 as well. As the title already implies, every player
(you can select one or two players) controls two basketball
players (two regular Globetrotters). Joystick control is somewhat
messy at first, since pressing the fire button also seems to
select between various control modes. The animation is very nice,
the graphics are cute and the intro was a bit overdone I think.
And the music doesn't seem to be present (or it was that bad that
I didn't remember it when writing down this article). "Two on
Two" is definately not one of the best games to be released uptil
now, and I'd still rather play "One on One" on the good old
Commodore 64.
Next on the list is "Tass Times", a graphics adventure, also from
Activision (though designed by Interplay productions, just like
"Borrowed Time" and "Mindshadow"). The user interface is much
better this time, also because it principally doesn't seem to be
nessecary to use the keyboard at any time during play (of course,
I haven't completed the whole adventure, so it might be nessecary
later on in the game). The program comes on two disks and works
only on color monitors (unlike the two other adventures I
mentioned). The highly improved user interface exists of several
large "icons" on the screen, that can be easily clicked. An eye,
for instance, stands for "look". Clicking an object on the
picture after that makes "look object" and immediately gives the
result of that command line on the screen. I personally don't
like adventures (except for "The Pawn", of course), but I think
there will be many people out there that'll like this game. It
doens't seem to be very difficult, and the graphics is very nice
(especially the front page "Tass Times in Tonetown"). We will
hear more about this game, that's for sure. Maybe we'll publish
the solution whenever someone has been inspired enough the finish
it!
Everybody must have heard of "Marble Madness", "Video
Construction Set", "Deluxe Paint" and "Adept" on the Amiga, as
well as "One on One", "Music Construction Set", "M.U.L.E.",
"Heart of Africa" and "Seven Cities of Gold" on the Commodore 64.
These software hits were all programmed by people of a company
called Electronic Arts in the U.S. When the ST started breaking
through and the Amiga was just released, these were the people
that said: "The Amiga is a truly terrific computer. The ST is one
heap of garbage and we will never start to program on it!" Time
has proved them to be wrong, and they very soon rewrote "The
Financial Cookbook" for the ST. Not something to be hot at,
that's for sure. We were already drowning in programs like that
at the time. Even as we launched our "Synth Sample II",
Electronic Arts was said to have launched "Marble Madness" on the
ST. The man that launched this rumour probably had seen it on the
Commodore 64 instead, since it appeared at local userclubs
shortly after that - on the 64. "Marble Madness" still has to be
waited for, although it should again have been released on last
November, 15th (according to well informed spies of ours). It
still hasn't been seen anywhere on any ST as far as I know.
But you might remember us announcing the launch of another game
of Electronic Arts, back in ST NEWS Volume 1 Issue 5 (October
1986), called "Sky Fox". Well, it has arrived, and it doesn't
look bad at all. Also, this might be seen as the final success of
the ST and the growing decline (seems like a paradox, but it
isn't) of the good old (more old than good) Amiga. "Sky Fox" is a
kind of war-flight-simulation program, in real time full 3D.
After startup, one is encountered by the very same "Sky-Fox"
picture as the one on that bleedin' Amiga (you can recognize the
typical Amiga font). After that, you hear a piece of music (not
as good as on the Amiga, but not bad at all) and you can select
one of various attack-and difficulty modes.
The game mainly exists of two modes: Air to ground combat and
air to air combat. All 3D! You can actually fly among enemy
planes and get behind them, in front of them (this isn't very
healthy, though) or to one of their sides. Even the sound FX
aren't bad at all. Although this game should have been called
"Sky Blaster" (one's joystick-thumb can get hurt after a while),
it is very nice to play. Although not as smooth as "Starglider",
the 3D action is very well (the fact that it isn't that smooth
might also be because Starglider doesn't use any horizons). When
you're in air-to-air combat, the enemy planes also look quite
real (despite of that, most people will still blast 'em out of
the sky). "Sky Fox" is one of the better programs to be mentioned
in this article, but I still think it could have been better (but
then, I think everything can be done better).
Another game on the list is "Quasar", which unfortunately only
works with a French TOS version (on disk or so). It is a
graphically well taken care of shoot-'em-up game, with very nice
sound effects. Every level exists of one piece of planetoid (it
seems to be that, anyway) that comes scrolling down (smooth of
course) onto your screen. Each has several 'blocks' on it; the
main aim of the game is to demoslish every single one of these,
whereby you'll have to watch out not to be demolished yourself by
any enemy invader-like aircrafts. Sounds simple, but it can be
quite hazardous. The bonus levels are even more difficult, and I
haven't succeeded in completing one entire bonus round even one
time. The principle of "Quasar", thus, is simple. The graphics
and sound effects are good as well and this game might turn out
to be an addictive piece of software for the dedicated "X-Tron"
and "Fire Blaster" freak.
Next on the list is "Superformat V1.2". Quite a strange name for
a game, eh? Well, it isn't, and this won't be a (p)review but
more of a warning. As some less trusty people among us will
remark once they see that this disk can format 99 (!) tracks
(over 120,000,000 free bytes on a double sided disk): It cannot
be trusted! Even normal formatting (80 tracks numbered from 0 to
79, each with 9 sectors numbered from 1 to 9) might turn out not
to have worked out as it should have. It seemed to promise a lot,
but I already got my doubts when I heard strange noises coming
out of my disk drive when the program exceeded track 83. At track
90, it seemed as though a smelled something weird (was the
program actually formatting the inside piece of metal?), and at
track 99 I started to feel really concerned. However, all seemed
right: 496 Kb free (I have a single sided drive, remember? But if
you feel annoyed about me having one of those, feel free to
donate any amount of money in any currency on my giro account
number 5060326 t.n.v. Richard Karsmakers, Helmond, The
Netherlands, so I can buy a double sided drive!). Writing data to
that disk gave me the strangest error messages, of which "DATA
MAY BE DAMAGED" sounded quite familiar. I immediately threw the
program in the trashcan (I am afraid I will have to do the same
with the disk). Be careful when using this program!
Another warning should be issued for a game called "Time Blast".
I'd better not mention the company that wrote it (it can be
discussed if this program is actually written; I thought it must
have been transformed from rubbish to magnetic media), since they
might attack me in court for what I now reveal. It is just a
cheap "Skramble"-like game; you'll have to fly through some caves
during which act you'll have to demolish everything you see - and
everything that moves, for sure. The craft (or UFO) is actually
shaped like a helicopter and, of all colors, it is colored PINK!
Have you ever seen a pink helicopter? I think the programmers
must have been in a pink-elephant mood when they formed this
piece of rubbish. It might very well be a technical programmer's
masterpiece but they should have changed the whole into a more
'consumable' game. Definately one of the worst offerings this
time (maybe even worse than "Super Huey" we tore to pieces
several months ago). I have seen a cracked version of the thing
('thing' is a better word than 'game'), in which some cracker
proudly announced to have it cracked sooner than another well
known (notorious) cracker. They must have been out of their minds
when they did it!
In oriental countries, people have played this game for a long
time already, but now it's also launched on the ST and the Amiga
by Activision: "Shanghai". It is an oriental board game that
combines (or rather: Should combine) strategy and memory. The
setup is extremely simple: There are a lot of small tiles placed
on a specific way, that you'll have to remove by clicking two
similar tiles. There one difficulty however: The tile in question
may not be surrounded on left and right sides (only one of these
is allowed) and may not be hidden by another tile. It still
sounds simple but I can assure you that it isn't! This game is
said to be very addictive, so I didn't have a go at it myself (I
already am a computer addict, and several addictions might turn
out not to be too well for my health - and for my school, that
is). Other people seemed to enjoy it intensely and did get
addicted to it. This game works on both monochrome-and color
monitors, and is definately IT for people that like board games
like Backgammon, Chess or Checkers. And if you get stuck, you can
always ask the computer to help you a hand (which would be nice
sometimes).
And here we have arrived at the last program in the row:
"ColorSTar". I know, you're still waiting for a full review of
"MonoSTar" (its monochrome equivalent), but Frank was to do that
and he still hasn't been able to find any time, so it seems, to
do it. Just like "MonoSTar", "ColorSTar" is a drawing program
written in the fast GfA Basic. It combines the speed of GfA Basic
with the imganination (or should I say: Fantasy?) of the
programmer, that has included various options that allow the
craziest manipulations of pictures (almost as much as those
available in "Art Director", that costs much more and isn't
written in Basic!). The first thing that struck me was the fact
that the programmer thought it handy to deliver a few pictures
with the program. One of those pictures features the album cover
of Jean Michel Jarre's album "Oxygene", which we also featured in
our "Synth Sample III"!!! There are some main differences,
however, and the artist who did our version (Eerk Hofmeester) had
it finished at the beginning of December, whereas I got my hands
on "ColorSTar" about one week later. So no fuss about copyrights
(ours is better, anyway).
Just like "Art Director", "ColorSTar" offers two menus: One for
regular and one for advanced options. There even is an option
included in it that doesn't seem to be available in "Art
Director", which is "Kippen". God knows how you call that in
English, anyway I don't. Why don't you have a look at "ColorSTar"
yourself? The only thing that I wasn't able to find out is how I
could mix colors. Or was that just a rumour?
Next time in ST NEWS we hope to offer you yet more new software
(p)reviews. 'Til then!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.