What I've felt
What I've known
Never shined through in what I've shown
Never be
Never see
Won't see what might have been
What I've felt
What I've known
Never shined through in what I've shown
Never free
Never me
So I dub thee unforgiven
"The Unforgiven" - part III - Metallica
THE EUROPEAN COMPUTER TRADE SHOW (ECTS) 1991
APRIL 14TH-16TH, LONDON
by Richard Karsmakers
Probably the most important trade show for entertainment
software, the European Computer Trade Show (ECTS) was held at the
Business centre in London, at about a 10 minutes' walk from some
small northern line tube station which' name has unfortunately
slipped my mind.
I was able to visit this show in my official capacity of editor
at the Dutch ACN (Atari Computerclub Nederland) for which I
started working as of April 1st. One of the highlights of an
earlier issue of the magazine "Atari ST Nieuws" (which the ACN
publishes) was the selection of the "Entertainment Software
Awards", which allowed the readers to choose their favourite
games for nomination into the official "European Computer Leisure
Awards" that were also to be given away at this occasion in
London.
My boss (senior editor) and the deputy editor had already left
the day before when I arrived at Amsterdam Airport at about 8 AM
on Sunday morning, April 17th 1991. I was armed with but a
suit'n'tie, a load of business cards and a winning smile. In my
small attaché case were located some books to read (two
"Dragonriders of Pern" volumes), a spare T-shirt to sleep in, a
brush, a bar of soap and toothbrush gear.
Never before had I got up at 5 AM on a Sunday morning, and never
had I had such a rough landing as the one I experiences when we
touched down at Heathrow. My guts seemed to knot and twist
violently, and the pilot seemed to enjoy having them do so.
I was more than happy to feel English soil under my feet at
last. As I only had a bit of hand luggage with me, I was spared
the trouble of having to wait for suitcases and having to sort
out miscellaneous underwear that is usually hurled into the
mechanism of the conveyor belt due to some inconveniently located
adlestrop.
The trip to the centre of London was swift. The tube was hardly
filled and there were only few delays due to the perpetual
'improvements' the British tend to inflict on their means of
public transport.
Well, at least they didn't strike.
Brief visions at this thought hit my mind with a deafening blow.
It reminded me of the LateST NEWS Quest of July 1989, where
Stefan and myself had more than just a bit of trouble when trains
and tubes considered it necessary not to move at all for two
days (and the other days they moved 'strangely').
I arrived at the Business Centre just past 10 AM, which was just
in time to be too late for the appointment I was supposed to have
in the Press Lounge.
Of course nobody was at the press lounge. Fortunately, this was
due to everybody else being even later than I was rather than me
being later than the others. I should have known. Stupid me.
We were told to meet at the Press Lounge from where all
journalists would then continue towards the restaurant for what
they called "The Final Judging".
Even the organising people didn't seem to be able to locate the
restaurant, but eventually we got there.
For the "European Computer Leisure Awards", over thirty
magazines of all over Europe had specified their nominees.These
had all been processed and the winners had already been
calculated - except for a few categories where there had been a
draw of some kind.
For starters, only a couple of journalists had arrived at the
restaurant. There were about ten Germans, someone from Sweden
(from the Commodore magazine Dator) and someone from Italy. And,
of course, we were there (yeah...).
We got 'final judging' lists in our hands. Oddly enough, some of
the nominees (and even winners) turned out to be games not yet
launched on quite a lot of systems, and even games that were
quite old. There was quite some hassle as to the nomination
criteria, and it was already clear that the whole thing was a bit
of a sham.
For starters, the people present unanimously disagreed to "The
Killing Game Show" already having been assigned the winner in the
category "Best Action Game". As there was supposed to be a video
running in the background of the award ceremony which had already
largely been made to feature this game, this could not be
changed. Nonetheless, the organiser told us we could re-vote and
he would see what he could do. "Rick Dangerous II" lost only by
one vote from "Turrican II" (well, with three quarters of the
journalists being Germans and "Turrican II" being a German
product that's likely to happen).
We continued by drinking something, and voting in the other
categories where there had been draws.
I have never come across such a fraudulous judging. If I would
have brought my girlfriend along, "Rick Dangerous II" might have
won. The categories that had yet to be assigned a winner were
selected by a non-representative amount of the total European
amount of magazines (about 5 of the total of 31). Weirdly, "ZERO"
hadn't voted at all and the biggest German magazine "ASM" hadn't
voted either - this latter because the Markt & Technik group of
magazines there had threatened not to vote if "ASM" was allowed
to vote (Markt & Technik has about 10 mags and "ASM" is only 1).
Democracy my ass!
And on top of all that, the votes were definitely biased towards
the English market (as there were about 10 English mags involved,
and e.g. only 1 French...).
So we were all a bit pissed off when we left the restaurant to
start the actual walking around the show. That was why we were
here after all: Gathering as much slides, press releases and
games as possible so that we would be able to fill the upcoming
couple of issues with some decent game review material.
On the show I was to meet once more some of the awfully nice
people that roam through the software industry.
But allow me to first describe that Sunday evening, as I'm kinda
eager to.
The award ceremony was held at the London Hippodrome, one of the
Top Venues there. Tickets cost almost £50, but I was fortunate
enough to arrange free ones for the three of us.
I had never been at the Hippodrome before. London Paupers were
standing around the entrance, gaping, as people dressed in suits
entered the place. I imagined I would meet all of the interesting
people in the industry there, maybe even some licensed
celebrities, but it turned out to be quite less than what I had
expected.
After a long while of waiting, during which we could have our go
at a reasonable buffet and some champagne, the award ceremony
really started.
It started off with a whole load of excuses.
The video turned out not to work. So there was no video.
The prizes turned out not to have arrived in time. So there were
only the bottles of champagne to give away.
Bummer.
The awards, however, were the following:
Best animation: "Dragon's Lair II: Time Warp" (Readysoft)
Best graphics: "Shadow of the Beast II" (Psygnosis)
Best sound: "Shadow of the Beast II" (Psygnosis)
Best action game: "Killing Game Show" (Psygnosis)
Best adventure/RPG: "Secret of Monkey Island" (Lucasfilm)
Best puzzle game: "Klax" (Domark)
Most original packaging: "Lemmings" (Psygnosis)
Best packaging: "Ultima VI" (Origin)
Best simulation: "F-19 Stealth Fighter" (Microprose)
Software house of the year: Psygnosis
Computer game of the year: "Lemmings" (Psygnosis)
Console game of the year: "Tetris" (Nintendo)
Console of the year: Lynx (Atari)
Computer of the year: Amiga 500 (Commodore)
To say that some of the journalists present were surprised at
the mentioning of "The Killing Game Show" as the best action game
would be a mild understatement. Even though there was no video
(which had been the original excuse for keeping the thing on as
a winner) the alternative, "Turrican II", wasn't even as much as
mentioned.
A flippin' disgrace, this entire award ceremony. And why the
f.ck did they elect the Amiga 500 to be 'computer of the year'
(as it's 3 years old or so)?
Well, I could at least agree on the 'game of the year' and
'console of the year'. Two products that had fully and
unreservedly deserved this.
After the ceremony, we got confronted with a British comedian
called Les Dennis. Obviously he was very well known to the
British but to most of the foreign guests his humour was, let's
say, 'strange'. The audience just kept on talking with each
other, which hardly made things easier for Mr. Dennis.
After about 20 minutes, for which he was said to have cashed
£4000, he quit stating that "you have been a challenge and you've
won".
Well at least he vanished.
The next day, everybody spoke of this screw-up. Even the English
had found him crap.
Unfortunately, there was nothing more to be seen. Some extremely
loud disco music was pumped up and this continued the entire
evening. If I would have liked disco music I would have loved the
disco lights with all them lazers and stroboscopes. But
unfortunately I didn't so I couldn't. I did find my eyes
wondering across the dance floor occasionally, locking at some
extremely ravishing girls that had seemingly divine ways of
moving their bodies to the beat. Wow.
Celebs?
I did manage to see 'Wild Bill' Stealey (the American founder of
Microprose) and I was able to shake hands once more with Les
Edgar and Glenn Corpes of the Bullfrog Team. I also met Peter
Molyneux there (the actual designer of "Populous"), who I had
always wanted to meet. They had received a Japanese prize for
game of the year or something with "Power Monger", and that was
reason enough to congratulate them.
There were no other celebrities there. I only saw the Bitmap
Brothers briefly - but they vanished from sight before I could
have a word with them.
Disappointed, we left the venue quite soon. We took a brief
stroll through China Town, where I lost about £20 gambling in a
multitude of gambling/arcade halls before we hit the Oxford
Street McDonalds, taking some junk food with us the hotel room.
My boss snores viciously, by the way. He comes a close second to
ex-ST NEWS co-conspirator Frank Lemmen!
But let me not stray any more. Let me sum up some of the
companies I visited on Sunday and Monday, and what software can
be expected from them in the near (or maybe not quite so near)
future.
Hisoft
At this company I had a word with Mr. David Link. He was
presenting version 1.2 of their flight sim "ProFlight". New
versions of "Lattice C" and "Devpac" are now out for the TT, at
£249 and £129 respectively. For those interested in the Devpac
developer (hi Michael B..b..b...): It's still not official.
Rainbow Arts
A pretty lady called Kristin Dodt (or something like that)
received me here. Apart from the fact that she was very pretty
(which is altogether hardly important, is it?) she could also
speak English rather f.cking brilliant, in spite of the fact that
she's German. They have in the mean time launched a shoot-'em-up
platform game called "Turrican II", and they will soon release a
puzzle game by the name of "Logical" and a humorous business
simulation called "Mad TV - Money, Love and Viewing Figures".
Millenium
Millenium was demonstrating "Moonshine Racers" and "Robocod"
(the follow-up to "James Pond"). The first game is already out on
the streets, but we'll have to wait 'till September for the
latter. Which reminds me: I met Steve Bak again on the show. He
was walking around in a seemingly aimless fashion, telling me he
was still doing something for Microprose about which he wasn't
allowed to tell much except for the fact that it was for
Microprose. His Vectordean colleague Chris Sorrell was at the
moment doing "Robocod" which looked promising (I don't doubt
that, as "James Pond" was pretty cool, too).
Steve Bak hasn't change a bit. But I suppose you're not
interested in that.
Millenium, anyway, will also soon release a futuristic ball
sports game called "Stormball" and a shoot-'em-up in a
prehistoric surrounding called "Tentacle".
Accolade
At Accolade I met once more Ms. Nadia Singh. She used to work
for Barrington Harvey PR during our 1989 LateST NEWS Quest, but
had already transferred to Accolade Europe by the time I met in
November of that year on the Amiga Show in Cologne.
They are only doing one game for the ST soon, which will be
"Stratego", based on the board game of the same name. They have
set up another label, Ballistic, which they will use for console
releases on Sega Megadrive and Nintendo Super Famicom.
In spite of the fact that certain people seem not to have any
faith in consoles and the future (hi Willi!), surely a lot of
companies seem to be doing console games - Accolade being the
first of a lot I visited.
Microprose
At Microprose I met Ms. Julia Coombs - one of the few people
still at the same company where they were working during the
LateST NEWS Quest. I suppose you're not interested to hear that
she still looked as lovely as then, but I wanted to mention it
anyway.
We all know that Microprose has bought up quite some labels
during the last two years. Firebird, Rainbird, Silverbird,
Cosmi... and they also started Microstyle and Microstatus. After
some heavy reorganising, they have now reduced these to
Microprose, Microstyle and Rainbird.
The first one will bring out "Railroad Tycoon" (business and
strategy simulation, launchable around the time you read this)
and "F15 Strike Eagle II" (same release time). Rainbird will
launch "Midwinter II - Flames of Freedom" (should be out already)
and "Betrayal" (already out in April). A game that seemed most
promising to me was Microstyle's "Air Duel" (an air duel
simulator with simultaneous split-screen two-player mode). Keep
your eyes open for this one.
Core Design
The people behind "Rick Dangerous" (jolly good "I" and terribly
brilliant "II") have got the hang of it, and have also been
launching some games themselves. It started with "Corporation"
and they have also done "Torvak the Warrior" (review in ST NEWS
Volume 5 Issue 2), and their most recent offering is a cutesy
platform game in prehistoric surroundings called "Chuck Rock".
They should by now have published some more titles: "Warzone" (a
kind of "Commando"), "Frenetic" (shoot-'em-up), "AH-73M
Thunderhawk" (3D vector graphics chopper flight sim, due for
release in August), "Retro" (another futuristic sports romp, due
in September), "Heimdall" (fantasy RPG in November) and
"Project 3" (December).
U.S. Gold
As usual, one of the largest stands with the horniest looking
bimbos was that of U.S. Gold. Whatever you think of them, do not
underestimate their knowledge of how to manipulate the press to
their favour.
"It's good to be gold," is their current slogan. Well, I guess
we'll just have to believe them on their word. They are not at
the moment planning to do anything themselves, but they will do a
lot of the RPG Dragonlance titles by Strategic Simulation Inc. So
the Dragonlance freaks can lick their fingers - and buy an Amiga,
as there will be no ST versions of these.
However, "Panza Kick Boxing", "Cybercon" and "Cruise for a
Corpse" are out already on ST (or will be release shortly). U.S.
Gold is still doing Lucasfilm games as well, and Mr. Douglas
Glenn (direct of Lucasfilm in the US) informed me that they will
soon be doing "Secret Weapons of the Luftwaffe" on ST. This game
is highly popular in the PC circuit, so it's another simulation.
We'll have to wait a couple of months for it, though.
System III
No doubt the most beautiful female I have ever seen in the
software business was located at the System III stand and she was
called Rebecca Cale (I guess you're not interested in that but,
hey, you know me and my verbal exhibitionism).
I had a talk with Marc and Adrian Cale (it's a bit of a family
business there) and they informed me that we can soon rejoice
because of the release of "Last Ninja III" (after "I", "II" and
"Remix"). Let's hope it'll be good.
Hardly being able to keep my eyes from wondering at this
stunningly and eye-blindingly gorgeous Ms. Cale, I was given a
brochure from which I could distil that the following titles will
be done on ST: "Myth" (a 'deep' platform game, out as you read
this), "Turbo Charge" (a racing game, September), "Silly Putty"
(a unique game concept with blobs and organical matter and stuff,
October), "Changeling" (a game where you can have different forms
of being in a platform surrounding, September), "Vendetta" (I
like the sound of this arcade adventure with puzzle elements,
September) and "Constructor" (something strategic with real
estate).
I could not resist casting another firm glance at Ms. Cale
before I left for the next booth.
Mirrorsoft
Ms. Cathy Campos (whom I seemed to have met about dozens of
times in my Thalion period) received me here, and lured me into a
secluded cabin with a thick press release she would be going over
with me. Upon her question I had to inform her that I was now
once again on the 'wrong side of the fence' after having done for
Thalion what she still did for Mirrorsoft. Now I was the press.
She was the prey (if you know Cathy, this is a rather interesting
way of thinking about her).
At the moment, Mirrorsoft has five labels: Mirror Image (a
budget label that tries to gain some extra mileage from old
releases), Imageworks, Cinemaware, PSS, Spectrum Holobyte and
FTL.
By now, Mirror Image should have re-released "3D Pool", "Carrier
Command", "Xenon II", "TV Sports Football" en "Sky Chase".
Imageworks, after the recent success of "Predator II" and "Brat"
(the latter being their first decent game since "Xenon II" if you
ask me), will do another game about those filthy tortoises with
Ninja tendencies in "Turtles 2 - The Arcade Game". Let's hope
this will be no other revamp of an existing game like the
original "Turtles" (which was a very bad game that sold
tremendously well because kids just happen to like Teenage
Turtles). We're talking about the end of 1991 here, around which
time we should also see the release of a strategy game with RPG
elements called "Drop Soldier". Further to be expected from
Imageworks are "Duster" (business simulation with arcade
elements), "Robozone" (horizontal shoot-'em-up), "Fire & Ice" (an
ancient name, but now for an arcade platform game by Craftgold,
the people that also did "Rainbow Islands"), "First Samurai",
"Cisco Heat" (racing game), "MEGA-lo-MANIA" (play God from the
summer of this year on), "Legend" (RPG) and "Devious Designs"
(puzzle game).
Cinemaware nor Spectrum Holobyte and FTL are releasing any ST
games. The latter are concentrating on "Dungeon Master" for the
PC (that will finally make these frustrated people happy).
PSS, the last label, will release "Red Phoenix Rises" (military
simulator based on the book "Red Phoenix"), "Reach for the Skies"
(WW II flight sim) and J.R.R. Tolkien's "Riders of Rohan"
(strategy game).
ZERO
I was overjoyed with happiness upon the discovery of a "ZERO"
booth at the show. Finally I could shake hands with the people I
admire, although Lord Lakin wasn't present and I only caught a
glimpse of Macca (but then again he's not the sort of person
you'd want to meet). I could finally get my hands on one of
those neat black ZERO watches (with recently reduced price tag),
and complimented them in a seemingly endless way.
(By the way, less then a week later, I accidentally dropped my
precious ZERO watch from about half a metre height. Obviously, it
wasn't shock-proof....May it RIP. Wreaths can be sent to the
correspondence address)
Electronic Arts
For the last four years, Argonaut's Jez San (programmer of both
"Starglider" games) has been sweet-talking the press with tales
about his forthcoming battle flight sim that is supposed to be
better, quicker and more accurate than any of those on the market
currently (as well as those that will come in the decennium to
come). He usually demonstrates the thing on a 20 Mhz Amiga.
The ST version is now really (finally, really, honestly) set for
a release date at the end of this year (yes, 1991, honestly!).
The name, which used to be "Hawk", has in the mean time changed
to "Birds of Prey". Nothing of it could be seen except for some
rather ordinary 3D-game-type screen shots. Let's pray that it
won't be a letdown, and that Electronic Arts will still get a
meagre profit out of a game that has already cost them 3 years'
pay for 10 people at Argonaut (who tend to drive big cars on top
of that).
Maybe they have a chance of survival with the money they'll make
off "Zone Warrior", a platform game that's due for release as you
read this (if you're reading this in July 1991, that is).
Electronic Arts is also going into the console market. I wonder
why they do this? I always thought there was no future in the
console market? They must be pretty daft then (or not, Willi?).
Bitmap Brothers
After having caught a glimpse of them at the award 'ceremony' I
could finally have a chat with them on Monday. Remarkably enough,
they still recognised me - even though I had seen them for the
last time on the Amiga Show in Cologne, November 1989.
Incredible. Or were just just acting to know me?
Anyway, I was now able to meet a third Brother by the name of
Sean Griffiths (the programmer of "Magic Pockets"). He's quite a
nice chap, too, and remarkably modest. Mark Coleman, once again,
was nowhere to be seen - although they were happy to inform me
with silly smiled plastered on their faces that he had been at
the booth on Sunday. Drat!
Their latest product, "Gods", will be marketed by Renegade and
distributed by Mindscape (or was it the other way around?). The
graphics (by Mark Coleman) are like a dream. They also told me
that "Magic Pockets" (a platform game with equally brill
graphics) should be due out in September this year.
Domark
Domark had opted (just like Mirrorsoft a.o.) for a hospitality
suite away from the smaller booths. Apparently, business is going
well as it was hellishly crowded there, and we had to wait to be
served (but at least we could eat and drink something - how do
you call those tiny black balls that are fish' eggs?
But we left the suite with a press release announcing the
release of "Thunder Jaws" (something involving swimming,
platforms and rescueing beautiful girls in bikinis), "Pit
Fighter" (set for October), "Race Driving" (the sequel to "Hard
Drivin'"), "R.B.I. Baseball II", "Skull & Crossbones" (out
already, and of meagre quality). "Hydra" (see "Skull &
Crossbones"), "Super Space Invaders '91" (October), "Nam 1965-
1975" (historic simulation) and "3D Construction Kit" (which is,
remarkably, a 3D construction kit that is probably out as we
speak).
Domark is also starting a budget label, called Respray. Games to
be republished here are "Xybots", "T.P. II", "Dragon Spirit",
"Klax", "Escape from the Planet of the Robot Monsters",
"Cyberball" and "Castle Master".
John Phillips
Mr. Phillips, author of "Nebulus" among others, was also roaming
around at the show. He also still remembered me (I felt my ego
grow there). I am afraid, however, that we lost him in the ST
world. He will no longer do ST games and will instead concentrate
on the Sega Megadrive.
Worra pity. So there goes "Scavenger"...
I wonder why John does this. Everybody keeps on telling me there
is no future in consoles (eh, Willi?)...
Ubi Soft
I like Ubisoft, probably because of a very pretty French girl
with a gorgeous accent by the name of Marie-Therese Cordon
working there, who insist on kissing when shaking hands (she
caught me quite by surprise there). I knew her already, as she
was the person responsible for Thalion marketing when I still
worked there.
They are not doing anything themselves, but will publish some
titles for smaller labels: "Music Master" (a music program that
also allows MIDI input), "Pro Tennis Tour 2" (a tennis game by
Blue Byte), "B.A.T." and "Unreal". On the Amiga, the latter two
titles already gained high acclaim.
Sierra-on-Line
No presence of Al Lowe, but only people of the UK branch of this
infamous company. We all know by now that they have re-launched
"Larry I-III" in a pack at reduced price, but it was interesting
to get to know that they intend to launch "Larry V" as well
(there will be no "IV", as Al Lowe swore never to do that).
Anyway.
Some day this year, they will make ST owners happy with "Space
Quest IV", "King's Quest V", "Codename: Iceman" and "Colonel's
Bequest". What a shame that they tend to do games on PC, port
them to the Amiga and some day do them on ST (if we're lucky).
Active Sales & Marketing
Of course, nobody of you will ever have heard of this company.
However, this is a marketing organisation that distributes some
smaller labels - like Novagen and that fabulous little German
company called Thalion.
Novagen has released "Encounter", the 16-bit version of Paul
Woakes' programming debut (now already 7 years ago). It suffers a
bit from looking like a moderately revamped 8 bit title, but will
surely be fun to the old fans.
Thalion is almost finished with "Ghost Battle". Though I didn't
hear anything about "Trex Warrior" (a 3D vector graphics shoot-
'em-up), "Amberstar" (a RPG) and "Tangram", I suppose I can tell
you that they will soon market those as well.
Elite
Elite is also planning to release quite some titles, these being
"Last Battle" (hack'n'slash, June), "Paperboy" (September - at 10
quid), "European Championship 1992" (soccer, November),
"Commando" (at 10 quid in November), "Caveman Ninja" (December),
"Suzuka GP/Winning Run II" and "Edward Randy". The latter two
titles, however, can not be expected to be ready until spring
1992.
Electronic Zoo
Mr. Jonathan Kemp of Electronic Zoo also still recognised me of
my Thalion days when we worked for Ubisoft at the Salon de La
Micro (November 1990). After bestowing upon me a pluche monkey,
he revealed that they will be releasing a budget label called
"Monkey Business" ("Software For Peanuts" - nice slogan). Nice -
and original (or is it?)! They will be doing titles at 8 pounds,
and titles are "Paris Dakar", "Junglebook" and "Asterix".
On the full price field, however, they've been busy as well.
They'll do "The Ball Game" (puzzle game for up to 4 players),
"Eco Phantoms" and "Germ Crazy". Especially this last one
seemed fun, where you have to rescue a chappie lying on a bed
from attacks by viruses. Something tells me I'm bound to like
this.
Digital Integration
This company has started a budget label (surprise surprise!),
which is called Action 16 and which has price tags from 4 (!) to
8 pound. Some titles are "Maya", "Hostages", "Rotor", "Cosmic
Pirate", "Targhan"(*), "On Safari", "Fastlane", "Sherman M4",
"S.D.I.", "Colorado", "Kult"(*), "North & South"(*) and
"Gridrunner"(*). The games I marked with (*) are really good,
actually. Remarkable.
Starbyte
This relatively unknown German software house is planning a lot.
Titles include "Zero" (cute platform game), "Spirit of Adventure"
(RPG), "Hannibal" (military/economical simulation which just may
have something to do with elephants), "Soul Crystal", "The Return
of Medusa" (sequel to "Rings of Medusa"), "Warrior of Darkness"
(arcade adventure), "Rolling Ronny" (arcade platform game,
September) and "Winzer" (business simulation involving wine, due
in August).
Storm
Storm is a new label of The Sales Curve, people who are know to
frequently cooperate with Virgin Mastertronic. Titles due for
release are "Big Run" (rally race simulation, November) and "Rod
Land" (cute platform game they claim to be like "Bubble Bobble",
September).
Apart from David Whittaker, Jeroen Tel (who is now working full-
time as a music programmer at Probe) and a few German friends who
I met at the show, that was about it. After a hasty gathering of
press people at about 2 PM on Monday (where we tried to convince
the organisation of revising the rules to next year's awards), we
hopped off back to the tube on our way to Heathrow.
My attaché case was filled to the brim and could barely be
closed. Of course, British customs at Heathrow insisted upon
looking through every single item present (that's the way they're
brought up, I suppose). Anyway, at least things weren't as tough
on me at they were on Douglas Adams in Zaire (read his book "Last
Chance to See..." and you'll understand).
The flight home was much quieter. I got home at about 10 PM and
went to bed quickly where I fell promptly in a deep, dreamless
sleep.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.