THE SOLUTION TO "THE SECRET OF MONKEY ISLAND"
by Math Claessens
PART ONE
GO TO POSTER-LOK POSTER-GO EAST TO THE SCUMBAR-OPEN DOOR-ENTER
DOOR-TALK TO FAT PIRAT (1-2-1-1-1-1)-GO TO THE PIRAT IN THE BLACK
CLOTHES IN THE MIDDLE OF THE ROOM-TALK TO THE PIRAT (2-2-1-4)-GO
EAST TO THE THREE VERY IMPORTANT PIRATES (2-1-2-3-6)-NOW WAIT
UNTIL THE COOK LEAVES THE KITCHEN AND HE IS OUT OF THIS SCREEN-
ENTER THE KITCHEN-GET MEAT-GET POT-OPEN THE DOOR EAST-GO OUTSIDE
EAST-STEP ON THE BOARDS IN THE RIGHT CORNER-THE BIRD FLY'S AWAY-
GET FISH-GO BACK INSIDE-DIP THE MEAT AND THE FISH IN THE BOILING
POT-GET THE MEAT AND THE FISH FROM THE BOILING POT-LEAVE THE
KITCHEN WEST-LEAVE THE SCUMBAR-OUTSIDE THE SCUMBAR:GO EAST TO THE
FIRST ARCHED VAULT-GO NW TO THE SECOND ARCHED VAULT-GO TO THE
ALLEY IN THE MIDDLE OF THE SCREEN-WAIT UNTIL THE SHERIFF ARRIVES-
TALK WITH THE SHERIFF (3-2)-WALK WEST-WALK BACK THROUGH THE
SECOND ARCHED VAULT-OPEN THE FIRST DOOR ON THE RIGHT-ENTER DOOR-
IN THE ROOM GO EAST-TALK WITH THE VOODOO WOMAN (2-1)-WALK WEST-
GET CHICKEN-OPEN DOOR WEST-ENTER DOOR-GO BACK TO THE SCREEN WITH
THE DOOR FROM THE VOODOO WOMAN-GO TO THE PIRATES WICH YOU SEE IN
THIS SCREEN-TALK WITH PIRATES (3-3-4)-(NOW YOU HAVE A MAP AND
SOME MONEY)-GO TO THE SECOND ARCHED VAULT-WEST TO THE JAIL-TALK
TO PRISONER-LEAVE JAIL-NOW GO TO THE STORE-(DOOR IN THE RIGHT OF
THE SCREEN)-OPEN DOOR-ENTER DOOR-TALK MAN (2-2)-GO BACK TO THE
JAIL-GIVE BREATH MINTS TO OTIS-TALK TO OTIS (1-1-1-1-2-1-2-1)-SAY
TO THE SHERIFF (1)-LEAVE JAIL-E-GO TO THE SECOND ARCHED VAULT-E-
N-W-W-W-W-UP TO THE CLIFFS-E-GO TO THE CIRCUS-ENTER THE CIRCUS
TENT-TALK MEN (1-2-1-2)-USE POT-SAY (2)-OUTSIDE THE TENT GO EAST-
GO BACK TO THE CITY-GO EAST TO THE FIRST ARCHED VAULT-GO NORTH-GO
TO THE STORE-ENTER STORE-GET SWORD-GET SHOVEL-TALK MAN (1-2-1-1-
2-1-3)-LEAVE STORE-E-E-N-LEAVE THE TOWN WEST-UP TO THE CLIFFS-E-
GO TO THE HOUSE RIGHT IN THE SCREEN-TALK TO TROLL (3-2-1)-GIVE
FISH TO TROLL-NOW GO TO THE HOUSE-OPEN DOOR-SAY ALWAYS (1)-
OUTSIDE THE HOUSE-GO TO THE PATH-GO TO THE FOREST-N-GET YELLOW
FLOWER-E-E-NOW YOU SEE PIRATES WALKING OVER THE MAP-STOP THEN AND
FIGHT WITH THEM, FIGHT UNTIL YOU HAVE ENOUGH EXPERIENCE IN HOW TO
TALK AND TO HANDDLE WITH THE PIRATES,YOU MUST HAVE ABOUT 18-20
LINES-IF YOU HAVE ENOUGH EXPERIENCE:GO TO THE SHOP IN THE TOWN-
ENTER SHOP-TALK MAN (1)-WHEN THE MAN GO'S OUTSIDE, FOLLOW HIM
QUICKLY TO THE SWORDMASTER-GO TO CARLA THE SWORDMASTER-FIGHT WITH
HER AND GIVE HER THE RIGHT ANSWERS, DO YOU DON'T HAVE THE ANSWERS
THEN GO BACK TO THE MAP AND FIGHT WITH MORE PIRATES-NOW FIGHT
WITH CARLA UNTIL YOU HAVE BEAT HER-(YOU GET A SHIRT)-GO BACK TO
THE PATH-GO BACK TO THE CITY-E-E-E-E-WALK THROUGH THE FIRST
ARCHED VAULT-GO TO THE MAN ON THE CORNER-TALK MAN (3)-TALK MAN
(1-2)-WALK TO THE SECOND ARCHED VAULT-W-WALK THROUGH THE THIRD
ARCHED VAULT-WALK TO THE GOUVERNERS MANSION-USE YELLOW PETAL WITH
STEWES MEAT-USE MEAT WITH CONDIMENT WITH DEADLY PIRANHA POODLES-
GO TO THE HOUSE-OPEN DOOR-ENTER DOOR-GET VASE-OPEN THE DOOR LEFT
FROM THE VASE-ENTER DOOR-AFTER THE SHOW:LEAVE THE HOUSE-GO TO THE
CITY-GO TO THE JAIL-GIVE GOPHER REPELLANT TO OTIS-OPEN CAKE-GO
BACK TO THE GOUVERNORS MANSION-ENTER THE HOLE IN THE WALL-ANSWER
SHERIFF (3)-OPEN DOOR-LEAVE HOUSE-ANSWER (4)-AFTER THE SHERIFF
KICKS YOU DOWN:PICK UP FABULOUS IDOL-CLIMB LADDER-W-W-UP-E-GO TO
THE FOREST-N-W-N-W-N-W-N-N-E-W-N-E-GO TO PLAQUE-LOOK PLAQUE-GO TO
STONE-LOOK STONE-GO TO X-USE SHOVEL ON X-W-N-GO TO THE CITY-
ANSWER (2)-READ LETTER-E-ENTER BAR-E-GO TO COOK-TALK WITH COOK
(2-2-2)-PICK UP ALL THE MUGS-GO EAST-OPEN DOOR-ENTER DOOR-GET
MEAT-PUT MEAT IN BOILING POT-GET MEAT-FILL THE MUG WITH GROG-W-W-
LEAVE BAR-WHEN YOU ARE ABOUT TO LOOSE THE MUG WITH GROG, PUT THE
GROG IN ANOTHER MUG-GO TO THE JAIL-TALK TO OTIS (1-1)-USE MUG
WITH GROG ON LOCK-LEAVE JAIL-GO TO THE HOUSE FROM THE VOODOO
WOMAN-OPEN DOOR-ENTER DOOR-E-SAY (2)-LEAVE THE HOUSE-GO UP TO THE
CLIFFS-E-GO TO THE CHICKEN PULLEY ISLAND-USE THE CHICKEN ON THE
CABLE-GET CHICKEN-GO TO THE HOUSE-OPEN DOOR-ENTER DOOR-SAY (2-1-
1)-OPEN DOOR AGAIN-ENTER DOOR-SAY (1-3)-OPEN LITTLE DOOR-STROKE
THE PARROT-LEAVE HOUSE-CLIMB LADDER-USE CHICKEN ON CABLE-GET
CHICKEN-CLIMB DOWN-GO TO THE PATH-GO TO CARLA THE MASTER
SWORDSMEN (DON'T GO THROUH THE FOREST,JUST CLICK ON THE MAP)-SAY
(3)-GO TO THE PATH-NOW GO ON THE MAP TO STAN FROM STAN'S
BOATHOUSE-SAY (3-2-4-3-5)-GO TO THE TOWN-GO TO THE STORE-ENTER
STORE-TALK MAN (WATCH HOW HE OPENS THE SAFE-2-1-2-1)-IF HE LEAVES
THE STORE:GO TO THE SAFE-(LEFT-RIGHT-RIGHT-LEFT-RIGHT)-GET NOTE-
LEAVE STORE-GO BACK TO STANS BOATHOUSE-(NOW BUY A BOAT FOR 5000
DOLLAR, THE BOAT IN THE BACK,YOU NEED NO EXTRA'S)SAY (3-3-1-2-2-
2-2-2-2-2-3-3-2-2-4-1-2-3-3-2-4)(OK YOU HAVE THE BOAT FOR 5000
DOLLAR)-GO TO THE PATH-GO TO THE TOWN-SAY (3-2)..................
PART TWO
GET INK-GET FEATHER PEN-OPEN DRAWER-EXAMINE DRAWER-EXAMINE BOOK-
GO TO DOOR-GO DOWN THE HATCH-GO AGAIN DOWN-GET ROPE-OPEN TRUNK-
GET WINE-EXAMINE THE BARRELS ON THE LEFT-GET GUN POWDER-UP THE
LADDER-ENTER KITCHEN-OPEN CABINET-GET CEREAL-CLOSE CABINET-GET
POT-LEAVE KITCHEN-GO UP TO THE DECK-CLIMB ROPE LADDER-GET FLAG-GO
TO THE DECK-GO TO CAPTAINS CABIN-OPEN CERIAL-LOOK TOY PRIZE (AHA
A KEY)-USE KEY ON CABINET-GET LITTLE CHEST-OPEN LITTLE CHEST-
EXAMINE LITTLE CHEST (RECIPE AND CINNAMON STICKS)-GO BACK TO THE
KITCHEN-LOOK RECIPE-ADD CINNAMON,4 BREATH MINTZ, FLAF, WINE,
CHICKEN, CEREAL, INK, FEATHER PEN AND GUN POWDER TO THE COOKING
POT-NOW YOU MUST GET AN EXPLOSION (IF NOT, THEN ADD SOME MORE
WINE AND CERIAL TO THE COOKING POT)-USE BUSINES CARD IN FLAME-
LEAVE KITCHEN-GO DOWN-GET GUN POWDER-UP-UP-USE ROPE WITH CANNON-
PUT GUN POWDER IN CANNON NOZZLE-USE POT...................
PART THREE
In this part of the game, you find some messages in several
locations. Pick these up and don't throw them away, keep the
papers in you inventory.
GET BANANA-GP TO THE JUNGLE-GO NW TO THE VOLCANO-GET SPIE GLASS-
GET ROPE-PUSH CANNON-GET GUN POWDER-GET CANNON BALL-SAY (2)-GO TO
THE PATH-GO EAST-GO TO THE FORK-PICK UP LETTER AND STONE
(FIRESTONE)-GO UP THE MOUNTAIN-PULL PRIMITIVE ART-PULL PRIMITIVE
ART-USE SPIE GLASS-YOU MUST PULL THE PRIMITIVE ART, SO THAT IT
HITS THE BANANA TREE-GO UP TO THE MOUNTAIN-SAY (1-1)-PUSH STONE-
DOWN-DOWN-ENTER BRIDGE-GO TO JUNGLE-S-GO TO THE BEACH-GET
BANANAS-GO TO THE DAM-USE HANDFULL OF GUNPOWDER WITH DAM-OPEN
SPYGLAS-USE LENSE WITH SUN-GO TO THE LITTLE WATER PLACE THAT YOU
NOW HAVE CREATED-GET ROPE-GO TO THE JUNGLE-SW-GO TO THE CRACK-USE
ROPE WITH STRONG BRANCH-D-USE ROPE WITH STUDY STUMP-D-GET OARS-
UP-UP-GO TO JUNGLE-GO TO THE BEACH-USE ROWBOAT WITH OARS-ROW
AROUND THE ISLAND UNTIL YOU SEE THE VILLAGE-STOP AT THE BEACH-
LEAVE BOAT-SAY (1-1)-GO TO THE JUNGLE-GO TO THE VILLAGE-GO WEST-
GET BANANA-GO EAST-IN THE JAIL:GET SKULL-PICK UP THE CAR BOARD-
ENTER HOLE-GO TO THE BEACH-GO TO ROW BOAT-GO BACK TO THE BEACH
FROM WERE YOU STARTED-GO BEACH-GO JUNGLE-GO TO THE MONKEY-GIVE
THE MONKEY THE FIVE BANANAS-GO TO THE JUNGLE-GO EAST TO THE
CLEARING-GO TO TOTEM NOSE-PULL NOSE-NOW WALK TO THE ENTRANCE(THE
MONKEY PULLS THE NOSE)-GO TO THE MONKEY HEAD-GET SMALL IDOL-GO TO
THE JUNGLE-GO BACK TO THE BOAT-ENTER BOAT-GO BACK TO THE VILLAGE-
TALK TO NATIVES-(2)-GIVE SMAL IDOL TO NATIVES-ENTER THE HUT WEST-
GET BANANA PICKER-LEAVE HUT-EAST-GIVE BANANA PICKER TO TOOTHROT
(YOU GET THE KEY)-GO BACK TO THE BOAT-GO BACK TO THE OTHER BEACH-
GO EAST TO THE CLEARING-GO TO THE MONKEY HEAD-USE MONKEY HEAD KEY
IN GIGANTIC MONKEY EAR-NOW GO BACK TO THE NATIVES-TALK TO THE
NATIVES (1-1-1-3-1-2-2-1-)-GIVE LEAFLET TO NATIVES-NOW YOU GET
THE HEAD-GO BACK TO THE MONKEY HEAD-USE HEAD OF THE NAVIGATOR-
AFTER A WHILE YOU SEE THE PIRATE SHIP-TALK TO THE HEAD OF THE
NAVIGATOR (2-3-3-3-3)USE NECKLACE-GO TO THE SHIP-W-OPEN DOOR-
ENTER DOOR-USE MAGNETIC COMPASS WITH KEY-LEAVE ROOM-E-GO DOWN THE
HATCH-ENTER DOOR-GET GHOST FEATHER-ENTER DOOR WEST-USE
GHOST FEATHER ON SLEEPING GHOST CREW-PICK UP JUG O'GROG-ENTER
DOOR EAST-USE KEY IN HATCH-OPEN HATCH-ENTER HATCH-USE JUG O'GROG
WITH DISH-GO TO COOKING GREASE-GET COOKING GREASE-UP-W-UP-USE
GLOB OF GREASE ON DOOR-OPEN DOOR-ENTER DOOR-PICK UP GHOST TOOLS-
LEAVE ROOM-DOWN-E-GO TO GLOWING CRATE-USE TOOLS ON GLOWING CRATE-
LOOK AT GLOWING CRATE-W-UP-LEAVE SHIP-GO TO THE NATIVES-WAIT
UNTIL YOU GET THE MAGIC DRINK-LEAVE VILLAGE-TALK GHOST (3-1-1-1)-
SAY (1)-.........................................................
PART FOUR
USE THE MAGIC DRINK ON THE GHOST-GO TO THE CHURCH IN THE TOWN-
KILL ALL THE GHOST WITH THE MAGIC DRINK-IN THE CHURCH SAY (4-3-3-
1-1-1) OH SHIT-OK THIS IS NORMAL-AFTER THE SHOW:GET FLASK-USE
MAGIC DRINK ON LE CHUCK..........................................
THE END
See you again in "Monkey Island II"...
I you have any problems with solving an adventure, don't
hesitate to contact me. If you write don't forget stamps or
International Reply Coupons.
Don't call me in the weekends and after 1900 hours.
Math Claessens
Wagenaarstraat 58
6164 XM Geleen (l)
The Netherlands
Telephone: +31+(0)46-752532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.