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          THE SOLUTION TO "THE SECRET OF MONKEY ISLAND"
                        by Math Claessens

                            PART ONE

GO  TO POSTER-LOK POSTER-GO EAST TO THE  SCUMBAR-OPEN  DOOR-ENTER
DOOR-TALK TO FAT PIRAT (1-2-1-1-1-1)-GO TO THE PIRAT IN THE BLACK
CLOTHES IN THE MIDDLE OF THE ROOM-TALK TO THE PIRAT  (2-2-1-4)-GO
EAST  TO  THE THREE VERY IMPORTANT PIRATES  (2-1-2-3-6)-NOW  WAIT
UNTIL  THE COOK LEAVES THE KITCHEN AND HE IS OUT OF THIS  SCREEN-
ENTER THE KITCHEN-GET MEAT-GET POT-OPEN THE DOOR EAST-GO  OUTSIDE
EAST-STEP ON THE BOARDS IN THE RIGHT CORNER-THE BIRD FLY'S  AWAY-
GET FISH-GO BACK INSIDE-DIP THE MEAT AND THE FISH IN THE  BOILING
POT-GET  THE  MEAT AND THE FISH FROM THE  BOILING  POT-LEAVE  THE
KITCHEN WEST-LEAVE THE SCUMBAR-OUTSIDE THE SCUMBAR:GO EAST TO THE
FIRST  ARCHED  VAULT-GO NW TO THE SECOND ARCHED VAULT-GO  TO  THE
ALLEY IN THE MIDDLE OF THE SCREEN-WAIT UNTIL THE SHERIFF ARRIVES-
TALK  WITH  THE  SHERIFF (3-2)-WALK WEST-WALK  BACK  THROUGH  THE
SECOND ARCHED VAULT-OPEN THE FIRST DOOR ON THE RIGHT-ENTER  DOOR-
IN  THE ROOM GO EAST-TALK WITH THE VOODOO WOMAN (2-1)-WALK  WEST-
GET CHICKEN-OPEN DOOR WEST-ENTER DOOR-GO BACK TO THE SCREEN  WITH
THE DOOR FROM THE VOODOO WOMAN-GO TO THE PIRATES WICH YOU SEE  IN
THIS  SCREEN-TALK  WITH PIRATES (3-3-4)-(NOW YOU HAVE A  MAP  AND
SOME  MONEY)-GO TO THE SECOND ARCHED VAULT-WEST TO THE  JAIL-TALK
TO PRISONER-LEAVE JAIL-NOW GO TO THE STORE-(DOOR IN THE RIGHT  OF
THE  SCREEN)-OPEN DOOR-ENTER DOOR-TALK MAN (2-2)-GO BACK  TO  THE
JAIL-GIVE BREATH MINTS TO OTIS-TALK TO OTIS (1-1-1-1-2-1-2-1)-SAY
TO THE SHERIFF (1)-LEAVE JAIL-E-GO TO THE SECOND ARCHED  VAULT-E-
N-W-W-W-W-UP  TO THE CLIFFS-E-GO TO THE CIRCUS-ENTER  THE  CIRCUS
TENT-TALK MEN (1-2-1-2)-USE POT-SAY (2)-OUTSIDE THE TENT GO EAST-
GO BACK TO THE CITY-GO EAST TO THE FIRST ARCHED VAULT-GO NORTH-GO
TO THE STORE-ENTER STORE-GET SWORD-GET SHOVEL-TALK MAN  (1-2-1-1-
2-1-3)-LEAVE STORE-E-E-N-LEAVE THE TOWN WEST-UP TO THE  CLIFFS-E-
GO  TO THE HOUSE RIGHT IN THE SCREEN-TALK TO  TROLL  (3-2-1)-GIVE
FISH  TO  TROLL-NOW  GO TO THE HOUSE-OPEN  DOOR-SAY  ALWAYS  (1)-
OUTSIDE  THE HOUSE-GO TO THE PATH-GO TO THE  FOREST-N-GET  YELLOW
FLOWER-E-E-NOW YOU SEE PIRATES WALKING OVER THE MAP-STOP THEN AND
FIGHT WITH THEM, FIGHT UNTIL YOU HAVE ENOUGH EXPERIENCE IN HOW TO
TALK  AND TO HANDDLE WITH THE PIRATES,YOU MUST HAVE  ABOUT  18-20
LINES-IF  YOU HAVE ENOUGH EXPERIENCE:GO TO THE SHOP IN THE  TOWN-
ENTER  SHOP-TALK MAN (1)-WHEN THE MAN GO'S  OUTSIDE,  FOLLOW  HIM
QUICKLY TO THE SWORDMASTER-GO TO CARLA THE SWORDMASTER-FIGHT WITH
HER AND GIVE HER THE RIGHT ANSWERS, DO YOU DON'T HAVE THE ANSWERS
THEN  GO  BACK TO THE MAP AND FIGHT WITH MORE  PIRATES-NOW  FIGHT
WITH  CARLA UNTIL YOU HAVE BEAT HER-(YOU GET A SHIRT)-GO BACK  TO
THE  PATH-GO  BACK  TO THE CITY-E-E-E-E-WALK  THROUGH  THE  FIRST
ARCHED  VAULT-GO TO THE MAN ON THE CORNER-TALK MAN  (3)-TALK  MAN
(1-2)-WALK  TO THE SECOND ARCHED VAULT-W-WALK THROUGH  THE  THIRD
ARCHED VAULT-WALK TO THE GOUVERNERS MANSION-USE YELLOW PETAL WITH
STEWES MEAT-USE MEAT WITH CONDIMENT WITH DEADLY PIRANHA  POODLES-
GO TO THE HOUSE-OPEN DOOR-ENTER DOOR-GET VASE-OPEN THE DOOR  LEFT
FROM THE VASE-ENTER DOOR-AFTER THE SHOW:LEAVE THE HOUSE-GO TO THE
CITY-GO  TO THE JAIL-GIVE GOPHER REPELLANT TO  OTIS-OPEN  CAKE-GO
BACK TO THE GOUVERNORS MANSION-ENTER THE HOLE IN THE  WALL-ANSWER
SHERIFF  (3)-OPEN DOOR-LEAVE HOUSE-ANSWER (4)-AFTER  THE  SHERIFF
KICKS YOU DOWN:PICK UP FABULOUS IDOL-CLIMB LADDER-W-W-UP-E-GO  TO
THE FOREST-N-W-N-W-N-W-N-N-E-W-N-E-GO TO PLAQUE-LOOK PLAQUE-GO TO
STONE-LOOK  STONE-GO  TO X-USE SHOVEL ON X-W-N-GO  TO  THE  CITY-
ANSWER  (2)-READ LETTER-E-ENTER BAR-E-GO TO COOK-TALK  WITH  COOK
(2-2-2)-PICK  UP  ALL THE MUGS-GO EAST-OPEN  DOOR-ENTER  DOOR-GET
MEAT-PUT MEAT IN BOILING POT-GET MEAT-FILL THE MUG WITH GROG-W-W-
LEAVE BAR-WHEN YOU ARE ABOUT TO LOOSE THE MUG WITH GROG,  PUT THE
GROG  IN  ANOTHER MUG-GO TO THE JAIL-TALK TO OTIS  (1-1)-USE  MUG
WITH  GROG  ON LOCK-LEAVE JAIL-GO TO THE HOUSE  FROM  THE  VOODOO
WOMAN-OPEN DOOR-ENTER DOOR-E-SAY (2)-LEAVE THE HOUSE-GO UP TO THE
CLIFFS-E-GO  TO THE CHICKEN PULLEY ISLAND-USE THE CHICKEN ON  THE
CABLE-GET CHICKEN-GO TO THE HOUSE-OPEN DOOR-ENTER DOOR-SAY  (2-1-
1)-OPEN  DOOR AGAIN-ENTER DOOR-SAY (1-3)-OPEN LITTLE  DOOR-STROKE
THE  PARROT-LEAVE  HOUSE-CLIMB LADDER-USE  CHICKEN  ON  CABLE-GET
CHICKEN-CLIMB  DOWN-GO  TO  THE  PATH-GO  TO  CARLA  THE   MASTER
SWORDSMEN (DON'T GO THROUH THE FOREST,JUST CLICK ON THE  MAP)-SAY
(3)-GO  TO  THE  PATH-NOW  GO ON THE  MAP  TO  STAN  FROM  STAN'S
BOATHOUSE-SAY  (3-2-4-3-5)-GO TO THE TOWN-GO TO  THE  STORE-ENTER
STORE-TALK MAN (WATCH HOW HE OPENS THE SAFE-2-1-2-1)-IF HE LEAVES
THE STORE:GO TO THE SAFE-(LEFT-RIGHT-RIGHT-LEFT-RIGHT)-GET  NOTE-
LEAVE  STORE-GO BACK TO STANS BOATHOUSE-(NOW BUY A BOAT FOR  5000
DOLLAR,  THE BOAT IN THE BACK,YOU NEED NO EXTRA'S)SAY (3-3-1-2-2-
2-2-2-2-2-3-3-2-2-4-1-2-3-3-2-4)(OK  YOU HAVE THE BOAT  FOR  5000
DOLLAR)-GO TO THE PATH-GO TO THE TOWN-SAY (3-2)..................

                            PART TWO

GET INK-GET FEATHER PEN-OPEN DRAWER-EXAMINE DRAWER-EXAMINE  BOOK-
GO  TO DOOR-GO DOWN THE HATCH-GO AGAIN DOWN-GET ROPE-OPEN  TRUNK-
GET  WINE-EXAMINE THE BARRELS ON THE LEFT-GET GUN  POWDER-UP  THE
LADDER-ENTER  KITCHEN-OPEN CABINET-GET  CEREAL-CLOSE  CABINET-GET
POT-LEAVE KITCHEN-GO UP TO THE DECK-CLIMB ROPE LADDER-GET FLAG-GO
TO THE DECK-GO TO CAPTAINS CABIN-OPEN CERIAL-LOOK TOY PRIZE  (AHA
A  KEY)-USE  KEY ON CABINET-GET LITTLE CHEST-OPEN  LITTLE  CHEST-
EXAMINE LITTLE CHEST (RECIPE AND CINNAMON STICKS)-GO BACK TO  THE
KITCHEN-LOOK  RECIPE-ADD CINNAMON,4  BREATH  MINTZ,  FLAF,  WINE,
CHICKEN,  CEREAL,  INK, FEATHER PEN AND GUN POWDER TO THE COOKING
POT-NOW  YOU MUST GET AN EXPLOSION (IF NOT,  THEN ADD  SOME  MORE
WINE  AND CERIAL TO THE COOKING POT)-USE BUSINES CARD  IN  FLAME-
LEAVE KITCHEN-GO DOWN-GET GUN POWDER-UP-UP-USE ROPE WITH  CANNON-
PUT GUN POWDER IN CANNON NOZZLE-USE POT...................

                           PART THREE                     

In  this  part of the game,  you find some  messages  in  several
locations.  Pick  these up and don't throw them  away,  keep  the
papers in you inventory.

GET BANANA-GP TO THE JUNGLE-GO NW TO THE VOLCANO-GET SPIE  GLASS-
GET ROPE-PUSH CANNON-GET GUN POWDER-GET CANNON BALL-SAY (2)-GO TO
THE  PATH-GO  EAST-GO  TO  THE  FORK-PICK  UP  LETTER  AND  STONE
(FIRESTONE)-GO UP THE MOUNTAIN-PULL PRIMITIVE ART-PULL  PRIMITIVE
ART-USE  SPIE GLASS-YOU MUST PULL THE PRIMITIVE ART,  SO THAT  IT
HITS THE BANANA TREE-GO UP TO THE MOUNTAIN-SAY (1-1)-PUSH  STONE-
DOWN-DOWN-ENTER   BRIDGE-GO  TO  JUNGLE-S-GO  TO  THE   BEACH-GET
BANANAS-GO  TO  THE DAM-USE HANDFULL OF GUNPOWDER  WITH  DAM-OPEN
SPYGLAS-USE LENSE WITH SUN-GO TO THE LITTLE WATER PLACE THAT  YOU
NOW HAVE CREATED-GET ROPE-GO TO THE JUNGLE-SW-GO TO THE CRACK-USE
ROPE  WITH STRONG BRANCH-D-USE ROPE WITH STUDY STUMP-D-GET  OARS-
UP-UP-GO  TO  JUNGLE-GO TO THE BEACH-USE  ROWBOAT  WITH  OARS-ROW
AROUND  THE ISLAND UNTIL YOU SEE THE VILLAGE-STOP AT  THE  BEACH-
LEAVE BOAT-SAY (1-1)-GO TO THE JUNGLE-GO TO THE VILLAGE-GO  WEST-
GET  BANANA-GO EAST-IN THE JAIL:GET SKULL-PICK UP THE CAR  BOARD-
ENTER  HOLE-GO TO THE BEACH-GO TO ROW BOAT-GO BACK TO  THE  BEACH
FROM  WERE YOU STARTED-GO BEACH-GO JUNGLE-GO TO  THE  MONKEY-GIVE
THE  MONKEY  THE  FIVE BANANAS-GO TO THE JUNGLE-GO  EAST  TO  THE
CLEARING-GO TO TOTEM NOSE-PULL NOSE-NOW WALK TO THE  ENTRANCE(THE
MONKEY PULLS THE NOSE)-GO TO THE MONKEY HEAD-GET SMALL IDOL-GO TO
THE JUNGLE-GO BACK TO THE BOAT-ENTER BOAT-GO BACK TO THE VILLAGE-
TALK TO NATIVES-(2)-GIVE SMAL IDOL TO NATIVES-ENTER THE HUT WEST-
GET  BANANA PICKER-LEAVE HUT-EAST-GIVE BANANA PICKER TO  TOOTHROT
(YOU GET THE KEY)-GO BACK TO THE BOAT-GO BACK TO THE OTHER BEACH-
GO EAST TO THE CLEARING-GO TO THE MONKEY HEAD-USE MONKEY HEAD KEY
IN  GIGANTIC  MONKEY EAR-NOW GO BACK TO THE NATIVES-TALK  TO  THE
NATIVES  (1-1-1-3-1-2-2-1-)-GIVE LEAFLET TO NATIVES-NOW  YOU  GET
THE  HEAD-GO BACK TO THE MONKEY HEAD-USE HEAD OF  THE  NAVIGATOR-
AFTER  A  WHILE YOU SEE THE PIRATE SHIP-TALK TO THE HEAD  OF  THE
NAVIGATOR  (2-3-3-3-3)USE  NECKLACE-GO TO THE  SHIP-W-OPEN  DOOR-
ENTER DOOR-USE MAGNETIC COMPASS WITH KEY-LEAVE ROOM-E-GO DOWN THE
HATCH-ENTER   DOOR-GET   GHOST   FEATHER-ENTER   DOOR    WEST-USE
GHOST  FEATHER  ON SLEEPING GHOST CREW-PICK UP  JUG  O'GROG-ENTER
DOOR EAST-USE KEY IN HATCH-OPEN HATCH-ENTER HATCH-USE JUG  O'GROG
WITH  DISH-GO  TO COOKING GREASE-GET  COOKING  GREASE-UP-W-UP-USE
GLOB OF GREASE ON DOOR-OPEN DOOR-ENTER DOOR-PICK UP GHOST  TOOLS-
LEAVE ROOM-DOWN-E-GO TO GLOWING CRATE-USE TOOLS ON GLOWING CRATE-
LOOK  AT  GLOWING CRATE-W-UP-LEAVE SHIP-GO  TO  THE  NATIVES-WAIT
UNTIL YOU GET THE MAGIC DRINK-LEAVE VILLAGE-TALK GHOST (3-1-1-1)-
SAY (1)-.........................................................

                            PART FOUR

USE  THE MAGIC DRINK ON THE GHOST-GO TO THE CHURCH IN  THE  TOWN-
KILL ALL THE GHOST WITH THE MAGIC DRINK-IN THE CHURCH SAY (4-3-3-
1-1-1)  OH  SHIT-OK THIS IS NORMAL-AFTER THE  SHOW:GET  FLASK-USE
MAGIC DRINK ON LE CHUCK..........................................

                             THE END

 See you again in "Monkey Island II"...

 I  you  have  any problems  with  solving  an  adventure,  don't
hesitate  to  contact me.  If you write don't  forget  stamps  or
International Reply Coupons.
 Don't call me in the weekends and after 1900 hours.

                         Math Claessens
                        Wagenaarstraat 58
                       6164 XM  Geleen (l)
                         The Netherlands
                   Telephone: +31+(0)46-752532

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The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.