All that is, ever
Ever was
Will be ever
Twisting
Turning
Through the never
"Through the never" - Metallica
SOFTWARE REVIEW: THE KILLING GAME SHOW BY PSYGNOSIS
by Richard Karsmakers
The dullest planet of the universe, any galactic traveller will
gladly and unreservedly be happy to tell you, is Klaxos 9. It is
a plain round planet filled with dreary people doing their little
boring things in a particularly tedious way, every irksome hour
of every bothersome day of every.....
You get the message.
Nothing ever changed its old, slow, monotonous routine. The
people inhabiting it had forgotten to speak with each other as it
wasn't worth the trouble. They didn't bother getting into contact
with the blessings of music or literature, nor abstract art and
other forms of waste disposal, either.
For the sake of visitors from other planets they had gone
through the considerable trouble of giving a name to their
uneventful little planet, some of the uninspired towns on its
plain surface, and even some of the long, exceedingly annoying
streets that happened to harbour certain places these aliens at
times tended to visit.
The people of Klaxos 9 would probably not even be bothered to
breathe, or even eat, had they not been violently opposed against
having to go to one of their excessively burdensome hospitals.
Not breathing or eating was also know to lead to something even
extremely boring by Klaxos 9 standards: A funeral - to be avoided
at all cost.
Rumours have it that they don't even take care of their own
multiplication. As their scientists don't bother to do
something artificial about it either, the fact that the people
from Klaxos 9 have still not become extinct is one of the biggest
mysteries in the documented universe.
"Hey, Jake."
"Huh?"
The words whispered through the darkness like autumn leaves
unexpectedly being brushed away by a silent breeze through a
silent street.
Two dark silhouettes stood crouched in the darkness of an alley
in Flodhul, one of the cities the people of Klaxos 9 had
bothered to name and that had, coincidentally, also been
appointed to be the capital.
"What do you think of that?"
A long object, probably an arm, extended itself from the biggest
of the two silhouettes, pointing at a dark figure that was busy
entering an inn just down the road.
"Looks impressive, boss," the other silhouette said, "broad and
strong as is required."
"For a moment I even thought I recognised it," the largest
silhouette said, "but I suppose that can't be."
"What? Who?" the other said.
"Forget it," the leader said, "it's not important. Besides, even
he wouldn't be so stupid to get his ass over here on this
Godforsaken planet."
"We have," the other retorted.
"Um, yes, we seem to, haven't we?" the leader answered after
some thought, "But now be a good boy and shut your face."
"Sure thing boss."
The alien had caused quite a stir when it had entered.
The inn had been completely silent, and everybody had sat around
not doing much or nothing at all, or simply staring at a rather
plain drink with a look of ultimate boredom in their eyes.
A terrestrial soap opera was on TV, which many of the people in
the inn watched with some hint of interest.
Some of them visibly wondered why they sat in this particular
inn, as there wasn't much use for them to be here. But, then
again, there wasn't much use to be at home with their wives,
either.
Life was boring no matter where you were, and at least here you
could drink something without the wife starting to complain.
At least in the inn things tended to happen. Once in a while, a
little bubble would drift to the surface in someone's drink,
accompanied by a silent gasp of its owner.
As the alien walked into the inn towards the bar, all heads
turned slowly, and it found many eyes gazing at it.
Each and every of those eyes, including the ones on stalks and
the odd one hovering over the bar, did not seem to be a device of
sight. Instead, they merely seemed devices of expression,
radiating what seemed like infinite boredom.
"Beer," the alien said.
Some of the oldest of elders sitting at the bar startled,
slowly blinking their eyes in horror. They were amazed to see
someone who seemed so young yet was able to actually speak -
something that was since long considered a useless nuisance and
thus forgotten on Klaxos 9.
Lucky for the alien the bartender also had some basic knowledge
of the Olde Languages, who therefore principally knew what the
alien wanted. After some thinking, scratching one of his heads
with a furry hand, he slowly drew something that looked vaguely
like beer from his rusty old tap, placing the filled mug in front
of the alien.
"Thanks," the alien said with a look in its eyes as if it was
looking at a pool of horse piss after a three month stroll
through the dryer parts of the Mongolian Gobi desert.
However, it drained the entire mug in one go.
This was more than enough for all the people in the bar. They
considered action getting too intense here, and unanimously
decided to go home to walk their snails.
They slowly rose from their chairs and stools which they slowly
shoved aside, then dragged themselves towards the door in a very
tiresome way, so that they could slowly spread through the
streets of Flodhul.
The alien looked around itself, not quite knowing why everybody
left all of a sudden. Its eyes fell on the TV set, and didn't
leave it until the soap opera ended.
Signalling the end of this night's broadcast, the Klaxos 9
national hymn was played.
The alien decided it had seen enough of this joint. It tossed a
couple of coins on the counter - all the money it had, except for
a load of Monopoly money it had accepted after having finished an
assignment some weeks ago.
It left.
The bartender gasped for breath upon having witnessed so much
terrifying events this evening. He was going to take up real
time grass growth photography. He made a mental note to try not
to forget to communicate this decision to his wife some day.
"Hey, Jake," a harsh voice spoke, irritated.
"Huh?"
"Wake up," the voice of the larger of the two silhouettes we met
earlier spoke, "our MUG is leaving that wretched inn."
"'Twas about time."
"Yeah. Shut your face. Follow."
The beer had gone down smoothly, but in his innards it had
turned out to make quite a nuisance of itself.
Cronos Warchild, mercenary annex hired gun, felt as if something
was turning his stomach around, as if someone was trying to make
spaghetti of his guts.
He was just about to vomit when a net was dropped over him,
catching him totally off guard. Before he had time to use one of
his killer gadgets he noticed that something heavy had collided
with the back of his head. Instinctively, he knew he had to lose
consciousness now.
He did.
This was, of course, a pity. It had been the first time in
months that he hadn't accidentally left any of his killer gadgets
at home.
He had even had his hearing aid inserted.
The lights were blinding him, his head felt like a pierced
orange and he wondered why a basketball found it necessary to
continually bounce itself up and down and left and right in the
painful void of his brain. His joints felt like rusty iron
hinges.
Why was he wearing metal gloves?
"...and, indeed, it seems our new contestant is awake now!"
The words echoed through Cronos' skull mercilessly, making him
cringe with pain he couldn't do anything about. Although he had
been exquisitely trained to block out any physical pain, he had
never been taught how to block out the basketball feeling in his
head.
It must have been that damn stuff he drank a couple of hours
ago. Or was it weeks? He couldn't tell.
Why was he carrying a metal harness?
"...we are proud to be able to offer you, dear zillions of our
viewing audience, what looks like one of the fittest MUG
contenders since aeons..."
The presenter smiled at his viewers. Golden teeth glittered in
the spotlights.
Warchild tried to shake the throbbing ache out of his head,
therewith only effectively increasing it.
He snarled a curse to himself.
As he looked down at the rest of his body, he was startled to
see that his entire body was covered in some kind of metal
armour. It made him think of a film about some kind of cop that
got shot to pieces and had been partly turned into a robot.
He had liked the movie, but he didn't like this. Not even a bit.
Warchild looked around him to take up his surroundings.
He was in a disproportionately large hall, in which was built an
intricate and huge complex of platforms on which he stood. A kind
of huge elevator was located at the nearest wall, in which a
presenter sat, together with some camera men.
"...so all left for us to do is wish our contender a nice day!"
The presenter smiled again (or still).
Warchild didn't like the man's face and was about to have a go
at the man's throat when he saw that the entire elevator, though
close enough to cover the distance by a huge leap, was surrounded
by a wall of thick glass.
Looking down through the metal raster of the platform on which
he stood, he also saw a bubbling liquid under him - slowly rising
towards him.
"...and it looks like he's going to meet the Death to Organic
Life Liquid soon!"
The smile on the presenter's face almost seemed to change into a
look of sadness.
"...looks like our latest MUG doesn't know what DOLL can do to
Organic Life...worra pity..."
Just in time, Warchild leapt up to a platform above him - just
in time. The platform on which he had stood was now reached by
the liquid that turned out to be an extremely powerful acid. Its
metal seemed to deform and bubble, then melted away until nothing
of it remained visible.
The acrid smell of corroding metal pierced his nose.
Cronos noticed that the elevator had moved up with him, allowing
the presenter - and the camera's - to keep having a clear view of
him.
Fragments of his memory came back. He remembered the beer - or
whatever it had been. He remembered leaving the inn. He
remembered the net. And the sudden pain when he had been clubbed
on the head.
Angry fires flared wildly in his eyes.
His muggers were now probably getting pissed on the money they
got when delivering him. He fervently hoped they would get mugged
and robbed themselves, the bastards!
But for now all thoughts of his muggers and a possible revenge
had to be put on hold. First, he had to conceive a way to get out
of this rather precarious situation - and, of course, he had to
keep avoiding this liquid, this DOLL.
He ventured a wry smile of self-confidence at the presenter, who
pressed a button on a panel and returned Cronos' smile - only
broader. Warchild reckoned there'd be enough gold in that mouth
to plate an average Buddhist temple.
Unfortunately, there was scant time for Cronos to contemplate
about Buddhism and precious metals, for a hatch opened at the far
side of the hall.
Out of it came a creature.
The bastard!
The creature looked fairly harmless except for the malice in its
eyes and the laser it casually toted in a way one handles a
harmless pocket knife.
It didn't waste time. It started firing rapidly at Cronos.
"It looks like our MUG is going to meet the first of the Game
Show Hosts, har har!"
Instinctively, Warchild ducked. He felt the heat of the shots
tear through the air, too close to him. He grabbed for his hip,
realising an instant later that his gun couldn't possibly be
there any more.
His surprise at discovering a blaster instead was therefore
tremendous. Craftfully evading the creature's fire, Cronos drew
the blaster and fired once.
The creature's head was completely knocked off its shoulders,
sending the body reeling off the platform into the DOLL below.
The liquid seemed to come alive as the creature hit the surface,
instantly filling the air with acrid clouds filled with the
stench of melting metal and burning flesh.
"1-0 for the MUG!"
Warchild looked at the presenter threateningly. Yet the man
smiled, unperturbed. His fingers pressed another button on the
panel.
The bastard!
His warrior's senses made him turn around to the sound of a
hatch opening behind him, just in time for him to see more
creatures being released onto the platform complex.
They were all toting lasers in that typical, casual way.
None of them wasted any time. Warchild was like a sitting duck.
A searing pain crashed into his shoulder as a shot hit him that
must have completely severed his arm from his torso, flinging his
temporarily helpless body against the metal raster of the
platform. It felt as if a train had hit him against an
indestructible concrete wall, with all the pain concentrated on
his shoulder. Yet, miraculously, the arm was still there. The
armour he was wearing surely worked, but it was heavily damaged
now and surely wouldn't last another direct hit there.
"1-1!"
Warchild was slowly getting angry. He bit his teeth and
concentrated himself on not feeling the pain. He was trained to
block out every physical pain. He could do it.
He concentrated and got up.
The monsters seemed abashed, surprised at the fact that their
victim was still quite alive - even quite intact.
Warchild was getting very angry. His eyes lashed insults at the
creatures, radiating a hate he had only felt before when having
been shit upon by a Mutant Maxi Mega Monster of Multifizzic
Omega.
The monster, needless to say, hadn't lived to tell.
Quickly, Cronos tried to think. Of course, this was very hard
to do as he had been trained to fight rather than to thing.
Besides, a large part of his active brain was already occupied by
the sheer effort of severe concentration on not feeling the
tremendous pain that tore through every synapse of his shoulder.
He glanced at the elevator with the presenter in it. He
considered the sturdiness of the glass as opposed to that of his
armour. If he were to jump at the elevator, all the creatures
would start shooting at him - partly hitting the elevator glass.
Maybe it would budge. Maybe it wouldn't. But Cronos reckoned it
would be worth the gamble.
Flexing every muscle in his body, he crouched like a cat and
then leapt towards the elevator structure. Like he had
anticipated, the creatures started shooting at him like a
bunch of rabid lunatics.
Of course, as he had never ever heard of differential calculus,
Cronos completely failed to aim his body correctly at the
elevator. The liquid loomed up below him, threatening and smelly.
"Oh shit," he muttered as gravity started to work its ways.
Then, everything happened very quickly.
The creatures' shots started hitting him. Several of them were
direct hits on his chest, hurling him mercilessly through the air
like a lifeless lump of meat, metal and bones. Because of the
terrific impact of the shots, however, his momentum both
increased and changed direction - towards the thick glass wall of
the elevator.
"Whattaf..."
With a mindevaporating noise of glass breaking, curses being
spat and laser shots being fired, Warchild crashed through the
elevator wall. The pain was excruciating, but he succeeded in
effectively blocking it out by sheer willpower.
The creatures were still shooting at him, but as he was lying
numbly on the ground they shot others instead. The presenter had
only half a second to cry out in terror before he was reduced to
a pile of ashes and molten gold. Camera equipment burned.
Aiming his laser, Warchild erected himself and started to shoot.
Only he didn't get much time. Somewhere along the line of the
things that had happened in the last couple of seconds, someone
had pressed a lot of buttons on that panel.
Before him he saw about four dozen monsters. Big ones. Small
ones. Ugly ones. Even uglier ones. Flying ones. Apart from
the fact that they smelled horribly, they were all armed with
lasers that they held rather absent-mindedly aimed at his head -
the only part of his anatomy that wasn't armoured.
Within the instant that separated him from his execution, he
realised no laser would be of help here. Not even his artificial
tungsten-carbide nails would be of avail here. Nothing. He was a
dead man.
He decided it would be wise to faint, and did so.
A black shape with a scythe beckoned.
An endless void loomed threateningly below him. He could not
keep from spinning around as he disappeared in it. Deeper and
deeper. Faster and faster.
He saw ants and blue furry creatures and honey jars. Vague
memories of recollection troubled his mind, but he decided not to
heed them.
"COME... COME..."
A dark voice echoed below, deep in the vortex in which he seemed
to fall forever. Forever...
It was completely dark around him. His head felt like a pierced
orange and he wondered why a basketball found it necessary to
continually bounce itself up and down and left and right in the
painful void of his brain.
Who was that, looming above him?
"Watch it Jake, he's coming by. Let's split!"
The words echoed through Cronos' skull mercilessly, making him
cringe with pain he couldn't do anything about. Although he had
been exquisitely trained to block out any physical pain, he had
never been taught how to block out the basketball feeling in his
head.
It must have been that damn stuff he drank a couple of hours
ago. Or was it weeks? He couldn't tell.
He shook his head as he heard faint footsteps die away in the
distance. As he instinctively searched his own pockets, finding
them empty, a common synonym of an animal's solid excrements
passed his dried out lips.
His only consolidation was that someone would soon be finding
out how difficult it is to pay with Monopoly money.
*****
Psygnosis have been letting us down recently, have they not?
Since "Blood Money", we haven't seen much good from them. Even
though "Nitro" was distinctly playable and even enjoyable, the
last year (possible even the last two) have seen releases that
were either a fantastic demo of a machine's capacities stripped
of its demo stuff (i.e. "Shadow of the Beast" on the ST), or
simply lacking playability. I considered this to be grave shame
due to two reasons: A) Psygnosis is virtually the only company
that bothers to send us review software nowadays, and B) They
used to bring out very good software in the growing times of the
ST (i.e. 1987).
They have decided to let us wait a long time for "Lemmings"
(which I suppose is the best game on the ST since too long a
time), but at least the waiting was made somewhat easier with the
game of which you are now reading the review.
Let's see...what was it called again?
(That was just a sort of joke, really, never mind)
"The Killing Game Show". Ah. That was it.
In this game, that I would prefer to name "KGS" further in this
text for ease of typing, you play the role Cronos Warchild found
himself in. You're a MUG (don't ask me why they call it this - I
suppose this, too, is one of the greatest mysteries of the
universe). You have before you the challenge of 16 pits filled
with strange monsters and an ever increasing level of DOLL that
you have to get out in front of a couple of zillion people's
viewing audience.
And, as the manual doesn't hesitate to state clearly, there
ain't no second prize. The first prize, actually, is the luck of
staying alive ("ha, ha, ha, ha, staying alive, staying alive, ha,
ha, ha, ha, staying aliiiiiiiiiiiiihiiiiihiiiiiive" - to be sung
in a very high-pitched voice - ahem).
Well, so there you are.
The DOLL can be seen right under your feet right from the
beginning. Getting somewhere high up is the motto, but you should
of course not be too hasty as there are certain items to gather
or you'll not get far in the first place. There are keys, for
example, of which you can only carry on at the time and which you
need to shut down laser barriers, or to have gaps closed.
The puzzles start off simple (i.e. the key lies directly in
front of its lock) but they get more complicated as the game
progresses. Extra's can be found as well, which enhance your
weaponry - something you'll need for sure.
You can walk and jump, and even climb walls. And, of course,
you can shoot. There are a multitude of monsters that you'll soon
learn to loathe, including some really nasty ones that you're not
likely to see before you walked over them (losing the odd bit of
energy in the process).
There are two things I like about the game very much.
First, it is programmed by Martyn Chudley, a chap who's into
Stephen King and "Blackadder" and programs using "Devpac" on the
ST. An intelligent chap, therefore, who has already been teamed
up with Pete Lyon for his next project. It's bad news for Amiga
people, of course, but who cares about them. Not me.
Second, there's quite a revolutionary 'playback' option. If you
wait a couple of seconds after dying, you will find your last
life being re-played for your very eyes. Unlike other playback
features in other games, you can simply press fire at any moment
during this playback and catch up where you want to continue.
This effectively decreases the amount of trouble you have to go
through, and makes up for the fact that you get set back at the
very beginning of a level section each time you die. You can even
fast forewind in case you're to ashamed to want to see the things
you just did wrong.
Very nice indeed.
Let's get down to evaluating things a bit.
The intro, though seemingly extensive, is somewhat incoherent
and completely silent (I hope it was just me having received a
faulty copy). After a bit more loading and another sort of intro,
you get to play the game. Levels can be selected there (if you've
earned playing them, i.e. you have played the previous ones
already), and you can also switch the music off.
Let me tell you here, right away, that the music is some of the
very best I have ever heard on the ST. I am very spoilt as I have
been indulged by various talented people the likes of Rob
Hubbard, Jochen Hippel and Laurens of QX, but the "KGS" music is
really very nicely composed and competently programmed on top of
that. The drums could have been brushed up as bit, but the heavy
beat and the awesome general composition makes up for that.
Very good.
The ever rising level of DOLL effect is quite nicely done, too,
if only it weren't for the border displaying the rasters needed
for this alternate color palette. But that's peanuts, and you
won't hear me complaining further about that. It mirrors
everything that's above it as well.
The scrolling is OK, but not smooth. Well, you can't expect
everybody to do sync scrolling, and considering the programmer
apparently doesn't know how to do this, the smoothness is OK for
the amount of screen that is moved and the amount of sprites that
are on the screen.
Concluding, I think "KGS" is a game you may very well enjoy once
bought. Packaging is like we're used from Psygnosis, i.e.
flawless and slick, with Roger Dean lettering that makes you
drool.
Although I personally think that "KGS" is a good game for the
£19.99 Psyclapse label, "KGS" is instead launched at the 25
squazoolies Psygnosis label (and I think only games like
"Lemmings" and "Blood Money" as well as some of the REALLY early
ones are worth £24.99). It is, however, a playable game that has
quite some addictive touches to it.
It's surely one I'll reload a number of times in the near
future, as I really want to see what's going on on further levels
(the graphics change on each level).
A very enjoyable, well programmed game that's quite playable.
And recommendable as well.
Rating:
Name: The Killing Game Show
Company: Psygnosis
Graphics: 8-
Sound: 9
Hookability: 7.5
Playability: 8.5
Value for money: 7
Overall rating: 8
Price: £24.99
Remark: Simply quite a good game
Thanks to Psygnosis for the review copy. I hope "Lemmings" and
this game are a new step towards better software, as I generally
really like you (this, I have to tell, is caused by the fact that
you're virtually the only ones still sending us software).
Cheers!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.